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Showing 151 to 165 of 320 results Save | Export
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Haas, Ben; Kreis, Yves; Lavicza, Zsolt – International Journal for Technology in Mathematics Education, 2021
This paper reports on a case study of two elementary school students with mathematical learning disabilities (MLD) (ages 10 and 11) using augmented reality (AR), digital and physical modelling in mathematics class. MLD students worked on modelling geometric shapes (cubes, cuboids, squared pyramids, and octahedrons) and forms (polygons) by…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Elementary School Students
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Yildirim, Gürkan – Turkish Online Journal of Educational Technology - TOJET, 2018
3D printers, it is possible to define these technologies as the tools that allow the production of 3D objects from different types of raw materials to be stacked in layers and to print out concrete 3D material. In this context, 3D modelling programs are very important software for 3D printers. In current research, it was aimed to determine the…
Descriptors: Educational Technology, Technology Uses in Education, Grade 6, Secondary School Students
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Gurer, Melih Derya; Tekinarslan, Erkan; Kocaayak, Ibrahim; Gonultas, Sertan – International Journal of Education and Development using Information and Communication Technology, 2019
The purpose of this study was to develop and validate a scale aiming to assess pre-service teachers' attitudes towards 3D printing for teaching and learning processes. The data were collected from 250 pre-service teachers in different departments at a public state university. The validity of the scale was tested with exploratory factor analysis…
Descriptors: Measures (Individuals), Preservice Teachers, Student Attitudes, Public Colleges
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Radford, Nola – International Journal of Disability, Development and Education, 2023
As children age, they are less likely to experience spontaneous recovery from stuttering and are likely to develop negative attitudes about talking, necessitating counselling to address these feelings. The current exploratory case study examines children's response to traditional speech therapy to address fluency combined with a programmed message…
Descriptors: Stuttering, Speech Therapy, Clinics, African Americans
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Nemorin, Selena – International Journal of Technology and Design Education, 2017
Following initial educational enthusiasms for 'Making' technologies and the 'Maker Movement', increasing numbers of students are now using digital fabrication programs and equipment in school. Given the current lack of empirical research exploring the realities of Making as a school activity, this paper presents an in-depth auto/ethnographic…
Descriptors: Autobiographies, Ethnography, Printing, Computer Peripherals
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Okcay, Murat; Haslam, Matthew J.; Jackson, Adriana R.; Kauppila, Tia M.; Larkin, Breanna; McBride, Chloe K.; Ticotin, Reece A.; Akyazi, Deniz – Journal of STEM Education: Innovations and Research, 2021
The purpose of this paper was to demonstrate University and High School collaboration through a Service Learning exercise. Pedagogical collaboration between the local Prescott High School and senior level mechanical engineering students from Embry Riddle Aeronautical University (ERAU) in Arizona had great benefits to both schools and the students.…
Descriptors: Service Learning, College School Cooperation, Student Interests, STEM Education
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Chien, Yu-Hung; Chu, Po-Ying – International Journal of Science and Mathematics Education, 2018
To enable high school students, especially those interested in art and design-related careers, to improve their ability to integrate knowledge of science, technology, engineering, and mathematics (STEM) in their creative design practices and to be familiar with auto manufacturing, the development of a bridging curriculum, known as STEAM (science,…
Descriptors: Outcomes of Education, High School Students, College Students, Engineering Education
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Brittell, Megen E.; Lobben, Amy K.; Lawrence, Megan M. – Journal of Visual Impairment & Blindness, 2018
Introduction: Technological advances have introduced three-dimensional (3-D) printing as an option for creating tactile maps for people with visual impairments (that is, those who are blind or have low vision), diversifying the types of map products that are available. At the same time, it presents a challenge to map makers to implement designs…
Descriptors: Usability, Manipulative Materials, Maps, Map Skills
Pomerantz, Jeffrey – EDUCAUSE, 2018
Extended reality (XR)--a wide range of technologies along a continuum, with the real world at one end and fully immersive simulations at the other--is having a dramatic impact on pedagogy in higher education. To explore the potential of XR technologies in higher education, EDUCAUSE and HP collaborated on the Campus of the Future: 3D Technologies…
Descriptors: Computer Peripherals, Computer Uses in Education, Computer Simulation, Higher Education
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Sünger, Ibrahim; Çankaya, Serkan – Journal of Educational Technology and Online Learning, 2019
Technological developments bring along lots of innovations. One of the innovations that have become widespread in recent years is the concept of augmented reality. In current scientific literature there are a lot of studies in literature about augmented reality which can be defined as the combination of real and virtual worlds, experienced by…
Descriptors: Computer Simulation, Technological Advancement, Databases, Research Reports
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Lohning, Anna E.; Hall, Susan; Dukie, Shailandra – Journal of Chemical Education, 2019
Students often approach biochemistry with a degree of trepidation with many considering it one of the more difficult subjects. This is, in part, due to the necessity of making visual images of submicroscopic concepts. Molecular interactions underpin most biological processes; therefore, mastering these concepts is essential. Understanding the…
Descriptors: Undergraduate Students, College Science, Biochemistry, Computer Peripherals
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Du, Xuejiao; Zhang, Qi – Educational Psychology, 2019
Previous research has verified the benefits obtained when learners trace out worked examples with the index finger. Our study conducted two experiments to explore the reasons for this phenomenon and its generalizability. Experiment 1 compared the learning effects among tracing, non-tracing, and cueing methods. The cueing method was included to…
Descriptors: Geometry, Mathematics Instruction, Cues, Teaching Methods
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Davidsen, Jacob; Ryberg, Thomas – International Journal of Computer-Supported Collaborative Learning, 2017
In CSCL studies, language is often foregrounded as the primary resource for engaging in collaborative learning, while the body is more often positioned as a secondary resource. There is, however, a growing interest in the body as a resource in learning and collaboration in and outside CSCL. In this paper, we present, analyse, and discuss how two…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Children, Human Body
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Amin, Mohammad; Andayani; Nurkamto, Joko; Setiawan, Budhi; Ngadiso – Anatolian Journal of Education, 2018
This research aims to describe the condition of learning media for writing expositions in accordance with the needs of teachers and students, the development of VCD learning media for writing expository texts using a scientific approach, and to test the effectiveness of VCD learning media for the expository writing using a scientific approach at…
Descriptors: Educational Media, Material Development, Expository Writing, High School Students
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Saltan, Fatih – Participatory Educational Research, 2019
The aim of the study was to investigate high school students' perceptions of the new generation of Interactive white board (IWB). At the same time, the question whether there were differences in perceptions with regard to certain variables such as gender and frequency of IWB use by teachers and students was examined. To achieve this aim, a…
Descriptors: Educational Equipment, High School Students, Student Attitudes, Instructional Effectiveness
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