Publication Date
| In 2026 | 8 |
| Since 2025 | 587 |
| Since 2022 (last 5 years) | 2358 |
| Since 2017 (last 10 years) | 4167 |
| Since 2007 (last 20 years) | 5650 |
Descriptor
Source
Author
| Gwo-Jen Hwang | 18 |
| Candace Walkington | 16 |
| de Jong, Ton | 15 |
| Hwang, Gwo-Jen | 14 |
| Ke, Fengfeng | 14 |
| Lan, Yu-Ju | 14 |
| Makransky, Guido | 14 |
| Tsai, Chin-Chung | 12 |
| Julianna Washington | 11 |
| Mitchell J. Nathan | 11 |
| Pellas, Nikolaos | 11 |
| More ▼ | |
Publication Type
Education Level
Audience
| Researchers | 146 |
| Teachers | 46 |
| Practitioners | 41 |
| Policymakers | 17 |
| Administrators | 15 |
| Media Staff | 3 |
| Parents | 1 |
Location
| Turkey | 231 |
| Taiwan | 174 |
| China | 163 |
| Australia | 155 |
| Indonesia | 114 |
| Spain | 100 |
| United Kingdom | 99 |
| Germany | 87 |
| Canada | 67 |
| United States | 63 |
| Malaysia | 57 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 1 |
| Meets WWC Standards with or without Reservations | 1 |
| Does not meet standards | 1 |
Garrett, Rachel; Smith, Toni; Griffin, Melinda; Yisak, Melissa – Society for Research on Educational Effectiveness, 2020
Group discussions during mathematics lessons provide important opportunities for students to deeply engage with mathematics content and to develop communication skills and strong understanding aligned with college and career readiness objectives (Walshaw & Anthony, 2008). However, such student-centered discussions are less common than…
Descriptors: Professional Development, Computer Simulation, Middle School Mathematics, Mathematics Teachers
Boda, Phillip Andrew; Brown, Bryan A. – AERA Online Paper Repository, 2020
Science achievement gaps exhibit racial disparities starting in primary grades and attitudes toward science have been shown to affect academic achievement and motivation. Leveraging the immersive nature of Virtual Reality 360 videos, we present a Design-based Research iteration testing how a novel technological-learning experience influenced our…
Descriptors: Scientific Attitudes, Elementary School Students, Student Attitudes, Computer Simulation
Marise van Zyl – Visions of Research in Music Education, 2020
This study examined the effect of a virtual reality intervention on the symptoms of music performance anxiety among university-level music majors. During the two sessions, subjects (N=12) reported anxiety levels and symptoms before and after performing a short piece or excerpt. I measured treatment (n=6) and control (n=6) groups' heart rates prior…
Descriptors: Anxiety, Computer Simulation, Music Education, Student Attitudes
Yirci, Ramazan; Karakose, Turgut; Malkoc, Nedim – Educational Process: International Journal, 2021
Background/purpose: The present study examined adolescent students' cyberbullying behavior and being a victim of cyberbullying specifically exploring potential differences by gender and grade level. Materials/methods: Based on a cross-sectional survey on 311 adolescent students continuing their high school education in secondary education…
Descriptors: Bullying, Computer Mediated Communication, Gender Differences, Measures (Individuals)
Kapilan, N.; Vidhya, P.; Gao, Xiao-Zhi – Higher Education for the Future, 2021
The engineering students understand the engineering concepts effectively when they conduct the experiments in the laboratory. Hence, laboratory is as important as theory; however, the ill-equipped laboratory facilities affect the students' learnability. The virtual laboratories may help the students overcome the problems faced by them in the…
Descriptors: Engineering Education, Computer Simulation, Laboratories, COVID-19
Marques, Margarida M.; Pombo, Lúcia – Education Sciences, 2021
Ongoing technology progress sustains innovative teaching approaches. Mobile devices, augmented reality (AR), and games are a few of the new resources that teachers have at their disposal to promote student learning. However, their effective integration into practices requires training, so there is a need to analyze the impact of training…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Computer Simulation
Motejlek, Jiri; Alpay, Esat – IEEE Transactions on Learning Technologies, 2021
This article presents and analyzes existing taxonomies of virtual and augmented reality and demonstrates knowledge gaps and mixed terminology, which may cause confusion among educators, researchers, and developers. Several such occasions of confusion are presented. A methodology is then presented to construct a taxonomy of virtual reality and…
Descriptors: Taxonomy, Teaching Methods, Artificial Intelligence, Educational Objectives
Chin, Kai-Yi; Wang, Ching-Sheng – Australasian Journal of Educational Technology, 2021
In this study, we proposed an augmented reality- (AR-) based mobile touring system for an authentic learning activity, which enables students to observe and learn key information regarding cultural heritage sites. To evaluate the effectiveness of the proposed system, we conducted an experiment in a cultural heritage course at a Taiwanese…
Descriptors: Foreign Countries, Computer Simulation, Cultural Awareness, Learning Activities
Shadiev, Rustam; Wang, Xueying; Huang, Yueh-Min – Educational Technology Research and Development, 2021
Cross-cultural learning projects were carried out in learning environments created using Web 1.0 or Web 2.0 technologies in previous related studies. However, such environments have a limited ability to provide learners with immersive learning experiences of a foreign culture and fail to make them feel virtually present in a foreign cultural…
Descriptors: Cross Cultural Training, Computer Simulation, Emotional Intelligence, Web 2.0 Technologies
Ahmed, Mohamed Elsayed; Hasegawa, Shinobu – Education Sciences, 2021
The increasing use of online virtual laboratories (OVLs) in educational institutions as a recent educational technology application necessitates developing a new educational platform for assisting instructors in using such technology in the teaching process without web programming obstacles. The OVLs are online environments that provide students…
Descriptors: Science Laboratories, Computer Simulation, Laboratory Experiments, Educational Technology
Achuthan, Krishnashree; Raghavan, Dhananjay; Shankar, Balakrishnan; Francis, Saneesh P.; Kolil, Vysakh Kani – International Journal of Educational Technology in Higher Education, 2021
Access and personalized instruction required for laboratory education can be highly compromised due to regulatory constraints in times such as COVID-19 pandemic or resource shortages at other times. This directly impacts the student engagement and immersion that are necessary for conceptual and procedural understanding for scientific…
Descriptors: Science Laboratories, Computer Simulation, Science Education, COVID-19
Mashtare, Michael L.; Lee, Charlotte I.; Fulk-Bringman, Sherry S.; Lott, Erica A. – Natural Sciences Education, 2021
COVID-19 restrictions required a transition of our Soil Science and Forest Soils courses to an online format. A pre-transition survey found that ~10% of students enrolled in our courses lacked high-speed internet capable of streaming videos and/or computers compatible with the applications in our Learning Management System (LMS). To ensure that…
Descriptors: COVID-19, Pandemics, Soil Science, Forestry
Wu, Juana; Guo, Rong; Wang, Zhuo; Zeng, Rongqing – Interactive Learning Environments, 2021
Developing the problem-solving abilities of elementary school students has been recognized as an important educational objective. Science curricula, because of their practical and experimental characteristics, are thought to be an important way to develop students' problem-solving ability. The use of Virtual Reality (VR) technology in teaching…
Descriptors: Video Technology, Technology Integration, Computer Simulation, Science Activities
Larchen Costuchen, Alexia; Darling, Stephen; Uytman, Clare – Innovation in Language Learning and Teaching, 2021
This paper examines second-language vocabulary memorization. The use of augmented reality (AR) under visuospatial bootstrapping (VSB), a novel approach developed from work on the cognitive psychology of working memory, was contrasted with an established application, Quizlet that has been extensively used in foreign-language teaching. The AR-VSB…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Vocabulary Development
Alqarni, Turki – Journal of Baltic Science Education, 2021
This study examined the impact of the Augmented reality (AR) use on Jordanian 6th grade students' attitudes towards science and their learning outcomes. A quantitative quasi-experimental study is preceded with the Pre-test and Post-test control group design model, where 24 students who identified to have special needs participated in this study…
Descriptors: Computer Simulation, Teaching Methods, Grade 6, Student Attitudes

Peer reviewed
Direct link
