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Lohmann, Gui; Pratt, Marlene A.; Benckendorff, Pierre; Strickland, Paul; Reynolds, Paul; Whitelaw, Paul A – Higher Education: The International Journal of Higher Education Research, 2019
Educators have struggled to incorporate authentic team-based learning (TBL) into the business curriculum despite increasing evidence that collaborative learning can enhance learning outcomes. We investigate the use of online business simulations as a platform for fostering authentic TBL for undergraduate and postgraduate business students studying…
Descriptors: Foreign Countries, College Students, Business Administration Education, Teaching Methods
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Richterek, Lukáš; Ríha, Jan – International Baltic Symposium on Science and Technology Education, 2019
The report of AROMA project (AROMA project consortium, 2018) summarizes a detailed study performed within project partner countries (Belgium, Czech Republic, Greece, Malta, Romania, Spain and Sweden) aimed at identifying the training needs connected with augmented reality technology (AR) and entrepreneurial skills and mapping an awareness about…
Descriptors: Educational Technology, Technology Uses in Education, Educational Needs, Training
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Liu, Yuan-Chen; Huang, Tzu-Hua; Lin, I-Hsuan – Innovation in Language Learning and Teaching, 2023
The aim of this study is to use augmented reality and hands-on activity with phonics cubes to create an augmented reality English learning system named the Rolling Alphabet-AR System to investigate its impact on English learning, flow experience, and English self-efficacy for sixth graders. This study adopted quasi-experimental research on 114…
Descriptors: Alphabets, English (Second Language), Second Language Learning, Phonics
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Lin, Rae Ping; Wu, Wen-Chi Vivian – Educational Technology & Society, 2023
This qualitative study aims to explore how the production of language learning materials using spherical video-based virtual reality (SVVR) affords pre-service teachers multiliteracy development while also attempting to discover their perceptions toward adopting this emerging technology for future language teaching. Data from multiple sources was…
Descriptors: Multiple Literacies, Preservice Teachers, Teacher Education Programs, Teaching Methods
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Lamb, Richard; Crowe, Allison; Stone, Jessica; Annetta, Leonard; Zambone, Alana; Owens, Tosha – British Journal of Guidance & Counselling, 2023
Virtual reality (VR) as a tool to build wellbeing for students with latent trauma is being examined in multiple contexts. The purpose of this study was to compare modalities of treatment, namely, VR-enhanced therapy, face-to-face therapy without VR and wait-list time-delayed control. Participants were 69 students selected from a high-needs urban…
Descriptors: Computer Simulation, Trauma, Anxiety, Elementary School Students
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Qi, Jing; Shen, Wenqin; Dai, Kun – Journal of Studies in International Education, 2022
As Asia's largest host country of international students, China's digital placemaking is impacting on international students' experience whilst studying and living in the country. This qualitative study addresses the issue of international students' transition to the digital environment in China. It draws on the theoretical perspectives of…
Descriptors: Foreign Students, Information Technology, Computer Simulation, Foreign Countries
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Cano, Junar S.; Olvis, Paul R.; Disca, Berlita Y.; Docena, Aida F. – International Journal of Technology in Education, 2022
The essence of Genetics lies in the understanding of the concepts of Central Dogma of Molecular Biology. Although these ideas are fundamental to the field, they are notoriously difficult to understand and visualize. While simulation-based instructional materials are found to improve the teaching-learning process in science education, little has…
Descriptors: Molecular Biology, Science Instruction, Scientific Concepts, Genetics
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Borysiuk, Iryna; Haioshko, Olena B.; Korniichuk, Oleksandr; Tsekhmister, Yaroslav; Demianchuk, Mykhailo – Journal of Curriculum and Teaching, 2022
The aim of this study was to propose alternative approaches to clinical practice that would be effective substitutes for traditional clinical practice at the bedside of patients during a pandemic. For this purpose, an alternative approach and a method of determining the effectiveness of its use in medical educational institutions were developed…
Descriptors: COVID-19, Pandemics, Medical Education, Clinical Experience
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Chiou, Guo-Li; Hsu, Chung-Yuan; Tsai, Meng-Jung – Interactive Learning Environments, 2022
The purpose of this study was to explore how students interacted with guidance to conduct a scientific inquiry in a physics simulation by using the eye-tracking techniques. The participants were 51 7th graders, and an eye-tracking system was used to record their visual behaviors and log data while they were using the simulation. As for data…
Descriptors: Physics, Science Instruction, Inquiry, Eye Movements
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O'Dowd, Robert; Dooly, Melinda – ReCALL, 2022
Virtual exchange (VE) is an umbrella term used to refer to the engagement of groups of students in sustained online intercultural interaction and collaboration with international partners under the guidance of their teachers. In the computer-assisted language learning literature, telecollaboration and eTandem approaches to VE have been researched…
Descriptors: Faculty Development, Computer Simulation, Language Teachers, Second Language Learning
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Cano, Junar S. – International Journal of Technology in Education and Science, 2022
Despite the advantages proffered by technology in science education, little has been done to develop and validate innovative technology-based instructional materials on Central Dogma of Molecular Biology. It is imperative to test any newly generated instructional materials to validate their quality before being widely used. Hence, this study aimed…
Descriptors: Teaching Methods, Molecular Biology, Scientific Concepts, Pretests Posttests
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Wang, Hsin-Yun; Sun, Jerry Chih-Yuan – Educational Technology & Society, 2022
To explore knowledge co-construction patterns and learning motivation within virtual EFL co-creation environments, this study examined behavioral patterns and motivation in three different co-creation environments (paper-based, 2D digital, and 3D VR co-creation) through sequential behavioral analysis and ANCOVA. The study utilized a…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, English (Second Language)
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Tack, Anaïs; Piech, Chris – International Educational Data Mining Society, 2022
How can we test whether state-of-the-art generative models, such as Blender and GPT-3, are good AI teachers, capable of replying to a student in an educational dialogue? Designing an AI teacher test is challenging: although evaluation methods are much-needed, there is no off-the-shelf solution to measuring pedagogical ability. This paper reports…
Descriptors: Artificial Intelligence, Dialogs (Language), Bayesian Statistics, Decision Making
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Kaplan-Rakowski, Regina; Gruber, Alice – Research-publishing.net, 2022
Many language learners lack the motivation to read complex texts. Because high-immersion Virtual Reality (VR) is increasingly reported to be highly motivating, the goal of our study was to compare English as a Second Language (ESL) learners' (N=79) motivation while reading a story with subtitles in VR (experimental group) versus reading the same…
Descriptors: Second Language Learning, Reading Motivation, Immersion Programs, Computer Simulation
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Gomes, Maria Antonia Lima – Asian Journal of Distance Education, 2018
This article is the result of the experience as a teacher and historian, and especially of the doctoral thesis, defended in the year 2017, through the Graduate Program in Education and Contemporaneity at the State University of Bahia, construction of a 3D modeling solution for the São João da Bahia Theater, considered as a pole and reflection of…
Descriptors: Foreign Countries, Museums, Educational Technology, Technology Uses in Education
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