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Schroeder, Noah L.; Siegle, Robert F.; Verma, Vipin; Craig, Scotty D. – Journal of Educational Computing Research, 2022
Virtual humans are virtual characters within multimedia learning environments designed to aid the learning process. While there is a large variety of research examining how to design the physical appearance of the character or the teaching strategies it should embody, there is comparatively little work around the design of the narrative the…
Descriptors: Video Technology, Food, Genetics, Narration
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Dittrich, Lynn; Aagaard, Toril; Hjukse, Hjørdis – International Journal of Educational Technology in Higher Education, 2022
In this study, we explore the perceived affordances of simulation-based learning (SBL) among online student teachers in Norway. We investigated how simulations mediate professional learning when coupled with educator-led debriefings and peer-led focus groups. Using an exploratory qualitative design, we examined 21 pre-service teachers'…
Descriptors: Foreign Countries, Electronic Learning, Online Courses, Student Teachers
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Babu, Pradeep Raj Krishnappa; Sinha, Sujata; Roshaan, Arvind S.; Lahiri, Uttama – IEEE Transactions on Learning Technologies, 2022
Individuals with autism spectrum disorder (ASD) face milestones in understanding other's preferences and intentions that in turn affect their reciprocity and interaction skills during a collaborative partnership. Investigators are advocating the use of digital-medium-based multiuser platforms to encourage learning of collaborative interaction…
Descriptors: Autism Spectrum Disorders, Cooperation, Interaction, Skill Development
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Keller, Thomas; Curcio, Rosalia; Brucker-Kley, Elke – International Association for Development of the Information Society, 2022
A virtual reality learning unit for the functioning of a router is used to show how students at bachelor level can be provided with another teaching tool in the future, whereby the didactic approach of a change of perspective makes optimal use of the advantages of virtual reality and should enable a more profound understanding. Further studies are…
Descriptors: Computer Simulation, Teaching Methods, Learning Strategies, Academic Achievement
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Agbo, Friday Joseph; Olaleye, Sunday Adewale; Bower, Matt; Oyelere, Solomon Sunday – Smart Learning Environments, 2023
Researchers are increasingly exploring educational games in immersive virtual reality (IVR) environments to facilitate students' learning experiences. Mainly, the effect of IVR on learning outcomes has been the focus. However, far too little attention has been paid to the influence of game elements and IVR features on learners' perceived…
Descriptors: Student Attitudes, Technology Uses in Education, Cognitive Processes, Teaching Methods
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Djibril, Djamila Hassan; Çakir, Hüseyin – Journal of Learning and Teaching in Digital Age, 2023
The use of mobile augmented reality technology has recently improved in education and training methods. Studies have shown that this new technology has a positive effect on education and students. This study aims to present a synthesis of the studies on mobile augmented reality in health education with a critical approach and to develop…
Descriptors: Student Attitudes, Use Studies, Electronic Learning, Handheld Devices
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Rich, Kathryn M. – Digital Experiences in Mathematics Education, 2023
Incorporating visual representations, rather than strictly relying on symbolic representations, is a research-based strategy for supporting fraction learning. However, students must also make transitions between visual and symbolic fraction representations to apply the conceptual understanding they gained from visual representations to symbolic…
Descriptors: Elementary School Teachers, Elementary School Mathematics, Mathematics Instruction, Teaching Methods
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Yuan, Jing; Liu, Yongquan; Han, Xichun; Li, Aiping; Zhao, Liling – Interactive Technology and Smart Education, 2023
Purpose: The paper aims to propose a virtual reality (VR) wisdom teaching model in open university English course from the perspective of "Metaverse". The study aims to testify the stimulation for English learning and the effectiveness of English-expressing with VR tools for adult learners from the practice in a pilot reform project.…
Descriptors: Computer Simulation, Educational Technology, Teaching Methods, Foreign Countries
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Gürkan, Gülsah; Bayer, Harun – Journal of Science Learning, 2023
This study was conducted to determine primary and secondary teachers' views of the concept of "metaverse". In line with the aim of the study, a questionnaire consisting of closed and open-ended questions about the metaverse platform and its applications in the field of education was applied to 122 teachers. The results showed that…
Descriptors: Teacher Attitudes, Computer Simulation, Technology Uses in Education, Elementary School Teachers
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Sumardani, Dadan; Sipayung, Elly Ramadhani; Chiu, Po-Sheng – Innovations in Education and Teaching International, 2023
The crystal structure is an important topic in the STEM field and the basic knowledge to determine the material structure and its behaviour. There is a wealth of literature on three-dimensional (3D) and augmented reality (AR) technology to represent 3D crystal environments to provide a new way of visualisation and to foster spatial skills. This…
Descriptors: Spatial Ability, Thinking Skills, Computer Simulation, Physical Sciences
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Bhaskar, Preeti; Bhaskar, Priyanka; Anthonisamy, Ananth; Dayalan, Padmalosani; Joshi, Amit – International Journal of Learning and Change, 2023
Simulation-based teaching provides opportunities to simulate the scenarios/situations by integrating different technology into educational practice to make it look like a real situation. The use of a simulation approach has been widely used in health, engineering, nursing, architecture, medicine, aviation, and marine courses, ironically,…
Descriptors: Teaching Methods, Business Administration Education, Higher Education, Foreign Countries
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Dewi, Poppy Sari; Kuswanto, Heru – Journal of Technology and Science Education, 2023
This study aims to reveal the effectiveness of the use of an augmented reality-assisted physics e-module based on the local wisdom of the pedicab in improving mathematical communication and critical thinking abilities. The study used the 4D model. Empirical trials were conducted involving 255 grade XII students. The effectiveness test was…
Descriptors: Science Instruction, Physics, Computer Simulation, Educational Technology
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Alstein, Paul; Krijtenburg-Lewerissa, Kim; van Joolingen, Wouter R. – Journal of Science Education and Technology, 2023
This article describes the design and evaluation of a simulation environment for special relativity (SR) education at the secondary level. In recent years, SR has become increasingly popular in secondary school curricula worldwide. Because the key concepts in SR are very remote from everyday experience, they are difficult for students to learn.…
Descriptors: Science Education, Secondary School Science, Scientific Concepts, Concept Formation
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Laine, Joakim; Korhonen, Tiina; Hakkarainen, Kai – Cogent Education, 2023
The purpose of the present study was to examine primary school students' learning experiences with immersive virtual reality (I-VR). Traditional education practices are failing to inspire new cohorts of young people who have grown up with digital culture based on active participation. Given this development, the pedagogic use of I-VR systems…
Descriptors: Elementary School Students, Computer Simulation, Educational Technology, Preadolescents
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Lee, I-Jui – Interactive Learning Environments, 2023
Taiwan's vocational wood-furniture schools still focus only on the traditional manual training strategy, and so students' knowledge of the furniture-manufacturing process is fragmented. Moreover, they possess limited manual skills without learning the workflows and strategies of furniture production, which is inadequate for satisfying the direct…
Descriptors: Foreign Countries, Vocational Education, Woodworking, Computer Simulation
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