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Nurul Aini; Yazid Basthomi; Nunung Suryati; Iwan Kurniarahman – PASAA: Journal of Language Teaching and Learning in Thailand, 2025
This study was directed toward ascertaining students' perceived usefulness of integrating TED Talks for the cognitive and affective aspects of learning English as a foreign language. Employing a quantitative research design with a survey questionnaire, data were collected using the framework of the Technology Acceptance Model (TAM) which measured…
Descriptors: Foreign Countries, English (Second Language), College Students, Second Language Learning
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Natalie Lander; Tao Zhou; Anna Timperio; Lisa M. Barnett; Yuxin Zhang – Journal of Motor Learning and Development, 2025
Purpose: This study developed and evaluated a video-based machine learning model to automate motor competence assessment and created a user-friendly web platform for teachers and coaches. Methods: A total of 1,063 children (mean age: 7.8 years) performed seven motor skills, recorded on video and assessed by experts using the Test of Gross Motor…
Descriptors: Artificial Intelligence, Computer Uses in Education, Motor Development, Children
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Reem Alhajji; Afra Al Mansoori; Ahmet Sami Konca; Ahmet Simsar – Educational Process: International Journal, 2025
Background/purpose: This study scrutinizes the increased gravitation of children towards YouTube and assesses the subsequent effects on their viewing behaviors. Parental mediation emerges as a critical factor within the digital setting. Materials/methods: Case study, one of the qualitative research methods, was used in the study as a research…
Descriptors: Foreign Countries, Children, Video Technology, Social Media
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Ayse Gokcen; Özge Özel; Fatma Çalisandemir – International Journal of Psychology and Educational Studies, 2024
The purpose of this study is to investigate the activities that children engage in with technology. In this direction, preschool children's ownership of technological devices, which devices they own and what they do with these devices were examined. This study was designed as qualitative research. The study group consisted of 34 preschool children…
Descriptors: Preschool Children, Technology, Handheld Devices, Computer Use
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Hai-Jie Wang; Kai Chen; Youmei Wang; Chen-Chen Liu – Journal of Computer Assisted Learning, 2025
Background: Vocal music is a multifaceted subject, as students not only need to master skills but also to appreciate and critically interpret the singing process. Conventional vocal music learning methods emphasise practice and feedback, but deeper learning often stems from reflective assessment, especially when students adopt the perspective of…
Descriptors: Music Education, Teaching Methods, Singing, Music Appreciation
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Tuire Oittinen – Classroom Discourse, 2024
This paper investigates the accomplishment of highlighting in multiparty video-mediated learning activities. The focus is on moments of screen sharing and the verbal, embodied, and digital resources participants deploy to draw joint attention to a referent on screen. Drawing on screen recorded data (90 h) from an adult education setting (i.e.…
Descriptors: Video Technology, Adult Education, Learning Activities, Attention
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Kaushal Kumar Bhagat; Tianchong Wang; Nitesh Kumar Jha; Georgios Lampropoulos – Australasian Journal of Educational Technology, 2025
The integration of immersive technologies, such as 360-degree virtual reality (VR) in education presents a promising avenue for enhancing teaching and learning. However, educators often face challenges due to limited technical expertise and resource constraints. This study examined the usability and readiness of educators in adopting the 360 VR…
Descriptors: Computer Simulation, Computer Uses in Education, Technology Integration, Educational Technology
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Akhmad Habibi; Mailizar Mailizar; Lalu Nurul Yaqin; Turki Mesfer Alqahtani; Mukhlash Abrar; Budianto Hamuddin; Failasofah Failasofah – Journal of Technology and Science Education, 2024
This study examines the factors affecting the intention to use and actual use of YouTube in improving English-speaking skills in Indonesia. To meet the aims, we extended the theory of technology acceptance model (TAM); two external factors, subjective norms, and perceived enjoyment, to support the TAM variables (perceived ease of use, perceived…
Descriptors: Foreign Countries, College Students, English (Second Language), Language Skills
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Hark Söylemez, Nesrin – International Journal on Social and Education Sciences, 2023
This study was conducted to examine the views of parents on digital parenting competencies and experiences. Phenomenology was chosen as a research design. The study group consisted of 13 parents, selected according to criterion sampling. A semi-structured interview form was used as a data collection tool. Content analysis was used in the analysis…
Descriptors: Parent Attitudes, Competence, Parenting Skills, Computer Use
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Sabina Savadova – International Journal of Early Years Education, 2024
Researching daily activities of young children poses methodological challenges that necessitate diverse approaches for effective inquiry. This method article introduces a new digital participatory research method -- Living Journals -- to study young children's everyday digital media practices at home in Azerbaijan. Employing this method, mothers…
Descriptors: Foreign Countries, Young Children, Computer Use, Family Environment
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Yavuz Akbulut; Onur Dönmez; Beril Ceylan; Tayfun Firat – Journal of Computing in Higher Education, 2025
Providing pre-training on new material can simplify complex content for learners who may need guidance to understand basic facts and organize their efforts. However, the effect of pre-training on learning outcomes is controversial because it tends to vary by context. Our aim was to investigate the effectiveness of pre-training in reducing…
Descriptors: Training, Cognitive Processes, Difficulty Level, Academic Achievement
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Pattarapol Yamwongsri; Hsiu-Ling Chen – Journal of Educational Computing Research, 2025
Inquiry-Based Learning (IBL) is known to develop advanced cognitive skills, particularly in complex subjects like geography. However, integrating Spherical Video-Based Virtual Reality (SVVR) with IBL remains underexplored. This study proposed an SVVR-based IBL approach to enhance geography education for high school students in Thailand. A…
Descriptors: Computer Simulation, Video Technology, Active Learning, Inquiry
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Sophie Mayen; Anne Reinhardt; Claudia Wilhelm – Journal of Children and Media, 2025
The debate about the impact of digital media use on youths' well-being is polarized. We provide a comprehensive examination of the relationship between digital media use and adolescents' affective well-being, investigating both within-person and between-person associations. We also examined how age and gender moderate these relationships,…
Descriptors: Foreign Countries, Well Being, Adolescents, Developmental Stages
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Ceren Çalhan; Idris Göksu – Education and Information Technologies, 2024
This study aims to determine whether parents' media mediation roles are related to their early childhood children's digital game addiction tendencies. In addition, it examines whether these variables are related to the child's and parent's digital device usage habits and whether they differ according to various sociodemographic variables and…
Descriptors: Parent Role, Parent Child Relationship, Video Games, Addictive Behavior
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Wondwesen Tafesse; Mary Precy Aguilar; Sabaa Sayed; Urwa Tariq – SAGE Open, 2024
As avid users, university students find themselves immersed in the deluge of content being created and shared on digital platforms, which makes digital overload a significant concern. The present study examines the effects of digital overload on university students' psychological well-being and how the use of coping mechanisms might help to…
Descriptors: Coping, Learner Engagement, Technology, Stress Variables
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