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Chang, Chiung-Sui; Chung, Chih-Hung; Chang, Julio Areck – Educational Technology Research and Development, 2020
Gaming is a part of today's society, especially for younger generations. Therefore, game-based approaches are unsurprisingly used for learning achievement. In this study, a game-based learning courseware was implemented using a problem-based strategy. For this purpose, a game known as 'Programmer Adventure Land' was designed and developed. A group…
Descriptors: Problem Based Learning, Game Based Learning, Computer Science Education, Programming
Liu, Chiung-Wen; Ho, Li-An; Chueh, Ting-Yu – Journal of Computer Assisted Learning, 2020
Because the microworld can create a learning environment that allows learners to interact with the real world, the view of the microworld has been widely used in education and training. In this study, the simulated transactional interactive concurrent system (STICS) was used to provide an environment that simulates the stock market trading of the…
Descriptors: Money Management, Instructional Effectiveness, Foreign Countries, Computer Uses in Education
Tzur, Sharon; Katz, Adi; Davidovich, Nitza – European Journal of Educational Research, 2021
This study addresses the effectiveness of learning via educational software. Recent decades have seen the integration of technologies, which are changing teaching and transforming teachers into mediating, facilitating, and guiding figures by means of digital learning methods that serve as a major tool in schools, colleges, and universities. The…
Descriptors: Courseware, Educational Technology, Technology Integration, Instructional Effectiveness
Kim, Kevin Gonyop; Oertel, Catharine; Dillenbourg, Pierre – International Journal for Research in Vocational Education and Training, 2021
Context: Exploring the design space is an important process in a design task. In this study, we considered design space exploration for the learners in vocational education and training (VET). The goal of the study was to investigate how they explore the design space while focusing on the effect of a graph-like interface on the learner's…
Descriptors: Floriculture, Apprenticeships, Vocational Education, Courseware
Achieving the Dream, 2021
Achieving the Dream (ATD) is one of 12 higher education and digital learning organizations that make up the Every Learner Everywhere (Every Learner) Network, whose mission is to help higher education institutions improve and ensure more equitable student outcomes through advances in digital learning, particularly among poverty-impacted, racially…
Descriptors: Courseware, Introductory Courses, Community Colleges, Computer Uses in Education
Brown, Christopher L.; Grussendorf, Jeannie; Shea, Michael D.; DeMas, Clark J. – Journal of Political Science Education, 2022
Adaptive learning (AL) courseware holds promise for helping break down challenges students face in college. In 2016-2017 we developed an AL Political Science course, Global Issues, implemented it across 51 classes and more than 5,200 students over the next two academic years, and initiated a study to assess student perceptions and performance. In…
Descriptors: Active Learning, Political Science, Introductory Courses, Courseware
Leow, Christine; Rho, Yun Jin; Metusalem, Ross; Kasper, Sara – International Journal of Mobile and Blended Learning, 2020
A consistent challenge of implementing blended learning is the support that students should receive when using online courseware outside of class time. For blended learning to be successful in terms of student learning, the online courseware would need to be able to support the learning of students outside of class time. An interactive, digital…
Descriptors: Courseware, Writing Achievement, Basic Writing, Blended Learning
Babcock, Renée L.; Georgiou, Jean – Journal of Effective Teaching in Higher Education, 2019
This study used propensity score matching to compare two online courseware systems intended for use as supplements to either face-to-face or online courses. One courseware system focused on adaptive features available to students while completing assignments; whereas the other system was an interactive courseware that provided embedded media…
Descriptors: Computer Software Evaluation, Courseware, Probability, Scores
Dilek, Ufuk; Erol, Mustafa – Physics Education, 2018
Developed by using ARKit, a novel app which can be used to detect position in physics experiments was introduced. The ARKit relies on a new technique. The result of the experiment presented in this study was satisfactory, suggesting that the new technique can be employed in position detection experiments/demonstrations that are conducted using…
Descriptors: Physics, Science Experiments, Courseware, Instructional Materials
Bullock, Emma P.; Webster, Joseph S.; Jones, Dustin L. – International Journal for Technology in Mathematics Education, 2021
This paper introduces the Affording Understanding Conceptual Framework as a way for mathematics teacher educators to analyze student 's perceptions of a digital math tool 's helpfulness (e.g., GeoGebra) versus the instructor's perceptions when seeking insights into how a lesson design could be improved. An example of this action research process…
Descriptors: Affordances, Barriers, Courseware, Technology Integration
Gonzales, Gamaliel G.; Gonzales, Roselyn R. – Cypriot Journal of Educational Sciences, 2021
The study used the intervention mixed methods design to evaluate the technological, pedagogical and content knowledge (TPACK) of mathematics preservice teachers while doing their lesson planning and teaching with interactive whiteboards (IWBs). The method has the following parts: (1) qualitative data collection to establish the priority…
Descriptors: Educational Equipment, Educational Technology, Technology Integration, Technological Literacy
Tamur, Maximus; Juandi, Dadang; Kusumah, Yaya Sukjaya – International Journal of Instruction, 2020
This study aims to investigate the effectiveness of the application of mathematical software to the mathematical abilities of students in Indonesia. For this purpose, 64 effect sizes from 51 studies published in national and international journals from 2011 to 2019 were analyzed using the meta-analysis method. Comprehensive Meta-Analysis (CMA)…
Descriptors: Instructional Effectiveness, Mathematics Instruction, Courseware, Technology Integration
Achieving the Dream, 2021
Achieving the Dream (ATD) is one of 12 higher education and digital learning organizations that make up the Every Learner Everywhere Network (Every Learner), whose mission is to help higher education institutions improve and ensure more equitable student outcomes through advances in digital learning, particularly among poverty-impacted, racially…
Descriptors: Courseware, Introductory Courses, Community Colleges, Computer Uses in Education
Selvaganapathy, R.; Benjamin, A. Edward William – Shanlax International Journal of Education, 2019
This paper entitled as "Impact of E-Content on Learning Chemistry at Higher Secondary Level" is tried to test the impact of the multimedia courseware in studying chemistry at the XI standard level by picking a sample of 40 students by containing 20 each with control and experimental group by adopting pre-test and post-test control group…
Descriptors: Chemistry, College Science, Science Instruction, Educational Technology
Gilbert, Stephen B.; Slavina, Anna; Dorneich, Michael C.; Sinatra, Anne M.; Bonner, Desmond; Johnston, Joan; Holub, Joseph; MacAllister, Anastacia; Winer, Eliot – International Journal of Artificial Intelligence in Education, 2018
With the movement in education towards collaborative learning, it is becoming more important that learners be able to work together in groups and teams. Intelligent tutoring systems (ITSs) have been used successfully to teach individuals, but so far only a few ITSs have been used for the purpose of training teams. This is due to the difficulty of…
Descriptors: Tutors, Teamwork, Intelligent Tutoring Systems, Tutoring

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