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Eroglu, Deniz – Online Submission, 2023
Limited knowledge is currently available regarding the efficacy of mathematics education in online distance learning and the strategies that can be implemented to enhance its effectiveness. The purpose of this study is to investigate the changes in rural students' spatial skills when engaging in activities that necessitate the use of isometric…
Descriptors: Mathematics Instruction, Online Courses, Distance Education, Rural Schools
Kostas Zervas; Ioannis Kostopoulos – International Journal on E-Learning, 2023
Business simulation games (BSG) have become a very popular pedagogical tool in university courses and programmes all around the world. Their immense popularity has been a subject of research and academic discourse, especially the past couple of decades when many experts have called for more student-centric and reality based pedagogical approaches.…
Descriptors: Computer Simulation, Game Based Learning, Educational Technology, Athletics
Thomas S. Muenz; Steffen Schaal; Jorge Groß; Jürgen Paul – Science Education International, 2023
Education for Sustainable Development (ESD) has become an essential issue for schools facing major challenges such as bridging the knowledge-action-gap. Interactive simulations could help to focus on action-oriented learning. As part of a design-based research (DBR) process, we investigated the learning potential of game elements within a digital…
Descriptors: Educational Games, Educational Technology, Sustainability, Sustainable Development
Kozyar, Mykhaylo M.; Pasichnyk, Susanna M.; Kopchak, Marianna M.; Burmakina, Nataliia S.; Suran, Tamara – Journal of Curriculum and Teaching, 2022
The research topicality is determined by the problem of lack of qualified specialists who have a high level of foreign language proficiency and the ability to carry out effective professional foreign language communication. The study involved the following methods: Rokich's Value Orientations Test, Nemov's methods for diagnosing the expectation of…
Descriptors: Computer Simulation, Translation, Training, Second Language Instruction
Buditjahjanto, I. Gusti Putu Asto – Journal of Technology and Science Education, 2022
The use of simulation tools has been widely used to learn something. Simulation tools have the advantage of imitating a process similar to the actual situation. But there are only a few researches that examine the students' engagement in using simulation tools in the learning process so that it affects the student learning outcomes. This research…
Descriptors: Computer Interfaces, Computer Simulation, Computer Uses in Education, Electronic Learning
Xu, Xinhao; Wang, Fang – Journal of Educational Computing Research, 2022
This paper reports an immersive virtual reality lab (iVRLab) training environment that offers college students an immersive and embodied experience in engineering lab work. The iVRLab provides a simple and safe environment for students to learn the complex lab operations to process and prepare silicon wafers. It features highly embodied…
Descriptors: Engineering Education, Laboratory Experiments, Pandemics, COVID-19
Çetin, Hakan; Türkan, Azmi – Education and Information Technologies, 2022
This study aims to enrich a theme in the science course in the distance education process with augmented reality-based applications and to examine the effects of these applications on students' achievement and attitudes in science courses. A single group pretest and posttest experimental design was used in this research. The research group…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Science Instruction
Shahab, Mojtaba; Taheri, Alireza; Mokhtari, Mohammad; Shariati, Azadeh; Heidari, Rozita; Meghdari, Ali; Alemi, Minoo – Education and Information Technologies, 2022
Virtual Reality (VR) technology is a growing technology that has been used in various fields of psychology, education, and therapy. One group of potential users of VR are children with autism who need education and have poor social interactions; this technology could help them improve their social skills through real-world simulation. In this…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Autism
Donlan, Pamela; Golub-Victor, Ann – Journal of Community Engagement and Higher Education, 2022
This study explores the perceived effect of a virtual service-learning (SL) experience upon the development of professional skills among physical therapist students. A qualitative case study approach was used to analyze reflection papers through the lens of the constructivist learning theory. Data revealed that virtual SL strengthens…
Descriptors: Physical Therapy, Allied Health Personnel, College Students, Computer Simulation
Werth, Alexandra; Hoehn, Jessica R.; Oliver, Kristin; Fox, Michael F. J.; Lewandowski, H. J. – Physical Review Physics Education Research, 2022
Laboratory courses are an important part of the undergraduate physics curriculum. During physics labs, students can engage in authentic, hands-on experimental practices, which can prepare them for graduate school, research laboratories, and jobs in industry. Because of the COVID-19 pandemic in Spring 2020, colleges and universities across the…
Descriptors: Science Laboratories, Science Instruction, Physics, COVID-19
Chen, Mei-Rong Alice; Hwang, Gwo-Jen – Interactive Learning Environments, 2022
English speaking is a challenging learning objective for EFL (English as Foreign Language) learners owing to the lack of practicing environments. In this study, Interactive Spherical Video-based Virtual Reality (ISVVR) was adopted as the learning mode to provide realistic sociocultural contexts for English speaking. In addition, an experiment was…
Descriptors: English (Second Language), Educational Technology, Computer Simulation, Program Effectiveness
Hwang, Gwo-Jen; Chang, Chun-Chun; Chien, Shu-Yun – British Journal of Educational Technology, 2022
Increasing learners' sense of presence is important in professional training, in particular, when aiming to foster their competences of making judgements and solving problems when facing real cases. However, in conventional training programmes, sometimes it is difficult to situate learners in real cases owing to several considerations, such as…
Descriptors: Video Technology, Computer Simulation, Prompting, Authentic Learning
Cheng, Kun-Hung – Journal of Research on Technology in Education, 2022
This study aimed to understand what role teachers consider the immersive virtual field trip (VFT) system to play in primary school classrooms. There were 19 teachers' perceptions of immersive VFTs for educational purposes explored. The interview transcripts were analyzed using the phenomenographic method. The results showed that, for usability…
Descriptors: Elementary School Teachers, Teacher Attitudes, Field Trips, Computer Simulation
Li, Shan; Zheng, Juan; Lajoie, Susanne P. – Educational Technology & Society, 2022
Examining the sequential patterns of self-regulated learning (SRL) behaviors is gaining popularity to understand students' performance differences. However, few studies have looked at the transition probabilities among different SRL behaviors. Moreover, there is a lack of research investigating the temporal structures of students' SRL behaviors…
Descriptors: Problem Solving, Intelligent Tutoring Systems, Metacognition, Sequential Approach
Karacan, Cemil Gökhan; Polat, Mustafa – Journal of Digital Learning in Teacher Education, 2022
Augmented Reality (AR) is a new-generation technology that shows video, picture, and animated 3 D objects over real-life scenes. Despite AR's prevalence around the world, language teacher education programs are not prompt in the integration of digital educational tools. The present study explored the factors that predict pre-service English…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology

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