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Soyoung Choi; Deepthi Vasudevan; Apoorva Bhole; Jaeyi Hong; Krystal Steg; Jacqueline Marquez; Inna Chong; Erica Cai – Journal of American College Health, 2025
Objectives: The purpose of this study was to understand current research on the utilization of mobile health (mHealth) technologies for college students with disabilities. Methods: We conducted a bibliometric analysis to understand the longitudinal research trends and dominant topics in mHealth research for college students. Next, we performed a…
Descriptors: College Students, Students with Disabilities, Health Services, Educational Research
I-Hsiung Chang; Pi-Chun Hsu; Ru-Si Chen – Education and Information Technologies, 2024
This study investigates how trust influences parents' satisfaction with parenting apps. The study demonstrates that social ties and perceived value act as mediators between trust and user satisfaction. A questionnaire was conducted in Taiwan to test parents' perceptions of parenting apps, focusing particularly on user satisfaction and related…
Descriptors: Foreign Countries, Satisfaction, Trust (Psychology), Parent Attitudes
Miriam C. Boesch; M. Alexandra Da Fonte; Melissa J. Cavagnini; Kaitlyn R. Shaw; Keren E. Deneny; Margaret F. Davis – Journal of Special Education Technology, 2024
Students with complex communication needs have increasingly been using non-dedicated communication systems, such as mobile devices, to support their communication needs. This in turn, has led to an increased used of augmentative and alternative communication apps. The main challenge currently faced is the lack of empirically validated apps and…
Descriptors: Computer Oriented Programs, Evaluation Methods, Augmentative and Alternative Communication, Communication Disorders
Ambroise Baillifard; Maxime Gabella; Pamela Banta Lavenex; Corinna S. Martarelli – Education and Information Technologies, 2025
Effective learning strategies based on principles like personalization, retrieval practice, and spaced repetition are often challenging to implement due to practical constraints. Here we explore the integration of AI tutors to complement learning programs in accordance with learning sciences. A semester-long study was conducted at UniDistance…
Descriptors: Intelligent Tutoring Systems, Artificial Intelligence, Instructional Effectiveness, Learning Strategies
Constance A. Lightner; Carin A. Lightner-Laws; Tameka Womack – Educational Technology Research and Development, 2025
Many universities utilized a reactive, piecemeal approach to adapt and rapidly reopen schools at the onset of the COVID-19 pandemic. Although schools were able to resume classes online relatively quickly, there was limited time to explore best practices for an optimal online learning environment. The pandemic exposed significant issues in the…
Descriptors: Higher Education, Electronic Learning, Distance Education, Technology Uses in Education
Ari Kartini; Dadang Sunendar; Sumiyadi; Yulianeta; Asep Nurjamin; Cepri Maulana – International Journal of Language Education, 2025
This study aims to describe the utilization of innovative media in learning to write poetry developed in the form of a mobile application. This research uses the Research and Development (R&D) method by adopting the R2D2 model, which focuses on three main stages: (a) determination, (b) design and development, and (c) dissemination. The…
Descriptors: Material Development, Multimedia Materials, Handheld Devices, Computer Oriented Programs
Ulrich Kortenkamp; Silke Ladel; Kevin Larkin – Digital Experiences in Mathematics Education, 2025
In this article, we investigate the effects of the app "Fingu" on a child's understanding of the part-whole concept. Using the Artifact Centric Activity Theory framework, we initially analyse the internalisation and externalisation processes that appear to occur during one child's use of the app. Based on the learning from this process,…
Descriptors: Technology Uses in Education, Computer Oriented Programs, Mathematical Concepts, Educational Games
Using Mobile Applications to Develop the Teacher's Teaching Performance and Professional Development
Mona Esmat; Nahed Amasha – Education and Information Technologies, 2025
This research examines the integration of mobile applications with the Egyptian Knowledge Bank (EKB) to support the professional development of teachers, with a particular focus on computer science educators. Given the barriers teachers face in attending traditional training programs, such as time constraints, location, and costs, Mobile Learning…
Descriptors: Computer Uses in Education, Computer Oriented Programs, Teacher Effectiveness, Faculty Development
Brady D. Lund – Journal of Cybersecurity Education, Research and Practice, 2024
This paper investigates the integration of blockchain technology into core systems within institutions of higher education, utilizing the National Institute of Standards and Technology's (NIST) Cybersecurity Framework as a guiding framework. It supplies definitions of key terminology including blockchain, consensus mechanisms, decentralized…
Descriptors: Computer Oriented Programs, Computer Security, Databases, Information Storage
Sumie Leung; Conrad Perry; Jessica Guy; Deborah Loats; Kate Highfield; Jordy Kaufman – Infant and Child Development, 2025
Previous research showed that short-term second language training modulates children's brain responses to language processing. However, little is known about whether short-term training from language-immersion apps would have the same effect on young children's neural processing of a newly learnt language. We examined the auditory event-related…
Descriptors: Second Language Learning, Second Language Instruction, Computer Oriented Programs, Cognitive Processes
Serpil Yorganci; Murat Subasi – Education and Information Technologies, 2025
While GeoGebra applets have been extensively investigated in learning environments, few studies have addressed the interactive GeoGebra applets in an e-book-based learning environment. This study aims to compare the effects of the e-book created with interactive GeoGebra applets on students' learning achievement and motivation. The sample of the…
Descriptors: Electronic Books, Educational Technology, Technology Uses in Education, Undergraduate Students
Fawzi Alghazali; Mohammed Alzyoudi – Novitas-ROYAL (Research on Youth and Language), 2025
This study presents an exhaustive analysis of the phonological, morphological, and pragmatic dimensions of an artificial intelligence (AI) application developed to facilitate the pedagogical dissemination of Arabic to non-native speakers. The research examines Arabits, a leading AI application created by the Alef Educational Institution, designed…
Descriptors: Arabic, Artificial Intelligence, Second Language Instruction, Computer Uses in Education
Berker Kurt; Ümit Yildiz; Basak Eda Hanci-Azizoglu; Ersen Vural; Hüseyin Kafes – Psychology in the Schools, 2025
One of the gifts of the Digital Age in the field of literacy is Wattpad, a digital social reading application. The Wattpad platform is the world's largest reading network, with millions of users and diverse content. Within this context of significance and relevance, this study aims to reveal the interactions of adolescents using Wattpad, their…
Descriptors: Adolescents, Reading Habits, Handheld Devices, Electronic Publishing
Chenxi Liu; Ana-Paula Correia; Young Min Kim – Educational Technology Research and Development, 2025
Mobile learning can positively impact learning in different aspects, but the retention rate of mobile learning applications could be better. Based on the Technology Acceptance Model and the updated DeLone and McLean Information System Success Model, this study develops a novel model to examine the determinants of learners' acceptance of mobile…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Learning Activities
Honey Grace R. Benzon; Ralph Lauren M. Alomia; Marivic S. Lacsamana; Hazel Joyce M. Ramirez – Innovations in Education and Teaching International, 2025
With the increasing reliance on digital platforms, mobile game-based phone applications provide avenues to enhance learning of complex chemical concepts. This research developed a mobile game-based phone application designed to simulate the qualitative inorganic analysis of cations, determine its effects on learning, and examine students' insights…
Descriptors: Chemistry, Computer Oriented Programs, Handheld Devices, Game Based Learning

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