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Cataloglu, Erdat – Online Submission, 2006
This study aims to report the effort on teaching vector algebra using free open source software (FOSS). Recent studies showed that students have difficulties in learning basic physics concepts. Constructivist learning theories suggest the use of visual and hands-on activities in learning. We will report on the software used for this purpose. The…
Descriptors: Learning Processes, Experimental Groups, Computer Software, Control Groups
Howse, Melissa A. – 1998
The purpose of this study was to determine the procedural knowledge brought to, and created within, a pond ecology simulation by students. Environmental Decision Making (EDM) is an ecosystems modeling tool that allows users to pose their own problems and seek satisfying solutions. Of specific interest was the performance of biology majors who had…
Descriptors: Biology, Computer Simulation, Computer Uses in Education, Ecology
Williamson, David M.; Bauer, Malcom; Steinberg, Linda S.; Mislevy, Robert J.; Behrens, John T. – 2003
In computer-based simulations meant to support learning, students must bring a wide range of relevant knowledge, skills, and abilities to bear jointly as they solve meaningful problems in a learning domain. To function efficiently as an assessment, a simulation system must also be able to evoke and interpret observable evidence about targeted…
Descriptors: College Students, Computer Assisted Testing, Computer Networks, Computer Simulation
AlRawahi, Zahra; AlShidhani, Saleh – 2002
A usable instructional system is defined as a system that enables learners to accomplish learning goals or tasks in an effective and efficient way. This paper investigates the usability of the Virtual Hospital Round (VHR) prototype, and explores medical students' and professionals' attitudes toward the VHR system. Results of the evaluation of the…
Descriptors: Computer Assisted Instruction, Computer Simulation, Educational Technology, Higher Education
Giardina, Max – 2002
This paper examines the implementation of 3D simulation through the development of the Avenor Virtual Trainer and how situated learning and fidelity of model representation become the basis for more effective Interactive Multimedia Training Situations. The discussion will focus of some principles concerned with situated training, simulation,…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer System Design, Instructional Design
Gilbert, Juan E. – 2002
The acceptance of animation technologies is increasing. Video games, such as Sony PlayStation (SONY, 2002), have become part of the culture for young people from kindergarten through undergraduate school. Animation technologies have been implemented into educational systems in the form of animated pedagogical agents (Johnson, 2000). The research…
Descriptors: Animation, Computer Assisted Instruction, Computer Simulation, Computer System Design
Peer reviewed Peer reviewed
Beheshti, Jamshid; And Others – Information Technology and Libraries, 1996
Describes PACE (Public Access Catalogue Extension), an alternative interface designed to enhance online catalogs by simulating images of books and library shelves to help users browse through the catalog. Results of a test in a college library against a text-based online public access catalog, including student attitudes, are described.…
Descriptors: College Libraries, Comparative Analysis, Computer Graphics, Computer Interfaces
Peer reviewed Peer reviewed
Huppert, J.; Lomask, S. Michal; Lazarowitz, R. – International Journal of Science Education, 2002
Investigates the impact of computer simulation on students' academic achievement and their mastery of science process skills with regard to their cognitive stages. Based on the computer simulation program "The Growth Curve of Microorganisms" which requires 10th grade biology students to use problem solving skills while simultaneously…
Descriptors: Academic Achievement, Computer Simulation, Computer Uses in Education, Educational Technology
Peer reviewed Peer reviewed
Fandt, Patricia M.; And Others – Simulation & Gaming, 1990
Describes a study that examined the effects of goal setting on undergraduate students competing in a computerized business simulation. Group cohesiveness is discussed, treatments for the experimental and control groups are described, perceived team success is measured, and team simulation performance is evaluated. (30 references) (LRW)
Descriptors: Academic Achievement, Business Education, Computer Simulation, Conflict
Peer reviewed Peer reviewed
Kinzer, Charles K.; And Others – Reading Research and Instruction, 1989
Compares retention of popular science material by fifth grade students using either computer simulation software or expository text as the instructional tool. Finds a statistically significant superiority in favor of the expository text group. (RS)
Descriptors: Comparative Analysis, Computer Assisted Instruction, Computer Simulation, Content Area Reading
Peer reviewed Peer reviewed
Tennyson, Robert D. – Computers in Human Behavior, 1988
Presents model of instructional strategy planning that links specific cognitive learning and thinking processes with specific computer-based instructional strategies. Topics discussed include memory systems; types of knowledge; drill and practice; tutorials; task-oriented simulations; problem-oriented simulations; and self directed experiences.…
Descriptors: Cognitive Style, Computer Assisted Instruction, Computer Simulation, Drills (Practice)
Peer reviewed Peer reviewed
Lesgold, Alan – Machine-Mediated Learning, 1994
Discusses the performance of a long-term intelligent training system for the U.S. Air Force, Sherlock I and II. The Sherlock systems have been effective, but their acceptance rate has not been high. An attempt is made to understand this paradox, and approaches for improving the systems' effectiveness are proposed. (Contains 19 references.) (JLB)
Descriptors: Attitudes, Autoinstructional Aids, Computer Assisted Instruction, Computer Simulation
Peer reviewed Peer reviewed
McLellan, Hilary – Computers in the Schools, 1994
Reports the results of a study that examined the patterns of interactions of high school student partners engaged in problem-solving activities while working through computer simulation activities in an astronomy lab. Observations, interviews with teachers and students, and a software program evaluation are discussed. (LRW)
Descriptors: Astronomy, Computer Assisted Instruction, Computer Simulation, Computer Software Evaluation
Shlechter, Theodore M.; And Others – Journal of Computer-Based Instruction, 1992
Examines the effectiveness of SIMNET (Simulation Networking), a virtual reality training simulation system, combined with a program of role-playing activities for helping Army classes to master the conditional knowledge needed for successful field performance. The value of active forms of learning for promoting higher order cognitive thinking is…
Descriptors: Computer Assisted Instruction, Computer Simulation, Instructional Effectiveness, Learning Strategies
Wager, Walter W.; And Others – Performance Improvement Quarterly, 1992
Examines factors affecting selection and development of computer simulations, including type of learner, simulation formats, instructional purposes, learning outcomes, fidelity, learning stages, and logistical issues. A flowchart model and set of prescriptions to help designers arrive at specifications for an instructional simulation are…
Descriptors: Check Lists, Computer Simulation, Computer Software Development, Computer Software Selection
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