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Fadip Audu Nannim; Nnenna Ekpereka Ibezim; George Chibuike Agbo; Chukwuma Mgboji; Saint Oliver Rotachukwu Ngwoke; Moeketsi Mosia – ACM Transactions on Computing Education, 2025
The integration of digital technology into various sectors has transformed education globally, yet its adoption in Nigeria remains constrained by a lack of adequately trained personnel. This study addresses this gap by developing a Project-Based Arduino Robot Application (PARA) for teaching Robotics Programming to preservice teachers. A Research…
Descriptors: Educational Technology, Technology Uses in Education, Robotics, Programming
Yumeng Zhu; Xuesong Zhai; Yan Li – British Journal of Educational Technology, 2025
Video apps are widely used by children worldwide. However, concerns have been raised about children's personal data disclosure and privacy risks during their consumption of video apps. This study designed and validated a conceptual model for children's continuance intention to use video apps based on privacy calculus theory and Teen Online Safety…
Descriptors: Middle School Students, Intention, Technology Uses in Education, Video Technology
Haruo Kodama; Motofumi T. Suzuki; Yoshitomo Yaginuma – Asian Association of Open Universities Journal, 2024
Purpose: The purpose of this paper is to propose the need for an integrated system for the production, authoring, addition and revision of webcast content and a multi-device apps mechanism with rights management for Internet transmission in the perspective of the OUJ course reuse. Design/methodology/approach: This paper designs systems that reuse…
Descriptors: Open Universities, Computer Oriented Programs, Multimedia Materials, Video Technology
Pablo Saiz-González; Jacob Sierra-Díaz; Jose Antonio Cecchini; Javier Fernandez-Rio – Education and Information Technologies, 2025
The use of digital technologies is a reality in the educational context. Smart boards, computers, laptops, tablets or internet connection are frequently used in education. In physical education (PE), the use of digital technology is also gaining traction. However, little is still known about which digital technologies are being used, why they are…
Descriptors: Technology Uses in Education, Physical Education, Educational Technology, Computer Oriented Programs
Cohrssen, Caroline; Richards, Ben; Wang, Rhoda – Infant and Child Development, 2023
During the COVID-19 pandemic, kindergartens in Hong Kong have sought ways in which to support children's learning at home while schools were closed. We report on a proof-of-concept study: short videos intended to support playful learning at home were distributed to parents/caregivers of preschool children via a smartphone app; toys and a storybook…
Descriptors: Handheld Devices, Telecommunications, Kindergarten, Preschool Children
Fan, Min; Antle, Alissa N.; Lu, Zhicong – Early Years: An International Journal of Research and Development, 2023
Short-video mobile apps are an emergent media form and play a significant role in young children's everyday lives. We explored the parental perspectives of 2-to-6-year-old Chinese children's use of short-video mobile apps. We distributed an online questionnaire that received 266 valid responses from parents and conducted in-depth interviews with…
Descriptors: Video Technology, Foreign Countries, Handheld Devices, Computer Oriented Programs
Zhang, Zhuo; Wu, Lihanjing; Yu, Haoxue; Li, Hui – Education and Information Technologies, 2023
Cartoon images have been widely applied in children's educational media. The study examined the effect of cartoon images in touchscreen media on young children's recognition of time. With a 2 (clock type: cartoon clock, non-cartoon clock) × 2 (media type: touchscreen, video) between-subjects design, ninety-two children aged 4-6 were randomly…
Descriptors: Cartoons, Imagery, Computer Uses in Education, Electronic Learning
Thacker, Anna; Ho, Jennifer; Khawaja, Arsalan; Katz, Larry – Journal of Teaching in Physical Education, 2022
Purpose: Through video analysis, this paper explores the impact that order of performance has on middle school students' performance of fundamental movement skills within a peer-to-peer learning model. Order of performance refers to the order in which a student performed a skill while paired up with a peer. Method: Using a mobile application, Move…
Descriptors: Middle School Students, Motion, Skill Development, Physical Education
Baran, Evrim; AlZoubi, Dana; Bahng, E. J. – Journal of Digital Learning in Teacher Education, 2023
Mobile tools are integrated into teacher education settings to provide contextualized, connected, and collaborative teacher learning practices. In this case study, the video-enhanced observation (VEO) app was used in a science methods course to facilitate preservice teachers' reciprocal peer-teaching of inquiry-based lesson study. This research…
Descriptors: Video Technology, Technology Uses in Education, Observation, Peer Teaching
Yi-Ju Wu; Dorothy M. Chun – Educational Technology & Society, 2025
Although the number of studies investigating the use of immersive VR (iVR) for language learning is rapidly rising, only a few studies have examined how teachers learn to incorporate iVR into their lesson planning and how they can take advantage of the unique affordances of the medium to aid language learning. This article reports on how 50…
Descriptors: Computer Simulation, Instructional Design, Preservice Teachers, Technology Uses in Education
Wong, Paulina Pui Yun; Wong, Gary Wai Chung; Techanamurthy, Umawathy; Mohamad, Wan Syukriah Binti; Febriana, Aderina; Chong, James Chit Ming – Knowledge Management & E-Learning, 2022
The importance of social networks has increased in recent decades, yet the use of social learning in higher education is nascent. Little is known how to foster high levels of social learning discourse among students in higher education classrooms. To address this gap, the present study analyses the use of a mobile application (Soqqle) for sharing…
Descriptors: College Students, Computer Oriented Programs, Handheld Devices, Computer Mediated Communication
Baraldi Cunha, Andrea; Babik, Iryna; Harbourne, Regina; Cochran, Nathanial J.; Stankus, Jaclynn; Szucs, Kimberly; Lobo, Michele A. – Grantee Submission, 2019
Objective: To assess the convergent validity and reliability of joint angle measurements from a new video goniometer iPhone/iPad application separately in adults, older and young children. Design: Cross-sectional. Setting: Child care and university environments. Participants: Fifty-four adults (mean SD=22.5 [plus or minus] 4.5y), 20 older children…
Descriptors: Adults, Children, Measurement, Validity
Adetayo, Adebowale Jeremy; Gbotoso, Arinola Oluwatoyin – portal: Libraries and the Academy, 2023
Patronage of public libraries in Nigeria has declined over the years and is in urgent need of revitalization. Outreach efforts would revitalize the interest of university students in the patronage of public libraries in Nigeria because they need access to resources, especially when on holidays. The study investigates the outreach programs used to…
Descriptors: Outreach Programs, Library Services, Public Libraries, Users (Information)
Bassette, Laura; Weissmann, Andrew; Pecsi, Emily; Seaman, Jenna – Journal of Special Education Technology, 2021
App-based technologies that utilize video-modeling components are an area that can increase the independence of people with autism spectrum disorder (ASD) in community settings; however, less is known about their impact in facilitating acquisition of physical activity (PA) skills in inclusive community fitness sites. It is important to consider…
Descriptors: Autism, Pervasive Developmental Disorders, Physical Activities, Skill Development
Polychronis, Shamby C.; Johnson, Andrea; Thelin, Russell J.; Eggett, Dennis L.; Christensen, Jaime – Focus on Autism and Other Developmental Disabilities, 2023
The use of mobile applications (apps) is popular among parents and teachers due to their cost-effectiveness and ease of implementation, and the number of apps with the specific aim to increase eye contact for children with autism is growing rapidly. However, research is limited to assess the efficiency of the majority of the apps available for…
Descriptors: Telecommunications, Handheld Devices, Computer Oriented Programs, Autism Spectrum Disorders

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