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Sie Hoe, Lau; Manja, Mohd Ariff Zabidi; Mathew, Vloreen Nity; Engkamat, Adeline; Ibrahim, Zalina; Anis, Ahmad Lutfi – Research in Social Sciences and Technology, 2021
The ability of rural entrepreneurs to cope with the COVID-19 pandemic greatly depends on their knowledge of Information and Communication Technology (ICT) to support online business. In this study, online surveys were conducted to assess the readiness and acceptance of rural entrepreneurs in adopting to the pandemic using the available…
Descriptors: Program Effectiveness, Job Training, Electronic Learning, Rural Areas
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Pielsticker, Felicitas – International Electronic Journal of Mathematics Education, 2021
The paper addresses concept formation processes of a student in the field of geometry. More precisely, the paper deals with the question of how to assist a student in a mathematical concept formation process -- in the context of area calculations in triangles -- with a specially designed learning environment based on the usage of 3D printed…
Descriptors: Concept Formation, Geometry, Geometric Concepts, Computation
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Nguyen-Dang Minh Phuc; Huynh Tan Thanh Tam – International Journal for Technology in Mathematics Education, 2024
Mathematics education often grapples with the challenge of teaching abstract mathematical concepts, particularly those existing in 3D space. Visualizing, manipulating, and comprehending these abstract objects can be a formidable task for learners. While 3D printing technology has found applications in various fields, its utilization in mathematics…
Descriptors: High Schools, Technology Uses in Education, Computation, Measurement
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Andic, Branko; Ulbrich, Eva; Dana-Picard, Thierry; Cvjeticanin, Stanko; Petrovic, Filip; Lavicza, Zsolt; Maricic, Mirjana – Journal of Science Education and Technology, 2023
There is a large amount of research that indicates that the use of 3DMP in STEM education improves students' knowledge, motivation, and participation in the learning process. Nevertheless, despite the existing attempts to market 3DMP in education, its adoption in schools remains low. A number of studies with teachers in secondary schools and…
Descriptors: STEM Education, Teacher Attitudes, Teaching Methods, Technology Uses in Education
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Hofierka, Jaroslav; Gallay, Michal; Šupinský, Jozef; Gallayová, Gabriela – Education and Information Technologies, 2022
Geography education requires a combination of knowledge, skills, and geospatial relational thinking. To improve the learning efficiency and durability of knowledge, a new inquiry-based instruction system using tangible user interfaces has been developed. The tangible landscape modeling system (TLMS) comprises four components including a malleable…
Descriptors: Geography Instruction, Disadvantaged, Secondary School Students, Teaching Methods
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Valverde, Israel; Gomez, Gorka; Byrne, Nick; Anwar, Shafkat; Silva Cerpa, Miguel Angel; Martin Talavera, Maria; Pushparajah, Kuberan; Velasco Forte, Maria Nieves – Anatomical Sciences Education, 2022
The utility of three-dimensional (3D) printed models for medical education in complex congenital heart disease (CHD) is sparse and limited. The purpose of this study was to evaluate the utility of 3D printed models for medical education in criss-cross hearts covering a wide range of participants with different levels of knowledge and experience,…
Descriptors: Medical Education, Anatomy, Computer Peripherals, Heart Disorders
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Ng, Oi-Lam; Ye, Huiyan – Asia Pacific Education Review, 2022
This paper reports on a mixed-methods, design-based study conducted with five classes of Primary 6 (age 11-12 years) students learning the properties of 3D solids. The researcher and participating teachers designed mathematics lessons that integrated the hands-on construction of artifacts (i.e., making) with a class set of 3D printing pens to…
Descriptors: Elementary School Students, Elementary School Mathematics, Geometric Concepts, Computer Peripherals
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Çelik, Ahmet; Özdemir, Selçuk – International Journal of Technology and Design Education, 2020
This study aims at alternatively assessing the 3D-printed prototype performances showed by young pupils during tinkering activities, as well as developing an instructional rubric that can be evaluated in line with the requirements of tinkering learning. In this direction, a draft rubric has been created by literature review and 3D product…
Descriptors: Scoring Rubrics, Computer Peripherals, Student Evaluation, Creative Activities
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Zaman, Mohd Hairi Mohd; Mokhtar, Mohd Hadri Hafiz; Ibrahim, Mohd Faisal; Huddin, Aqilah Baseri; Beng, Gan Kok – International Journal of Evaluation and Research in Education, 2020
Engineering students at an undergraduate level typically learn the design aspect and concept through lectures and practical sessions using computeraided software. However, the current computer-aided design and engineering (CAD/CAE) course did not expose the students to apply and relate the latest advanced technologies to solve global issues, for…
Descriptors: Foreign Countries, Technology Integration, Printing, Computer Peripherals
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Daleiden, Patrick; Stefik, Andreas M.; Uesbeck, Phillip Merlin – ACM Transactions on Computing Education, 2020
Coprocessor architectures in High Performance Computing are prevalent in today's scientific computing clusters and require specialized knowledge for proper utilization. Various alternative paradigms for parallel and offload computation exist, but little is known about the human factors impacts of using the different paradigms. With computer…
Descriptors: College Students, Computer Science Education, Scientific Concepts, Computation
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Krish Pillai; Marcia Lovas – International Society for Technology, Education, and Science, 2023
A typical first computer science course (CS1) introduces the student to coding conventions, variables, methods, control structures, conditionals, and the semantics of classes and objects. Advanced concepts of inheritance, polymorphism, abstract classes, interfaces, and their use in the design process, are covered in a second-level course (CS2).…
Descriptors: Computer Games, Educational Games, Teaching Methods, Technology Uses in Education
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Wargo, Jon M.; Morales, Melita; Corbitt, Alex – Curriculum Inquiry, 2022
Building on sociocultural theories of literacy learning, in this article, we think at the intersection of reader response theory and multimodal literacies to examine how 13 preservice teachers in the course Teaching Social Sciences Through the Arts remediated responses to Francisco Jiménez's "The Circuit: Stories From the Life of a Migrant…
Descriptors: Preservice Teachers, Elementary School Teachers, Computer Peripherals, Printing
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Chekurov, Sergei; Wang, Meng; Salmi, Mika; Partanen, Jouni – Education Sciences, 2020
The purpose of this article is to present a design for additive manufacturing assignment focused on creativity rather than functionality and to analyze its results (N = 70) acquired during five years. The assignment teaches the unique advantages of additive manufacturing to engineering students and encourages learning from failure to achieve…
Descriptors: Undergraduate Students, Engineering Education, Manufacturing, Computer Peripherals
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Gemiya, Addisalem Genta – International Journal of Information and Communication Technology Education, 2020
ICT is used to enhance the overall activities of individuals, administrative processes of businesses and various governmental and non-governmental organizations. Despite its advantage in all aspects of development, it has drawn low attention in expanding the services in general and utilizing the technology in particular. Therefore, this study was…
Descriptors: Foreign Countries, Information Technology, Technology Integration, Public Agencies
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Avinal, Merve; Aydin, Abdullah – Journal of Turkish Science Education, 2022
The aim of this study is to investigate the effectiveness of the activities designed with 3D printing technology on the teaching of the sixth-grade systems in our body unit and to determine the views of students on this technology. In this study, a mixed research design in which quantitative and qualitative research methods are used together was…
Descriptors: Learning Activities, Science Education, Printing, Computer Peripherals
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