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Goeman, J. J.; De Jong, N. H. – Educational Measurement: Issues and Practice, 2018
Many researchers use Cronbach's alpha to demonstrate internal consistency, even though it has been shown numerous times that Cronbach's alpha is not suitable for this. Because the intention of questionnaire and test constructers is to summarize the test by its overall sum score, we advocate summability, which we define as the proportion of total…
Descriptors: Tests, Scores, Questionnaires, Measurement
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Sung, Billy; Mergelsberg, Enrique; Teah, Min; D'Silva, Brandon; Phau, Ian – British Journal of Educational Technology, 2021
Virtual reality (VR) technology has been shown to be a promising teaching method in STEM subjects. Extending these findings, the current study is the first to develop and examine the feasibility of using a VR simulation in marketing (i.e., a non-STEM subject). Specifically, the levels of immersion and three learning outcomes (learning attitude,…
Descriptors: Computer Simulation, Technology Uses in Education, Teaching Methods, Marketing
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Rosario, Martín G. – Journal of Learning and Teaching in Digital Age, 2021
Conventional teaching methods, such as 2-dimensional PowerPoint presentations, are among the most common anatomy teaching tools. However, these methods do not allow depth perception of anatomical structures. Therefore, the purpose of this article is to report the incorporation and student's perception of a 3D anatomy app to an Occupational Therapy…
Descriptors: Anatomy, Occupational Therapy, Teaching Methods, Educational Technology
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Hong, Jon-Chao; Hwang, Ming-Yueh; Chen, Mei-Syuan; Tai, Kai-Hsin – Journal of Educational Computing Research, 2021
In line with the attention-to-affect model, this study employed a game that encompasses Gestalt perception to explore how extraneous cognitive load (ECL) and gameplay anxiety correlate with attitude towards exploitative learning and attitude towards explorative learning as students play the Visual-Saliency game (VSG) with images of artworks. The…
Descriptors: Difficulty Level, Cognitive Processes, Anxiety, Correlation
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Jiang, Yang; Popov, Vitaliy; Li, Yaoran; Myers, Perla L.; Dalrymple, Odesma; Spencer, Joi A. – Journal of Science Education and Technology, 2021
Research suggests that the likelihood of students entering into science, technology, engineering, and mathematics (STEM) careers can be increased by promoting and maintaining students' interest in STEM during middle school years, a critical developmental stage when students' interests begin to solidify. One way to attract students to STEM is…
Descriptors: Computer Simulation, STEM Education, Science Careers, Career Development
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Wu, Hao; Molnár, Gyöngyvér – European Journal of Psychology of Education, 2021
The purpose of this study is to examine cross-national differences in students' exploration strategies in a computer-simulated CPS (complex problem-solving) environment and to identify similarities and qualitative differences in the way Hungarian and Chinese students explore a CPS environment. In a sample of 187 Chinese and 835 Hungarian students…
Descriptors: Cross Cultural Studies, Problem Solving, Computer Simulation, Teaching Methods
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Caño de las Heras, Simoneta; Kensington-Miller, Barbara; Young, Brent; Gonzalez, Vicente; Krühne, Ulrich; Mansouri, Seyed Soheil; Baroutian, Saeid – Journal of Chemical Education, 2021
Engineering education is facing major challenges as it seeks to provide necessary and robust practical experience for all its undergraduate students. The limitation of resources (capital and operational), the increasing number of engineering students and the need to provide safe, up-to-date laboratory experiences have become global issues.…
Descriptors: Virtual Classrooms, Computer Simulation, Technology Integration, Science Laboratories
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Dahn, Maggie; Lee, Christine; Enyedy, Noel; Danish, Joshua – Smart Learning Environments, 2021
In inquiry-based science lessons teachers face the challenge of adhering to curricular goals while simultaneously following students' intuitive understandings. Improvisation (improv) provides a useful frame for understanding teaching in these inquiry-based contexts. This paper builds from prior work that uses improv as a metaphor for teaching to…
Descriptors: Elementary School Science, Science Instruction, Inquiry, Science Activities
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Budach, Gabriele; Efremov, Dimitri; Loghin, Daniela; Sharoyan, Gohar – Canadian Modern Language Review, 2021
This article explores what happens when humans, objects, and digital technology collaborate in creating a short stop-motion film. It investigates how animation making as a hugely repetitive mechanical process interlinks with language, communication, and learning, and how it can affect our responsiveness and readiness to communicate. The article…
Descriptors: Animation, Learning Processes, Second Language Learning, Second Language Instruction
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Kiroglu, Kasim; Türk, Cumhur; Erdogan, Ibrahim – Research in Science Education, 2021
The aim of this study is to comparatively investigate the effects of hands-on models (HMs) and computer simulations (CSs) on teaching the phases and eclipses of the Moon. In this study, two different HMs were developed, and three different CSs were used. The research work group consisted of 100 pre-service science teachers. A quasi-experimental…
Descriptors: Instructional Effectiveness, Science Instruction, Astronomy, Hands on Science
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Bender, Holly S.; Garrett, Kennon M.; Hostetter, Shannon Jones – New Directions for Teaching and Learning, 2021
This chapter describes two case studies that highlight how courses can be taught simultaneously in classrooms across partnering university campuses using the effective, evidence-based team-based learning (TBL) method. The objective is to assist faculty in effectively using TBL in a synchronous virtual collaborative space.
Descriptors: Teamwork, Case Studies, Teaching Methods, Partnerships in Education
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Çoban, Murat; Kayserili, Alperen – Computers in the Schools, 2021
This study aimed to investigate the perception of "presence" of 43 prospective teachers participating in a virtual reality (VR) environment with an immersion function and to describe their opinions and experiences regarding the implementation process. The case study model, a qualitative research approach, was used. Participants…
Descriptors: Foreign Countries, Preservice Teachers, Preservice Teacher Education, Computer Simulation
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Thomas, Nicole Juliana; Vo, Tina – Bioscene: Journal of College Biology Teaching, 2021
Natural Selection is prevalent throughout life science learning standards across K-12 contexts. Additionally, undergraduates who are interested in the fields of biology and education must also be well informed on the topic, as it is foundational to some biology research and necessary to touch upon within elementary and secondary classrooms. This…
Descriptors: Computer Simulation, Technology Integration, Instructional Effectiveness, Undergraduate Students
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Pino, Maria Chiara; Vagnetti, Roberto; Valenti, Marco; Mazza, Monica – Education and Information Technologies, 2021
Difficulties in processing emotional facial expressions is considered a central characteristic of children with autism spectrum condition (ASC). In addition, there is a growing interest in the use of virtual avatars capable of expressing emotions as an intervention aimed at improving the social skills of these individuals. One potential use of…
Descriptors: Nonverbal Communication, Eye Movements, Children, Autism
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Çakiroglu, Ünal; Aydin, Merve; Özkan, Adem; Turan, Seyma; Cihan, Asli – Education and Information Technologies, 2021
This paper reports on a study aiming at examining the effects of virtual reality and animations on students' perceived learning. The study was conducted as an exploratory case study in virtual reality-based and animation-based environments. Participants were 12, 4th grade elementary school students enrolled at a public Science and Art Center. The…
Descriptors: Computer Simulation, Animation, Grade 4, Elementary School Students
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