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Parag Vichare; Balaji Aresh; Michele Cano; Marco Gilardi – Cogent Education, 2024
Today, Extended Reality (XR) technologies are exceedingly integrated into Architecture, Engineering and Construction (AEC) industries for collaboratively reviewing product design and development tasks. Reported study in this paper aims at integrating XR technologies in undergraduate programmes. This paper provides a descriptive analysis of…
Descriptors: Undergraduate Students, Engineering Education, Computer Simulation, Student Attitudes
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Adam Carreon; Caitlin Criss; Samantha Goldman – Journal of Interactive Learning Research, 2024
This alternating treatment design single case study investigated the effects of email-based performance feedback (PF) and immersive video within virtual reality (IVVR) on two preservice teachers' use of behavior-specific praise (BSP). Both participants demonstrated increased BSP rates following both intervention conditions. Findings suggest that…
Descriptors: Preservice Teachers, Coaching (Performance), Positive Reinforcement, Computer Simulation
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Kristyn Wilson; Anna M. Yonas – Teachers College Record, 2024
Background: Mixed reality simulations (MRSs) offer a platform for novice teachers to practice teaching in the absence of real children. Though prior research suggests simulated practice can be beneficial for novice teachers, these studies describe widely varying designs and implementations across teacher education programs (TEPs). As such, we lack…
Descriptors: Computer Simulation, Teacher Education Programs, Preservice Teacher Education, Preservice Teachers
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Patrick Jost; Elias Berchtold; Sebastian Rangger – International Association for Development of the Information Society, 2024
One of the world's most famous pyramids is not located in Egypt but is on a music album cover by the band Pink Floyd. However, not a pyramid but a prism, the iconic image of a beam of light turning into a rainbow is a powerful symbol that captures the complexities of colour perception across cultures and individuals. This study examines how…
Descriptors: Color, Visual Discrimination, Visual Perception, Discrimination Learning
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Ajay Shankar Tiwari; Kaushal Kumar Bhagat – Australasian Journal of Educational Technology, 2024
This study examined the impact of augmented reality (AR) on engineering education, focusing on spatial visualisation skills and cognitive load in an engineering drawing course. The research is based on cognitive load theory and spatial visualisation frameworks. It compares three AR methods--marker-based (MBAR), markerless (MLAR) and Web-based…
Descriptors: Computer Simulation, Engineering Education, Drafting, Visualization
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Daniel Laumann; Paul Schlummer; Adrian Abazi; Rasmus Borkamp; Jonas Lauströer; Wolfram Pernice; Carsten Schuck; Reinhard Schulz-Schaeffer; Stefan Heusler – Journal of Science Education and Technology, 2024
For nearly two decades, augmented reality (AR) has found diverse applications in education, particularly in science education, where its efficacy has been supported by relevant theories and many empirical studies. However, previous studies have revealed the following research deficit: While AR technology appears to influence learning-related…
Descriptors: Computer Simulation, Physics, Science Laboratories, Science Experiments
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Line Have Musaeus; Deborah Tatar; Peter Musaeus – Journal of Biological Education, 2024
Computational modelling is widely used in biological science. Therefore, biology students need to learn computational modelling. However, there is a lack of evidence about how to teach computational modelling in biology and what the effects are on student learning. The purpose of this intervention-control study was to investigate how knowledge in…
Descriptors: Computation, Models, High School Students, Biology
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Renato Matos Lopes; Luiza Amara Maciel Braga; Aline Silvestre Rosa Serrão; Luciana do Amara Teixeira; Michele Waltz Comarú; Raphael Argento de Souza; Cristina Alves Magalha~es de Souza; Fabio Batista Mota – Journal of Chemical Education, 2024
The latest developments in virtual reality (VR) are gaining attention in education as they are expected to provide risk-free, hands-on learning experiences. However, the use of VR in laboratory settings is still in its early stages of adoption. Therefore, it remains unclear whether these technologies will be widely adopted to educate students in…
Descriptors: Computer Simulation, Teaching Methods, Science Instruction, Technology Uses in Education
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Meryem Yilmaz Soylu; Jeonghyun Lee – AERA Online Paper Repository, 2024
This study aims to investigate students' readiness to use virtual reality for educational purposes. To achieve this, we developed a questionnaire that included items related to students' experience with using VR, their confidence and perceived importance in using various VR features, and their expectations of using VR in education. We collected…
Descriptors: Computer Simulation, Familiarity, Technological Literacy, Learning Readiness
Candace Walkington; Mitchell J. Nathan; Jonathan Hunnicutt; Julianna Washington; Monique Zhou – Grantee Submission, 2024
Dynamic geometry software (DGS) has long been studied in mathematics education as a way for students to explore and interact with geometric objects and figures. Recent advances in Augmented Reality (AR) technologies that allow dynamic three-dimensional mathematical objects to appear in students' environment as holograms have changed the nature of…
Descriptors: Computer Software, Geometry, Computer Simulation, Educational Technology
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Taekwon Son – Education and Information Technologies, 2025
Responsive teaching is an effective teaching approach in which teachers engage and respond to students' mathematical ideas to support their mathematics learning. In this study, the relationship between preservice teachers' (PSTs) noticing expertise and their teaching moves was investigated in a simulated AI chatbot environment. The AI chatbot…
Descriptors: Preservice Teachers, Teaching Methods, Technology Uses in Education, Artificial Intelligence
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Corinna S. Martarelli; Josua Dubach; Natalie Schelleis; Trix Cacchione; Sebastian Tempelmann – Educational Technology Research and Development, 2025
Virtual reality (VR) can provide access to otherwise inaccessible aspects of the world and thus promote science learning. We developed a VR learning tool about the water cycle, with 11 lessons for classroom teaching at the primary level. We assessed prior knowledge before a four-week intervention and learning outcomes directly after the…
Descriptors: Computer Simulation, Elementary School Science, Science Education, Water
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Amy Pallant; Hee-Sun Lee; Trudi Lord; Christopher Lore – Journal of Science Education and Technology, 2025
In order to characterize students' risk assessment explanations based on the Geohazard Risk Framework, which describes four key elements of risk for high school science education, we investigate whether student explanations include the following risk elements: scientific factors, impacts, human influences, and likelihood. This study uses the…
Descriptors: Computer Simulation, Natural Disasters, Risk Assessment, High School Students
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Büsra Parlar; Selim Soner Sütçü – Journal of Computer Assisted Learning, 2025
Background: AR allows users to experience a digital world that blends seamlessly with the physical world, creating an immersive and interactive experience. This is directly in line with the principles of Situated Learning Theory (SLT) that aim to put students in authentic situations in which they can be actively immersed in real-world activities.…
Descriptors: Computer Simulation, Technology Uses in Education, English (Second Language), Second Language Instruction
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Georgia Iatraki; Tassos A. Mikropoulos – Journal of Computer Assisted Learning, 2025
Background: Students with disabilities are encouraged to achieve rigorous academic standards in science to enhance their understanding of the natural world, acquire life skills and prepare for their successful careers. Augmented reality (AR) enriches the physical world experiences benefiting all students, including those with Intellectual…
Descriptors: Students with Disabilities, Computer Simulation, Science Instruction, Water
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