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Gobert, Janice D.; Koedinger, Kenneth R. – Society for Research on Educational Effectiveness, 2011
The National frameworks for science emphasize inquiry skills (NRC, 1996), however, in typical classroom practice, science learning often focuses on rote learning in part because science process skills are difficult to assess (Fadel, Honey, & Pasnick, 2007) and rote knowledge is prioritized on high-stakes tests. Short answer assessments of…
Descriptors: Performance Based Assessment, Predictive Validity, High Stakes Tests, Rote Learning
Ibanez, Maria Blanca; Garcia, Jose Jesus; Galan, Sergio; Maroto, David; Morillo, Diego; Kloos, Carlos Delgado – Educational Technology & Society, 2011
The best way to learn is by having a good teacher and the best language learning takes place when the learner is immersed in an environment where the language is natively spoken. 3D multi-user virtual worlds have been claimed to be useful for learning, and the field of exploiting them for education is becoming more and more active thanks to the…
Descriptors: Foreign Countries, Constructivism (Learning), Learning Strategies, Learning Experience
Vick, Matthew – Online Submission, 2012
This case study analyzes five science courses of a United States virtual charter school. Online quizzes and exams are provided by the corporate partner, while local teachers have selected report topics, virtual labs and at-home labs for students to complete. These assessments were coded for their correlation to the cognitive levels of the revised…
Descriptors: Charter Schools, Secondary School Science, Science Tests, Thinking Skills
Ausburn, Lynna J.; Ausburn, Floyd B.; Kroutter, Paul – Journal of Educational Technology, 2010
Virtual reality (VR) technology has demonstrated effectiveness in a variety of technical learning situations, yet little is known about its differential effects on learners with different levels of visual processing skill. This small-scale exploratory study tested VR through quasi-experimental methodology and a theoretical/conceptual framework…
Descriptors: Computer Simulation, Visual Perception, Comparative Analysis, Conventional Instruction
Wootton, Danielle; Stone, Barras Kenneth – Journal of European Industrial Training, 2010
Purpose: The purpose of this paper is to explore how professional skills training in making ethical decisions for redundancy selection, can be utilised though interactive role play, in a virtual learning environment. Design/methodology/approach: A pilot study was undertaken with a group of part time mature students pursuing a professional…
Descriptors: Foreign Countries, Interviews, Legal Education (Professions), Focus Groups
A Web-Based Lean Simulation Game for Office Operations: Training the Other Side of a Lean Enterprise
Kuriger, Glenn W.; Wan, Huang-da; Mirehei, S. Moussa; Tamma, Saumya; Chen, F. Frank – Simulation & Gaming, 2010
This research proposes a Web-based version of a lean office simulation game (WeBLOG). The game is designed to be used to train lean concepts to office and administrative personnel. This group belongs to the frequently forgotten side of a lean enterprise. Over four phases, the game presents the following seven lean tools: one-piece flow,…
Descriptors: Educational Games, Administrators, Manufacturing, Business Administration
Fidalgo, Angel M.; Hashimoto, Kanako; Bartram, Dave; Muniz, Jose – Journal of Experimental Education, 2007
In this study, the authors assess several strategies created on the basis of the Mantel-Haenszel (MH) procedure for conducting differential item functioning (DIF) analysis with small samples. One of the analytical strategies is a loss function (LF) that uses empirical Bayes Mantel-Haenszel estimators, whereas the other strategies use the classical…
Descriptors: Bayesian Statistics, Test Bias, Statistical Analysis, Sample Size
Gibbard, Leslie Laing; Salajan, Florin – Electronic Journal of e-Learning, 2009
A unique approach was planned and implemented for undergraduate dental students that would reinforce the principles of removable partial denture (RPD) design. 162 students were grouped according to their year of dental studies (66 second-year students and 96 third-year students) within the Discipline of Prosthodontics at the Faculty of Dentistry,…
Descriptors: Electronic Learning, Dentistry, Teaching Methods, Blended Learning
Peer reviewedLuh, Wei-Ming; Guo, Jiin-Huarng – Journal of Experimental Education, 2002
Used Johnson's transformation (N. Johnson, 1978) with approximate test statistics to test the homogeneity of simple linear regression slopes in the presence of nonnormality and Type I, Type II or complete heteroscedasticity. Computer simulations show that the proposed techniques can control Type I error under various circumstances. (SLD)
Descriptors: Computer Simulation, Error of Measurement, Regression (Statistics)
Peer reviewedHarrison, J. Richard; Carroll, Glenn R. – Administrative Science Quarterly, 1991
Develops a cultural transmission model with the following variables: worker entry and exit rate, organization growth rate, recruiting selectivity, socialization intensity, and the rate that socialization decays if not reinforced. A computer simulation of the model found that cultural systems in organizations are highly robust and reach equilibrium…
Descriptors: Computer Simulation, Industry, Models, Organizational Theories
de Castro, Leandro Nunes; Muñoz, Yupanqui Julho; de Freitas, Leandro Rubim; El-Hani, Charbel Niño – International Journal of Distance Education Technologies, 2008
Natural computing is a terminology used to describe computational algorithms developed by taking inspiration from information processing mechanisms in nature, methods to synthesize natural phenomena in computers, and novel computational approaches based on natural materials. The virtual laboratory on natural computing (LVCoN) is a Web environment…
Descriptors: Computer Science Education, Computer Simulation, Laboratories, Web Based Instruction
Monahan, Teresa; McArdle, Gavin; Bertolotto, Michela – Computers & Education, 2008
In the past, the term e-learning referred to any method of learning that used electronic delivery methods. With the advent of the Internet however, e-learning has evolved and the term is now most commonly used to refer to online courses. A multitude of systems are now available to manage and deliver learning content online. While these have proved…
Descriptors: Distance Education, Computer Simulation, Online Courses, Lifelong Learning
Passig, David; Moshe, Ronit – Journal of Educational Computing Research, 2008
This study investigated whether participating in a 3D immersive virtual reality world simulating the experience of test-anxiety would affect preservice teachers' awareness to the phenomenon. Ninety subjects participated in this study, and were divided into three groups. The experimental group experienced a 3D immersive simulation which made…
Descriptors: Experimental Groups, Computer Simulation, Control Groups, Preservice Teachers
Klopfer, Eric; Squire, Kurt – Educational Technology Research and Development, 2008
The form factors of handheld computers make them increasingly popular among K-12 educators. Although some compelling examples of educational software for handhelds exist, we believe that the potential of this platform are just being discovered. This paper reviews innovative applications for mobile computing for both education and entertainment…
Descriptors: Elementary Secondary Education, Computer Uses in Education, Computer Software, Educational Technology
Barwell, Graham; Moore, Chris; Walker, Ruth – Australasian Journal of Educational Technology, 2011
The model of learning best suited to the future may be one which sees learning as the process of managing the different kinds of participation an individual might have in complex social systems. Learning capability and engagement is thus dependent on the relationship between an individual identity and social systems. We report on the incorporation…
Descriptors: Social Systems, Pilot Projects, Computer Assisted Instruction, Student Evaluation

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