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Fahad H. Abdeen; Waheeb S. Albiladi – Interactive Learning Environments, 2024
The purpose of this study was to identify factors that affect the adoption of a virtual reality (VR) technology among parents of adults with autism spectrum disorder (ASD). The study sought to learn what might increase adoption of VR technology among other parents of individuals with ASD. The study employed interviews, focus groups, and…
Descriptors: Computer Simulation, Educational Technology, Autism Spectrum Disorders, Parent Attitudes
Pelin Yildirim; Gonca Kececi – Journal of Computer Assisted Learning, 2024
Background: Science history is a discipline that teaches the development of scientific thought and the discoveries of scientists. However, these topics can sometimes be abstract and difficult to understand. The use of technology can make the teaching of the history of science more effective, engaging, and accessible. By providing students with…
Descriptors: Science Instruction, Teaching Methods, Science History, Scientists
Joie N. Marhefka; Shirley Campbell; Amy Kuntz; Laura E. Cruz – Biomedical Engineering Education, 2024
In an effort to better engage biomedical engineering technology (BMET) students with material covered in lectures and to connect them with their future careers, we created interactive 360° videos in typical BMET workplaces. Students watched the videos using virtual reality (VR) headsets and reflected on the experience. Students commented that the…
Descriptors: Biomedicine, Engineering Education, Technology, College Students
Xiaolong Geng – International Journal of Web-Based Learning and Teaching Technologies, 2024
This empirical study explores the deployment and effects of Augmented Reality (AR) in translation education, emphasizing its significant impact on student engagement, motivation, and accuracy across diverse text genres. Conducted over a 16-week period, our research utilizes a mixed-methods approach to assess AR's efficacy, especially in…
Descriptors: Translation, Computer Simulation, Educational Technology, Learner Engagement
A. Asrizal; Rose Amnah; Aprina Maharani Zan; Hidayati Hidayati; Helma Helma; N. Annisa – International Journal of Education in Mathematics, Science and Technology, 2024
In the midst of the dynamics of globalization and the industrial revolution 4.0, the 21st century education is increasingly evident in equipping the younger generation with relevant and adaptive skills. These skills include critical thinking skills, creativity, collaboration, and effective communication. In an effort to improve the quality of…
Descriptors: STEM Education, Computer Simulation, Educational Innovation, Learning Processes
Yara Elenany; Vian Ahmed – Electronic Journal of e-Learning, 2024
The construction industry is on the verge of a digital transformation. Consequently, the gap widens between industry demands and fresh graduate capabilities. Therefore, there is a pressing need for a paradigm shift in the teaching approach for construction management education. To meet both industry demands and student expectations, Game-Based…
Descriptors: Construction Management, Construction Industry, Resource Allocation, Computer Simulation
Jessica M. Limbrick; Portia L. Johnson; Sheri L. Worthy; Diann C. Moorman; Leigh Anne Aaron – Journal of Human Sciences & Extension, 2024
Poverty is a pervasive issue impacting many areas of human sciences and Extension. Individuals living in the United States may have varying attitudes toward poverty. Research has shown that poverty simulations are effective in modifying attitudes toward poverty. The Community Action Poverty Simulation (CAPS) program is one such example that…
Descriptors: Poverty, Land Grant Universities, College Students, Computer Simulation
Evgenia Anagnostopoulou – Adults Learning Mathematics, 2024
Taking advantage of our digital era commodities, a plethora of game-based learning activities and educational game genres have been introduced into numerous academic disciplines. However, research has shown that regarding mathematics the variety seems limited; especially for higher level topics, e.g. calculus, there is a lack of immersive games…
Descriptors: Educational Games, Video Games, Game Based Learning, Role Playing
Brenna Sermania; Nicholas VanFossen; Ray Steen; Michael Stewart; Paul L. Raston – Journal of Chemical Education, 2024
We developed a gas-phase Fourier Transform InfraRed Scientific Instrument Simulator (FTIR-SIS, https://ftir.rastonlab.org/) in response to the unavailability of one during the COVID-19 pandemic lockdown of 2020. It features an interactive interface that encourages students to explore different components of a typical FTIR, and it allows them to…
Descriptors: Science Education, Science Instruction, Chemistry, Computer Simulation
Nor Sanak Mohd Nabil; Hasniza Nordin; Faizahani Ab Rahman – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: This study aims to explore how the integration of augmented reality (AR) filters into English as a second language (ESL) can enhance speaking fluency teaching. The study sheds light on how AR filter can be best implemented in speaking fluency teaching by the innovative opportunities to transform language learning experiences. In this…
Descriptors: Computer Simulation, English (Second Language), Second Language Instruction, Language Teachers
Heidy Rico; Mario de la Puente; Carlos de Oro; Daniela Navarro; Juan Lambis; Guillermo Londoño – Open Education Studies, 2024
This academic inquiry examines the efficacy of virtual reality (VR)-based pedagogy for higher learning, specifically analyzing immersive digital instruction for rural agriculture undergraduates studying soil science in Colombia. The investigation tests two hypotheses: first, simulated learning situations improve academic achievement and student…
Descriptors: Foreign Countries, Undergraduate Students, Agricultural Education, Soil Science
Murty Magda Pane; Priskardus Hermanto Candra; Christian Siregar; Harijanto Pangestu – International Society for Technology, Education, and Science, 2024
The story telling method has long been known to be an effective method in education. Especially in today's digital era, the storytelling method can be assisted with augmented reality to strengthen the nuances in the story. So a combination of storytelling and augmented reality is used for multiculturalism education on the theme of religious…
Descriptors: Foreign Countries, Multicultural Education, Cultural Pluralism, Story Telling
Ahmed Salihu; Abdulmalik Sabitu – Issues and Ideas in Education, 2024
Background and Purpose: The purpose of this research was to find out how virtual reality instruction affected students' conceptual understanding of physics concepts. Method: This study used a quasi-experimental approach with control groups before and after the test. 117 SSII physics students comprise the study's sample chosen at random from two…
Descriptors: Foreign Countries, Computer Simulation, Technology Uses in Education, Scientific Concepts
Julianna Washington; Candace Walkington – Grantee Submission, 2024
This article explores the use of Extended Reality (XR) technologies, such as Augmented Reality (AR) and motion capture, in mathematics instruction, specifically focusing on geometry learning. Our research highlights the challenges students face in learning geometry due to its abstract nature and the potential of XR technologies to create…
Descriptors: Mathematics Instruction, Geometry, Physical Environment, Simulated Environment
Cai, Su; Liu, Changhao; Wang, Tao; Liu, Enrui; Liang, Jyh-Chong – British Journal of Educational Technology, 2021
The Augmented Reality (AR)-based learning environment not only provides educators with novel ways to present learning materials but also give learners the opportunity to spontaneously interact with the material. Previous studies have shown that AR has many advantages in education; however, few focuses on the mechanisms behind promoting inquiry…
Descriptors: Physics, Computer Simulation, Self Efficacy, Student Attitudes

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