Publication Date
| In 2026 | 0 |
| Since 2025 | 38 |
| Since 2022 (last 5 years) | 131 |
| Since 2017 (last 10 years) | 273 |
| Since 2007 (last 20 years) | 446 |
Descriptor
Source
Author
| Chen, Nian-Shing | 3 |
| Altinay, Fahriye | 2 |
| Altinay, Zehra | 2 |
| Azzeddine Boudouaia | 2 |
| Bercovitz, Elizabeth | 2 |
| Brandt, Rusty | 2 |
| Cardoso, Walcir | 2 |
| Danielle Wysenski | 2 |
| Firomumwe, Thomas | 2 |
| Gamira, Daniel | 2 |
| Gasevic, D. | 2 |
| More ▼ | |
Publication Type
Education Level
Audience
| Policymakers | 1 |
Location
| Taiwan | 17 |
| Turkey | 15 |
| Malaysia | 13 |
| China | 11 |
| Spain | 11 |
| Australia | 10 |
| India | 9 |
| Indonesia | 9 |
| South Korea | 9 |
| Canada | 8 |
| Germany | 8 |
| More ▼ | |
Laws, Policies, & Programs
| Americans with Disabilities… | 1 |
| Individuals with Disabilities… | 1 |
| Rehabilitation Act 1973 | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Kumar, Bimal Aklesh; Goundar, Munil Shiva – Education and Information Technologies, 2023
Mobile language learning (MLL) is an emerging field of research, and many MLL applications have been developed over the years. In this paper, a systematic literature review (SLR) was conducted to establish a body of knowledge on the development of MLL applications. The SLR analyzed forty seven papers from seven different digital libraries…
Descriptors: Second Language Learning, Second Language Instruction, Telecommunications, Handheld Devices
Helen Benson; Keith Heggart; Kylie A. Williams; Chloé Smit; Patrick Abela – TechTrends: Linking Research and Practice to Improve Learning, 2025
This article investigates the effectiveness of a newly developed online tool for assessing and improving the design and accessibility of Learning Management System (LMS) sites in Higher Education. The study employs a mixed-methods approach, incorporating both quantitative and qualitative data. Results from 25 subject coordinators and 3 peer…
Descriptors: Blended Learning, Learning Management Systems, Higher Education, Usability
Frederic Salmen; Sergej Görzen; René Röpke; Ulrik Schroeder – International Association for Development of the Information Society, 2025
FAIR (findable, accessible, interoperable, reusable) research data including software have become a major point of discussion for the educational technology (EdTech) community in recent years. For software, the community has been investigating these issues since its inception in the 90s and 2000s, first starting with learning objects. In this…
Descriptors: Educational Technology, Computer Uses in Education, Computer Software, STEM Education
Pia Bsdurrek; Michael Meng – Journal of Technical Writing and Communication, 2025
Simplified user interfaces (SUIs) refer to a new design technique in technical communication that simplifies screenshots by removing irrelevant elements and highlighting only the essential information. While there is consensus on the benefits of signaling in multimedia learning, there is currently no empirical evidence on the effects of SUIs on…
Descriptors: Computer Software, Tutorial Programs, Eye Movements, Visual Aids
Tri Wahyuningsih; Eko Sediyono; Kristoko Dwi Hartomo; Irwan Sembiring – Journal of Education and Learning (EduLearn), 2024
Gamification can make learning more fun and engaging for students. Software engineering can utilize gamification to help students learn and improve their skills from the complexity of software engineering. This study used quantitative research to examines perceived ease of use, student satisfaction, and perceived usefulness to measure gamification…
Descriptors: Gamification, Educational Quality, Intention, Computer Software
Tian Luo; Pauline S. Muljana; Xinyue Ren; Dara Young – Educational Technology Research and Development, 2025
The emergence of generative artificial intelligence (GenAI) has caused significant disruptions on a global scale in various workplace settings, including the field of instructional design (ID). Given the paucity of research investigating the impact of GenAI on ID work, we conducted a mixed methods study to understand instructional designers (IDs)'…
Descriptors: Artificial Intelligence, Familiarity, Instructional Design, Brainstorming
Triantafyllou, Serafeim A.; Georgiadis, Christos K. – Informatics in Education, 2022
The rapid development of technology in today's times make business' survival a rather complex task. It is therefore necessary for the specialized organization and administration of each company to differentiate and strengthen its competitive advantages. Gamification is an established practice in many business domains and can enforce employees to…
Descriptors: Gamification, Design, Computer Software, Business
Joseph Lobo; Genesis Dimalanta; Conrad Buerkley; Susan Manuel; Amiel Alfonso; Celter Cris Torres; Gerald Suba – Journal of Educators Online, 2025
This study adapted Davis' (1989) Technology Acceptance Model (TAM) to investigate what influences students' attitudes on using Microsoft Teams (MS Teams) as a learning tool for Physical Education (PE). Partial Least Square-Structural Equation Modeling (PLS-SEM) analysis of survey responses from 1,916 Mabalacat City College students enrolled in an…
Descriptors: Physical Education, Computer Software, Instructional Effectiveness, Computer Uses in Education
Özsen, Tolga; Saka, Irem; Çelik, Özgür; Razi, Salim; Akkan, Senem Çente; Dlabolova, Dita Henek – Education and Information Technologies, 2023
Plagiarism has been among the top forms of academic misconduct. Detective, reactive and proactive measures are taken to mitigate plagiarism in scholarly works. Text-matching tools play a significant role in the detection of plagiarism. Many studies have tested the performance of text-matching tools in detecting plagiarism from various…
Descriptors: Plagiarism, Japanese, Academic Language, Writing (Composition)
Marisol Cruz Cain – US Government Accountability Office, 2025
The Department of Education's Office of Federal Student Aid (FSA) manages the Free Application for Federal Student Aid (FAFSA), which students and parents submit to determine a student's eligibility for receiving financial aid. The FAFSA Processing System (FPS)--the system that underpins federal student aid--processes these applications. In…
Descriptors: Student Financial Aid, Financial Aid Applicants, Federal Government, Federal Programs
Kasani, Hamed Abbasi; Mourkani, Gholamreza Shams; Seraji, Farhad; RezaeiZadeh, Morteza; Aghazadeh, Solmaz; Abedi, Hojjat – Educational Technology Research and Development, 2023
The purpose of this study was to develop and measure the usability of the software prototype of formative assessment in the LMS. This study was applied in terms of research objective and mixed method (qualitative-quantitative) in terms of data collection in which an exploratory sequential mixed methods design was used. In addition, in order to…
Descriptors: Computer Software, Formative Evaluation, Usability, Design
Thinley Wangdi; Karma Sonam Rigdel – Journal of Education for Teaching: International Research and Pedagogy, 2025
This qualitative study explored the factors that influence teachers' behavioural intention (BI) to use ChatGPT for teaching. The data was collected from 214 Bhutanese teachers using open-ended questions and interviews. The thematic analysis revealed four key factors that are likely to influence teachers' BI to use ChatGPT in the context. These…
Descriptors: Teacher Attitudes, Intention, Artificial Intelligence, Computer Software
Alvarez-Melgarejo, Mileidy; Pedraza-Avella, Aura C.; Torres-Barreto, Martha L. – International Journal of Learning Technology, 2023
MOTIVATIC WEB is a software platform in which teachers can co-design activities for their students using three different gamified mechanics. This article presents the results of the technology acceptance evaluation by users. The evaluation considered aspects related to perceived usefulness (PU) and ease of use, behavioural intention to use, and…
Descriptors: College Faculty, Electronic Learning, Computer Software, Computer Uses in Education
Lily Gao; María Eugenia López-Pérez; Iguácel Melero-Polo; Andreea Trifu – Studies in Higher Education, 2024
Chatbots have transformed educational practices, and ChatGPT represents a significant development in this domain. However, more research is needed to determine how user perceptions influence the overall user experience with ChatGPT. To address this gap, this study investigates the role of ChatGPT, a revolutionary artificial intelligence --…
Descriptors: Learning Experience, Artificial Intelligence, Technology Uses in Education, Usability
Alexandros Liapis; Vicky Maratou; Theodor Panagiotakopoulos; Christos Katsanos; Achilles Kameas – Interactive Learning Environments, 2023
The current era of (e-)learning invests heavily on Massive Open Online Courses (MOOCs). Various dedicated MOOC platforms are used, such as Coursera, Udacity, and Open edX. Moodle, one of the most popular open-source Learning Management Systems (LMS), has been also used for MOOC implementations. Usability and user experience (UX) are very important…
Descriptors: MOOCs, Usability, Learning Management Systems, Computer Software Evaluation

Peer reviewed
Direct link
