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Shaorong Ji; Nur Azlina Mohamed Mokmin; Jiawei Wang – Education and Information Technologies, 2025
The traditional educational approaches in art classrooms have increasingly fallen short of addressing the needs of learners in an era marked by rapid technological advancements. Augmented reality (AR), as a leading representative of these emerging technologies, has recently been integrated into traditional educational methods, repeatedly…
Descriptors: Computer Simulation, Influence of Technology, Visual Aids, Communications
Z. Vermeire; M. J. de Haan; J. Sefton-Green; S. F. Akkerman – Frontline Learning Research, 2024
Online, informal learning communities bring youth opportunities for learning that schools cannot offer. Yet, there are concerns about the impact of social media platforms' control over online learning. We argue for a re-evaluation of what an 'online informal learning community' is by looking at such active communities on three platforms: YouTube,…
Descriptors: Social Media, Video Technology, Visual Aids, Communities of Practice
Erik Hombre Cuevas; Daniel Zaldivar; Marco Perez – International Journal of Information and Communication Technology Education, 2025
The integration of various programming languages into the undergraduate engineering curriculum often occurs without adequate evaluation of their effectiveness within specific disciplines. Recently, Python and MATLAB have garnered significant attention as preferred languages for teaching subjects such as image processing and computer vision.…
Descriptors: Influence of Technology, Technology Uses in Education, Programming Languages, Academic Achievement
Ie May Freeman; HeeKap Lee; Richard Barsh – Journal of Educational Technology Systems, 2024
Mixed-reality simulation (MRS) is a new and advanced technology implemented in Educator Preparation Programs (EPP) across the United States. However, more research is needed on the effectiveness of MRS in EPPs and its impact on beginning teacher candidates. This study sought to determine the effect of teacher candidates after utilizing MRS and its…
Descriptors: Computer Simulation, Technology Uses in Education, Teaching Methods, Technological Literacy
Cengiz Gündüzalp – Journal of Theoretical Educational Science, 2024
The objective of this study is to ascertain the impact of interactive videos on web-based courses on students' technology proficiency and digital literacy levels, as well as their perceptions of this approach. To achieve this objective, the study was conducted using quasi-experimental designs, which are a type of quantitative research approach.…
Descriptors: Interactive Video, Electronic Learning, Digital Literacy, Technological Literacy
Iza Marfisi-Schottman – International Journal of Learning Technology, 2023
Many pedagogical counsellors (PCs) are destabilised by the resistance, in various forms, that novice teachers display during their counselling sessions. It is in this context that we propose TGRIS, a peer-training method, with a virtual reality interview simulator, designed to help PCs become aware of their own emotions, and deal with them, when…
Descriptors: Professional Training, Computer Simulation, Simulation, Interviews
Aleshia Hayes; Kevin T. Martinez; Beth Karlin; Patience Wieland; Krisstal Clayton; Iqbal Rubaiyat – International Journal on E-Learning, 2024
VR has been widely acknowledged for its capacity to allow perspective-taking, increase empathy, engage learners, and facilitate experiential learning; however, the availability, accessibility, and limitations of the content have slowed implementation. One instance of this can be seen in implementing XR content to engage global citizens with…
Descriptors: Computer Simulation, Visual Aids, Video Technology, Behavior Change
Pascasie Nyirahabimana; Evariste Minani; Mathias Nduwingoma; Imelda Kemeza – Education and Information Technologies, 2024
Students ability to build correct knowledge relies on their understanding of concepts. Students must understand the concept well before applying it in real-life situations. With the advent of technology, teaching and learning quantum physics has been made easier and more effective in enhancing students' critical thinking and conceptual…
Descriptors: Quantum Mechanics, Physics, Multimedia Materials, Scientific Concepts
Eun Kyung Ko – i.e.: inquiry in education, 2024
This study examines the impact of video-based learning on preservice elementary teachers, focusing on the use of Accomplished Teaching, Learning, and Schools (ATLAS) and Teaching Channel video resources. The research addresses the increasing reliance on video analysis for teacher preparation. Two groups of preservice teachers participated,…
Descriptors: Video Technology, Preservice Teachers, Elementary School Teachers, Teaching Methods
Faridi, Ehsan; Ghaderian, Abolfazl; Honarasa, Fatemeh; Shafie, Arefeh – Biochemistry and Molecular Biology Education, 2021
Every branch of science needs visitors' attention during the poster presentation session at conferences, symposiums, seminars, etc. In particular, participants in the chemistry and biochemistry conference need more visual tools to explain their research work in detail. Presence of smartphones and the ability of 2D barcodes will allow chemical…
Descriptors: Biochemistry, Scientific Research, Conferences (Gatherings), Visual Aids
Kylie S. Flynn; Linlin Li; Chun-Wei Huang; Ruchita Patel; Kim Luttgen; Shuangting Yang; Eunice Chow – Grantee Submission, 2024
We used a cluster-randomized controlled trial to examine the impacts of a technology- and game-based social-emotional program, the "Adventures Aboard the S.S. GRIN" ("Adventures"), on students' social skills development. Eighty-eight third-grade classrooms (N = 1645 third-grade students) across four California public school…
Descriptors: Social Emotional Learning, COVID-19, Pandemics, Technology Uses in Education
Xiaohu Xie; Tao Wang – Education and Information Technologies, 2024
Technological progress has a significant impact on higher education and increases the popularity of artificial intelligence technologies in universities of different countries. This research was based at Tianshui Normal University in China. The authors examined the impact of an interactive learning environment based on artificial intelligence in…
Descriptors: Artificial Intelligence, Technology Uses in Education, Influence of Technology, Foreign Countries
Akar, Hüseyin – International Journal of Education in Mathematics, Science and Technology, 2020
The aim of this study is to examine the effect of smart board use on academic achievement. For this purpose, mixed method where quantitative and qualitative methods are combined is used. In the quantitative phase of the research, 47 experimental studies examining the effect of smart board use on academic achievement, which were accessed by the…
Descriptors: Educational Technology, Visual Aids, Educational Equipment, Academic Achievement
Rempel, Emma; Hamovitch, Leah; Zannella, Lesley; Burke, Tara M. – Applied Cognitive Psychology, 2019
With the emergence of "electronic courtrooms" in North America, lawyers are increasingly using PowerPoint® to assist with their presentation of case evidence. The current study examined whether evidence complexity and presentation modality influenced participants' comprehension of case evidence and verdict decisions. Participants read a…
Descriptors: Court Litigation, Evidence, Electronic Equipment, Visual Aids
Zahra Sadat Roozafzai; Parisa Zaeri – Journal of Educational Technology, 2024
This study investigates the transformative potential of integrating Artificial Intelligence (AI), animation, and personalized learning in contemporary education. Employing a mixed-methods approach involving interviews and experimental manipulations, the research examines the interconnectedness of these three domains and their collective impact on…
Descriptors: Artificial Intelligence, Animation, Individualized Instruction, Intersectionality
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