NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 1,726 to 1,740 of 6,525 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Danijela Stojanovic; Zorica Bogdanovic; Luka Petrovic; Svetlana Mitrovic; Aleksandra Labus – Interactive Learning Environments, 2023
In this paper we present an approach to employing pervasive technologies, such as IoT and mobile technologies, in secondary education. The goal is to develop a comprehensive methodology, IoT infrastructure and a mobile application that would enable secondary students to test their knowledge in interaction with a smart environment. We have…
Descriptors: Learning Processes, Secondary School Students, Technology Uses in Education, Handheld Devices
Peer reviewed Peer reviewed
Direct linkDirect link
Chou, Yin-Yu; Wu, Pei-Fen; Huang, Chun-Yen; Chang, Shan-Hsi; Huang, Hwa-Shan; Lin, Wei-Min; Lin, Man-Li – Asia-Pacific Education Researcher, 2022
This study explores whether learning approaches combining augmented reality and multidimensional concept maps (ARMCMs) would improve learning effectiveness, learning motivation, learning satisfaction, and cognitive load more than multidimensional concept maps (MCMs) and augmented reality (AR) learning do. The study employed a quasi-experimental…
Descriptors: Computer Simulation, Concept Mapping, Learning Motivation, Instructional Effectiveness
Peer reviewed Peer reviewed
Direct linkDirect link
Boo, Cynthia; Alpers-Leon, Nora; McIntyre, Nancy; Mundy, Peter; Naigles, Letitia – Journal of Autism and Developmental Disorders, 2022
Many studies have utilized standardized measures and storybook narratives to characterize language profiles of children with Autism Spectrum Disorder (ASD) and Attention Deficit/Hyperactivity Disorder (ADHD). They report that structural language of these children is on par with mental-age-matched typically developing (TD) peers. Few studies have…
Descriptors: Autism, Pervasive Developmental Disorders, Attention Deficit Hyperactivity Disorder, Language Skills
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Düzyol, Endam; Yildirim, Günseli; Özyilmaz, Güzin – Journal of Educational Technology and Online Learning, 2022
In this study, it is aimed to examine the effect of augmented reality application on preschool children's knowledge of space. A mixed method, which combines both quantitative and qualitative methods, was used in the study. The study group consists of 24 children aged 60-72 months. In the study, a 10-question form created in line with the opinions…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Preschool Children
Peer reviewed Peer reviewed
Direct linkDirect link
Zhao, Rui; Chu, Qingzhao; Chen, Dongping – Journal of Chemical Education, 2022
This work presents an immersive molecular simulation tool (Manta) based on virtual reality technology, which enables students to explore "real" molecular structures and chemical reactions on-the-fly. Manta can work as a virtual classroom and even a playground for chemistry education, where students learn the progress of chemical…
Descriptors: Chemistry, Science Instruction, College Science, College Students
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Amprasi, Evaggelia; Vernadakis, Nikolaos; Zetou, Eleni; Antoniou, Panagiotis – International Journal of Instruction, 2022
The purpose of this research was to investigate the impact of two educational interventions, a program based on Full Immersive Virtual Reality games and a Typical Training program, in Selective Attention (SA) of children aged 8-10 years old. Forty-eight girls of elementary school from the city of Komotini, in Greece, participated in this study.…
Descriptors: Computer Simulation, Elementary School Students, Program Effectiveness, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Aqlan, Faisal; Zhao, Richard – IEEE Transactions on Education, 2022
Contribution: This article discusses the use of manufacturing simulation games to study collaborative problem-solving skills in engineering students. The simulation represents the mass production paradigm in which large quantities of identical products are produced. Empirical data is collected from the simulation to evaluate the skills engineering…
Descriptors: Manufacturing, Computer Simulation, Teaching Methods, Problem Solving
Peer reviewed Peer reviewed
Direct linkDirect link
Chien, Shu-Yun; Hwang, Gwo-Jen – British Journal of Educational Technology, 2022
Intracultural learning emphasises the importance of understanding one's own culture and that of foreign countries; furthermore, it involves sharing relevant opinions with people from around the world and developing an understanding and acceptance of differences. In order to immerse students in foreign countries to experience the cultures and…
Descriptors: Multicultural Education, Computer Simulation, Computer Uses in Education, Learner Engagement
Peer reviewed Peer reviewed
Direct linkDirect link
Gandolfi, Enrico; Ferdig, Richard E.; Kosko, Karl W. – Journal of Technology and Teacher Education, 2022
Immersive 360 videos are increasingly being used in pre-service teachers (PST) education. There is preliminary evidence that this technology may benefit future educators' focus and attention to classroom settings and events. However, more analytical efforts are needed to better understand its potential impact on reported focus of attention (RFA)…
Descriptors: Preservice Teachers, Preservice Teacher Education, Technology Uses in Education, Video Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Rudolphi-Solero, Teodoro; Lorenzo-Alvarez, Rocio; Ruiz-Gomez, Miguel J.; Sendra-Portero, Francisco – Anatomical Sciences Education, 2022
Competitive game-based learning within Second Life enables effective teaching of basic radiological anatomy and radiological signs to medical students, with good acceptance and results when students participate voluntarily, but unknown in a compulsory context. The objectives of this study were to reproduce a competitive online game based on…
Descriptors: Medical Students, Medical Education, Game Based Learning, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Garzón, Juan; Acevedo, Juan; Pavón, Juan; Baldiris, Silvia – Interactive Learning Environments, 2022
Agritourism is a type of ecological tourism that combines agricultural activities with tourism. There is a growing interest in this industry worldwide, which poses both opportunities and challenges for social and natural environments. Grounded on the theory of situated learning, we developed an augmented reality-based educational resource to…
Descriptors: Agriculture, Tourism, Computer Simulation, Conservation (Environment)
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Stead, Amanda; Michael, Paul; Ondo, Katie – Teaching and Learning in Communication Sciences & Disorders, 2022
Clinical simulations, in a variety of forms, is a viable educational tool, allowing CSD students to acquire professional competencies and skills. Simucase is a computer-based simulation program designed for this objective. The goal of this study was to determine what elements of simulation engagement predicted success on a student's overall…
Descriptors: Computer Simulation, Predictor Variables, Success, Communication Disorders
Peer reviewed Peer reviewed
Direct linkDirect link
Reeves, Shalaunda; Imperial, Lorelie; Crippen, Kent – Journal of Computers in Mathematics and Science Teaching, 2022
Pre-laboratory tasks are a best practice for preparing students for learning in the laboratory. Virtual labs, which use virtual reality to place students in an emulation of a physical laboratory where they have the capacity to manipulate equipment and materials as approximations of scientific practice, are emerging as an alternative to the…
Descriptors: Science Laboratories, Computer Simulation, College Science, College Freshmen
Peer reviewed Peer reviewed
Direct linkDirect link
Caglar-Ozhan, Seyma; Altun, Arif; Ekmekcioglu, Erhan – British Journal of Educational Technology, 2022
The purpose of this study is to explore the effects of an affective recommendation system on the developmental trajectories of prospective teachers' emotional patterns, integrated with a Simulated Virtual Classroom (SVC) platform called SimInClass. SVC exposes teachers to a range of student discourses in the form of unexpected stimuli. Fifteen…
Descriptors: Preservice Teachers, Psychological Patterns, Artificial Intelligence, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Davidaviciene, Vida; Davidavicius, Sigitas – International Journal of Learning and Change, 2022
The article aims to investigate consumer perception of innovations in e-commerce and according to exploratory research results to define further research areas. Literature analysis was performed to investigate and identify important criteria of e-commerce quality perception, after exploratory research was conducted, in order to deepen the…
Descriptors: Consumer Economics, Innovation, Internet, Business
Pages: 1  |  ...  |  112  |  113  |  114  |  115  |  116  |  117  |  118  |  119  |  120  |  ...  |  435