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Nowak, Stefan – Interactive Learning International, 1992
Describes the development of a low-cost desktop simulator for basic training of train drivers that is being tested by British Rail. The use and advantages of digital video interactive (DVI) technology are explained, limitations of videodisks are noted, the design of the simulator is described, and future developments are considered. (LRW)
Descriptors: Case Studies, Computer Simulation, Computer System Design, Cost Effectiveness
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Dodd, Barbara G. – Applied Psychological Measurement, 1990
Using one simulated and two real data sets, the effects of the systematic variation of the item-selection procedure and the stepsize method on the operating characteristics of computerized adaptive testing (CAT) for instruments with polychotomously scored rating scale items were studied. The six rating scale CAT procedures used performed well.…
Descriptors: Adaptive Testing, Attitude Measures, Comparative Analysis, Computer Assisted Testing
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Monaghan, James M.; Clement, John – International Journal of Science Education, 1999
Presents evidence for students' qualitative and quantitative difficulties with apparently simple one-dimensional relative-motion problems, students' spontaneous visualization of relative-motion problems, the visualizations facilitating solution of these problems, and students' memories of the online computer simulation used as a framework for…
Descriptors: Cognitive Processes, Computer Simulation, Concept Formation, Memory
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Bowman, Robert L.; Newman, Pamela P.; Bowman, Vicki E.; Bishop, Robert M. – College Student Affairs Journal, 1998
Discusses Simulated State University (SSU), an experimental learning exercise designed to integrate technology and provide a safe forum for students in a second-year internship seminar to act as entry-level professionals. Provides suggestions for implementing SSU in both counseling and student affairs preparation programs. (Author/MKA)
Descriptors: College Faculty, College Students, Computer Simulation, Computer Uses in Education
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Jewett, Frank I. – American Journal of Distance Education, 2000
Discusses a computerized cost-simulation model, BRIDGE, designed to compare the cost of expanding a campus using distance instruction to that of classroom instruction. Discusses cost comparison examples from classroom, television/broadcast, and asynchronous network courses. The model also demonstrates the cost-saving potential of sharing courses…
Descriptors: Case Studies, Comparative Analysis, Computer Assisted Instruction, Computer Simulation
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Betz, Joseph A. – Journal of Educational Technology Systems, 1996
Discusses the educational uses of computer games and simulations and describes a study conducted at the State University of New York College at Farmingdale that used the computer game "Sim City 2000." Highlights include whole systems learning, problem solving, student performance, nonparametric statistics, and treatment of experimental…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Games, Computer Simulation
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Barnett, Michael; Yamagata-Lynch, Lisa; Keating, Tom; Barab, Sasha A.; Hay, Kenneth E. – Journal of Computers in Mathematics and Science Teaching, 2005
The purpose of this study was to examine how 3-dimensional (3-D) models of the Solar System supported student development of conceptual understandings of various astronomical phenomena that required a change in frame of reference. In the course described in this study, students worked in teams to design and construct 3-D virtual reality computer…
Descriptors: Computer Simulation, Computer Assisted Design, Visual Aids, Concept Formation
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Botvinick, Matthew M.; Plaut, David C. – Psychological Review, 2006
Despite a century of research, the mechanisms underlying short-term or working memory for serial order remain uncertain. Recent theoretical models have converged on a particular account, based on transient associations between independent item and context representations. In the present article, the authors present an alternative model, according…
Descriptors: Models, Short Term Memory, Serial Ordering, Brain Hemisphere Functions
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Van Eck, Richard – Journal of Computers in Mathematics and Science Teaching, 2006
Many students enter mathematics courses with a poor attitude toward mathematics (Gal & Ginsburg, 1994), making attitude as important a consideration as achievement in mathematics (Cognition and Technology Group at Vanderbilt (CTGV), 1992; Marsh, Cairns, Relich, Barnes, & Debus, 1984; Sedighian & Sedighian, 1996). Pedagogical agents are often…
Descriptors: Student Attitudes, Mathematics Instruction, Middle School Students, Computer Simulation
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Hutcherson, Karen; Langone, John; Ayres, Kevin; Clees, Tom – Journal of Special Education Technology, 2004
One principle of applied research is to design intervention programs targeted to teach useful skills to the participants (Baer, Wolf, & Risley, 1968), while structuring the program to promote generalization of the skills to the natural environment (Stokes & Baer, 1977). Proficiency in community skills (e.g., community navigation and…
Descriptors: Stimuli, Intervention, Computer Assisted Instruction, Generalization
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Hipp, John R.; Bauer, Daniel J. – Psychological Methods, 2006
Finite mixture models are well known to have poorly behaved likelihood functions featuring singularities and multiple optima. Growth mixture models may suffer from fewer of these problems, potentially benefiting from the structure imposed on the estimated class means and covariances by the specified growth model. As demonstrated here, however,…
Descriptors: Monte Carlo Methods, Maximum Likelihood Statistics, Computation, Case Studies
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Seppala, Otto; Malmi, Lauri; Korhonen, Ari – Computer Science Education, 2006
Data structures and algorithms are core issues in computer programming. However, learning them is challenging for most students and many of them have various types of misconceptions on how algorithms work. In this study, we discuss the problem of identifying misconceptions on the principles of how algorithms work. Our context is algorithm…
Descriptors: Programming, Abstract Reasoning, Misconceptions, Case Studies
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Amory, A.; Seagram, R. – South African Journal of Higher Education, 2003
The relationship between educational theories, game design and game development are used to develop models for the creation of complex learning environments. The Game Object Model (GOM), that marries educational theory and game design, forms the basis for the development of the Persona Outlining Model (POM) and the Game Achievement Model (GAM).…
Descriptors: Educational Games, Educational Theories, Models, Computer Software
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Stewart, Alice C.; Black, Sylvia Sloan; Smith-Gratto, Karen; Williams, Jacqueline A. – International Journal of Learning and Change, 2007
Leadership is often described as something that is learned from experience. However, experiences do not often occur within a controlled environment where learning and its impact can be evaluated. In this paper, we investigate the efficacy of two types of learning experiences. University students received leadership training of equal length through…
Descriptors: Computer Simulation, Leadership Training, Program Effectiveness, Program Evaluation
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Zhang, Li; Gillies, Marco; Dhaliwal, Kulwant; Gower, Amanda; Robertson, Dale; Crabtree, Barry – International Journal of Artificial Intelligence in Education, 2009
This paper describes a multi-user role-playing environment, referred to as "e-drama", which enables groups of people to converse online, in scenario driven virtual environments. The starting point of this research, is an existing application known as "edrama", a 2D graphical environment in which users are represented by static…
Descriptors: Disabilities, Cartoons, Interpersonal Relationship, Interaction
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