Publication Date
| In 2026 | 8 |
| Since 2025 | 587 |
| Since 2022 (last 5 years) | 2358 |
| Since 2017 (last 10 years) | 4167 |
| Since 2007 (last 20 years) | 5650 |
Descriptor
Source
Author
| Gwo-Jen Hwang | 18 |
| Candace Walkington | 16 |
| de Jong, Ton | 15 |
| Hwang, Gwo-Jen | 14 |
| Ke, Fengfeng | 14 |
| Lan, Yu-Ju | 14 |
| Makransky, Guido | 14 |
| Tsai, Chin-Chung | 12 |
| Julianna Washington | 11 |
| Mitchell J. Nathan | 11 |
| Pellas, Nikolaos | 11 |
| More ▼ | |
Publication Type
Education Level
Audience
| Researchers | 146 |
| Teachers | 46 |
| Practitioners | 41 |
| Policymakers | 17 |
| Administrators | 15 |
| Media Staff | 3 |
| Parents | 1 |
Location
| Turkey | 231 |
| Taiwan | 174 |
| China | 163 |
| Australia | 155 |
| Indonesia | 114 |
| Spain | 100 |
| United Kingdom | 99 |
| Germany | 87 |
| Canada | 67 |
| United States | 63 |
| Malaysia | 57 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 1 |
| Meets WWC Standards with or without Reservations | 1 |
| Does not meet standards | 1 |
Lee, Hyunjeong – Instructional Science: An International Journal of the Learning Sciences, 2007
This study, the purpose of which is to determine an efficient instructional design for different levels of spatial abilities, investigates: (1) the main effects of visual treatments in simulation environments on comprehension and the transfer of chemistry knowledge and (2) the interaction effects of the visual treatments and the learners' spatial…
Descriptors: Control Groups, Instructional Design, Computer Simulation, Spatial Ability
Edirisingha, Palitha; Nie, Ming; Pluciennik, Mark; Young, Ruth – British Journal of Educational Technology, 2009
This paper reports findings of a pilot study that examined the pedagogical potential of "Second Life" (SL), a popular three-dimensional multi-user virtual environment (3-D MUVE) developed by the Linden Lab. The study is part of a 1-year research and development project titled "Modelling of Secondlife Environments"…
Descriptors: Research and Development, Learning Activities, Socialization, Foreign Countries
Abdullah, Sopiah; Shariff, Adilah – EURASIA Journal of Mathematics, Science & Technology Education, 2008
The purpose of the study was to investigate the effects of inquiry-based computer simulation with heterogeneous-ability cooperative learning (HACL) and inquiry-based computer simulation with friendship cooperative learning (FCL) on (a) scientific reasoning (SR) and (b) conceptual understanding (CU) among Form Four students in Malaysian Smart…
Descriptors: Computer Simulation, Cooperative Learning, Teaching Methods, Scientific Principles
Nadolski, Rob J.; Hummel, Hans G. K.; van den Brink, Henk J.; Hoefakker, Ruud E.; Slootmaker, Aad; Kurvers, Hub J.; Storm, Jeroen – Simulation & Gaming, 2008
Societal changes demand educators to apply new pedagogical approaches. Many educational stakeholders feel that serious games could play a key role in fulfilling this demand, and they lick their chops when looking at the booming industry of leisure games. However, current toolkits for developing leisure games show severe shortcomings when applied…
Descriptors: Higher Education, Educational Games, Learning Modules, Courseware
The Impact of Learner's Prior Knowledge on Their Use of Chemistry Computer Simulations: A Case Study
Liu, Han-Chin; Andre, Thomas; Greenbowe, Thomas – Journal of Science Education and Technology, 2008
It is complicated to design a computer simulation that adapts to students with different characteristics. This study documented cases that show how college students' prior chemistry knowledge level affected their interaction with peers and their approach to solving problems with the use of computer simulations that were designed to learn…
Descriptors: Science Instruction, Individual Differences, Knowledge Level, Prior Learning
Ting, Choo-Yee; Phon-Amnuaisuk, Somnuk; Chong, Yen-Kuan – Educational Technology & Society, 2008
This article aims at discussing how Dynamic Decision Network (DDN) can be employed to tackle the challenges in modeling temporally variable scientific inquiry skills and provision of adaptive pedagogical interventions in INQPRO, a scientific inquiry exploratory learning environment for learning O'level Physics. We begin with an overview of INQPRO…
Descriptors: Discovery Learning, Educational Environment, Science Instruction, Inquiry
Thorsteinsson, Gisli; Page, Tom – Journal of Educational Technology, 2007
Innovation Education (IE) is a new subject area in Icelandic schools. The aim of the subject is to train students to identify the needs and problems in their environment and to develop solutions: a process of ideation. This activity has been classroom based but now a Virtual Reality Learning Environment technology (VRLE) has been designed to…
Descriptors: Foreign Countries, Innovation, Creativity, Computer Simulation
Eden, Sigal; Passig, David – Journal of Educational Computing Research, 2007
The process of developing concepts of time continues from age 5 to 11 years (Zakay, 1998). This study sought the representation mode in which children could best express time concepts, especially the proper arrangement of events in a logical and temporal order. Usually, temporal order is examined and taught by 2D (2-dimensional) pictorial scripts.…
Descriptors: Computer Simulation, Time, Concept Formation, Children
Freudenthal, Daniel; Pine, Julian M.; Gobet, Fernand – Journal of Child Language, 2007
P. Bloom's (1990) data on subject omission are often taken as strong support for the view that child language can be explained in terms of full competence coupled with processing limitations in production. This paper examines whether processing limitations in learning may provide a more parsimonious explanation of the data without the need to…
Descriptors: Form Classes (Languages), Child Language, Language Acquisition, Language Processing
Spray, Judith; Miller, Tim – 1994
Computer simulations under three conditions of polytomous differential item functioning (DIF) compared the ability of three different statistical procedures to detect nonuniform DIF. The procedures were a nominal and an ordinal extension of the Mantel-Haenszel statistic, and logistic discriminant function analysis. Results showed that only the…
Descriptors: Computer Simulation, Identification, Item Bias, Sample Size
Marion, Rodger; Niebuhr, Bruce R. – Collegiate Microcomputer, 1986
Discusses an algorithm for developing problem solving simulations using microcomputers, and describes both the components of the simulation algorithm and the user interface. Examples of simulation and programming methods are presented. (MBR)
Descriptors: Algorithms, Computer Simulation, Computer Software, Design
Harwell, Michael; Serlin, Ronald C. – 2002
When normality does not hold, nonparametric tests represent an important data-analytic alternative to parametric tests. However, the use of nonparametric tests in educational research has been limited by the absence of easily performed tests for complex experimental designs and analyses, such as factorial designs and multiple regression analyses,…
Descriptors: Chi Square, Computer Simulation, Data Analysis, Mathematical Models
Peer reviewedFeeley, Thomas H.; Tutzauer, Frank; Young, Melissa J.; Rosenfeld, Heather L. – Simulation & Gaming, 1997
The Prisoner's Dilemma (PD) game demonstrates how cooperative or competitive choices influence decision making between two people or groups. A study of 48 college students tested an infinite-choice, continuous-time version of the PD. Results indicated that oscillatory cooperation was the predominant over-time behavior, that players matched…
Descriptors: Behavior, Competition, Computer Simulation, Cooperation
Peer reviewedJansen-Osmann, Petra – Computers in Human Behavior, 2002
Discusses research in spatial cognition that uses computer-simulated three dimensional environments and evaluates the use of virtual desktop environments by replicating an experiment which was formerly done in a laboratory or real world setting. Investigates the role of landmarks when acquiring route knowledge in a system of paths. (Author/LRW)
Descriptors: Cognitive Ability, Computer Simulation, Laboratory Experiments, Research Methodology
Peer reviewedHolyoak, Keith J.; And Others – Psychological Review, 1989
A theory of classical conditioning is presented, which is based on a parallel, rule-based performance system integrated with mechanisms for inductive learning. A major inferential heuristic incorporated into the theory involves "unusualness," which is focused on novel cues. The theory is implemented via computer simulation. (TJH)
Descriptors: Classical Conditioning, Computer Simulation, Heuristics, Induction

Direct link
