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Pariwat Pianpailoon; Thada Jantakoon; Rukthin Laoha – Higher Education Studies, 2025
This research presents a comprehensive framework and system architecture for a virtual universe to enhance teamwork skills through collaborative learning. A systematic review of 17 research papers from 1998-2024 identifies eight essential components of virtual learning environments: virtual environment, interactive tools, communication features,…
Descriptors: Cooperative Learning, Teamwork, Educational Technology, Computer Simulation
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Soboleva, Elena V.; Karavaev, Nikita L. – European Journal of Contemporary Education, 2020
The study is aimed at solving a problem generated by the necessity to change the organizational forms of digital learning to prepare graduates who meet the requirements of today's labor market; who are equipped with teamwork skills and skills of project-management under uncertainty which are especially relevant nowadays. The purpose of the study…
Descriptors: Active Learning, Student Projects, Teamwork, Computer System Design
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Gilbert, Stephen B.; Slavina, Anna; Dorneich, Michael C.; Sinatra, Anne M.; Bonner, Desmond; Johnston, Joan; Holub, Joseph; MacAllister, Anastacia; Winer, Eliot – International Journal of Artificial Intelligence in Education, 2018
With the movement in education towards collaborative learning, it is becoming more important that learners be able to work together in groups and teams. Intelligent tutoring systems (ITSs) have been used successfully to teach individuals, but so far only a few ITSs have been used for the purpose of training teams. This is due to the difficulty of…
Descriptors: Tutors, Teamwork, Intelligent Tutoring Systems, Tutoring
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Gyori, Bradford; Charles, Mathew – Journalism and Mass Communication Educator, 2018
The authors introduced 80 university-level journalism students to a web design program called Klynt and supervised the creation of multiple interactive documentaries. They discovered that fledgling reporters could effectively design interactive media while creating work that reflects their own candid and extemporaneous ethos. Building on the…
Descriptors: Journalism Education, Behavioral Objectives, Computer System Design, Social Media
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Kavitha, R. K.; Ahmed, M. S. – Education and Information Technologies, 2015
Agile software development is an iterative and incremental methodology, where solutions evolve from self-organizing, cross-functional teams. Pair programming is a type of agile software development technique where two programmers work together with one computer for developing software. This paper reports the results of the pair programming…
Descriptors: Knowledge Management, Educational Environment, Case Studies, Programming
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McGuigan, Aileen; Golden, Lucy – Research in Learning Technology, 2012
This paper considers professional development in a context that is familiar and problematic to teaching teams in tertiary education everywhere, that of delivering online programmes with an ever-decreasing complement of staff. The Teaching Qualification Further Education (TQFE) teaching team at University of Dundee confronted the reality of reduced…
Descriptors: Foreign Countries, Program Descriptions, Educational Policy, Web Based Instruction
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Hsu, Jung-Lung; Chou, Huey-Wen – International Journal of Distance Education Technologies, 2009
With increasing convenience and prevalence, the distant communication application has become a promising way for individuals who are eager to cooperate and interact virtually. This study explored the question of whether the collaborative interaction of the virtual teams has any effect on the conflict and network structure of virtual groups. A…
Descriptors: Foreign Countries, Higher Education, Distance Education, Group Dynamics
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Bento, Regina F. – Journal of End User Computing, 1995
Presents a theoretical model explaining how cultural influences may affect the open, dynamic system of a cross-cultural, end-user computing team. Discusses the relationship between cross-cultural factors and various parts of the model such as: input variables, the system itself, outputs, and implications for the management of such teams. (JKP)
Descriptors: Computer System Design, Cross Cultural Training, Cultural Differences, Information Networks
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Price, Margaret; Warner, Anne Bradford – Across the Disciplines, 2005
The problems of collaboration take on new shapes and meanings when writing/composing moves into the visual realm. This claim is based on our experiences working with the Bush-Hewlett Grant Project at Spelman College, which was designed to foster collaboration through the building of course-based Web sites. Our study analyzes three sites, and the…
Descriptors: Qualitative Research, Case Studies, Collaborative Writing, Teamwork