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Bakri, Fauzi; Permana, Handjoko; Wulandari, Suci; Muliyati, Dewi – Journal of Technology and Science Education, 2020
Practicum based learning is required to provide opportunities for students in finding and applying concepts by observation. Student worksheets with a discovery learning model and equipped with AR video are needed as a learning tool, so students will be able to have good work in the laboratory and implementation of the practicum is effective. This…
Descriptors: Worksheets, Computer Simulation, Physics, Multimedia Instruction
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Hoog, Tanner G.; Aufdembrink, Lauren M.; Gaut, Nathaniel J.; Sung, Rou-Jia; Adamala, Katarzyna P.; Engelhart, Aaron E. – Biochemistry and Molecular Biology Education, 2020
Structural biology education commonly employs molecular visualization software, such as PyMol, RasMol, and VMD, to allow students to appreciate structure--function relationships in biomolecules. In on-ground, classroom-based education, these programs are commonly used on University-owned devices with software preinstalled. Remote education…
Descriptors: Technology Uses in Education, Handheld Devices, Telecommunications, Computer Simulation
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Klash, Erin F.; Simmons, Kate D. – Journal of Curriculum and Teaching, 2020
Providing effective feedback is a skill preservice teachers develop through practice. According to Hattie (2012), feedback is essential in the learning process, is prevalent in effective teaching, and its purpose is to help students determine current level of performance, so adjustments can be made to enhance performance to desired level. This…
Descriptors: Science Laboratories, Computer Simulation, Educational Technology, Electronic Learning
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Robinson, Kate E.; Allen, Peter J.; Quail, Michelle; Beilby, Janet – Interactive Learning Environments, 2020
Effective communication is a generic competency essential to clinical practice. However, access to work-integrated placements where such competencies are traditionally developed is diminishing, compelling universities to develop supplementary placement opportunities in the form of simulated learning environments (SLE). Virtual or digital patient…
Descriptors: Computer Simulation, Patients, Interpersonal Competence, Interpersonal Communication
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Yildirim, Fatih Serdar – Journal of Education in Science, Environment and Health, 2020
This study aims to determine how effective science teaching with augmented reality-based teaching material (science cards) is compared to the science curriculum prescribed methods on students' academic achievement and their views on augmented reality application. As a study group, 63 students who were studying in a 7th grade in a secondary school…
Descriptors: Computer Simulation, Educational Technology, Science Instruction, Instructional Effectiveness
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Kurul, Ramazan; Ögün, Muhammed Nur; Neriman Narin, Ayse; Avci, Sebnem; Yazgan, Beyza – Anatomical Sciences Education, 2020
The aim of this study was to investigate the effect of immersive three-dimensional (3D) interactive virtual reality (VR) on anatomy training in undergraduate physical therapy students. A total of 72 students were included in the study. The students were randomized into control (n = 36) and VR (n = 36) group according to the Kolb Learning Style…
Descriptors: Undergraduate Students, Computer Simulation, Anatomy, Physical Therapy
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Bogomolova, Katerina; van der Ham, Ineke J. M.; Dankbaar, Mary E. W.; van den Broek, Walter W.; Hovius, Steven E. R.; van der Hage, Jos A.; Hierck, Beerend P. – Anatomical Sciences Education, 2020
Monoscopically projected three-dimensional (3D) visualization technology may have significant disadvantages for students with lower visual-spatial abilities despite its overall effectiveness in teaching anatomy. Previous research suggests that stereopsis may facilitate a better comprehension of anatomical knowledge. This study evaluated the…
Descriptors: Visualization, Educational Technology, Technology Uses in Education, Computer Simulation
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Fransson, Göran; Holmberg, Jörgen; Westelius, Claes – Education and Information Technologies, 2020
The use of head mounted displays (HMDs) to experience virtual realities (VR) has become increasingly common. As this technology becomes more affordable, immersive and easier to use, it also becomes more serviceable in educational and training contexts. Even though the technology, content and feasibility for K-12 school purposes are still being…
Descriptors: Computer Simulation, Elementary Secondary Education, Teacher Attitudes, Technology Uses in Education
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de Back, Tycho T.; Tinga, Angelica M.; Nguyen, Phong; Louwerse, Max M. – International Journal of Educational Technology in Higher Education, 2020
How to make the learning of complex subjects engaging, motivating, and effective? The use of immersive virtual reality offers exciting, yet largely unexplored solutions to this problem. Taking neuroanatomy as an example of a visually and spatially complex subject, the present study investigated whether academic learning using a state-of-the-art…
Descriptors: Educational Benefits, Cooperative Learning, Computer Simulation, Electronic Learning
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Pakanen, Minna; Alavesa, Paula; Arhippainen, Leena; Ojala, Timo – International Journal of Virtual and Personal Learning Environments, 2020
While three-dimensional virtual learning environments have attracted plenty of research interest, mirror-world-like virtual campuses have been used mainly for virtual tours, promotions, or for simulation purposes. In this article, the authors investigate the use of geographically accurate mirror-world-like virtual campus models as an interactive…
Descriptors: Computer Simulation, Virtual Universities, College Students, Student Attitudes
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Chang, Shao-Chen; Hsu, Ting-Chia; Kuo, Wei-Chen; Jong, Morris Siu-Yung – British Journal of Educational Technology, 2020
Science and technology are driving people's life changes, including education and the environment. Many scholars have attempted to import technology into the classroom to help students learn in different subjects. However, students often need assistance with unfamiliar learning approaches and learning environments. This study proposed a…
Descriptors: Computer Simulation, Elementary School Students, Children, Geology
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Hiranyachattada, Tiantada; Kusirirat, Kampanat – European Journal of Science and Mathematics Education, 2020
Physically-based rendering (PBR) concept is widely use nowadays in 3D rendering works, this concepts interested in the ray of light for describes the interaction of light and materials. Understanding the principles of PBR can be easier to adjust shader parameters to be realistic, react correctly to changes in lighting condition and also giving the…
Descriptors: Computer Simulation, Telecommunications, Handheld Devices, Concept Formation
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Wells, Trent; Miller, Greg – Journal of Agricultural Education, 2020
Technology in school settings has undergone a tremendous degree of evolution in recent decades. Educational technologies can be used for a wide range of applications. In school-based agricultural education (SBAE) settings, an assortment of educational technologies is often used to achieve instructional objectives. As a computer-based technology,…
Descriptors: Teacher Attitudes, Agricultural Education, Educational Technology, Technology Uses in Education
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Wildgans-Lang, Angelika; Scheuerer, Sarah; Obersteiner, Andreas; Fischer, Frank; Reiss, Kristina – ZDM: The International Journal on Mathematics Education, 2020
Diagnostic competences are an essential facet of teacher competence. Many studies have investigated the "quality" of teachers' judgments of students' competences. However, little is known about the processes that lead to these judgments and about the ways to promote these processes in the early phase of teacher training. The aim of the…
Descriptors: Preservice Teachers, Mathematics Teachers, Teacher Competencies, Computer Simulation
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Zeichner, Orit – Journal on School Educational Technology, 2020
This study examined the effect of learning in a computerized environment that includes simulations on the students' achievements and motivation, and is based on models that show that learning through simulation has more potential to promote the comprehension of abstract principles and concepts than traditional learning does. The theoretical…
Descriptors: Academic Achievement, Information Technology, Computer Simulation, Student Motivation
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