Publication Date
| In 2026 | 0 |
| Since 2025 | 21 |
| Since 2022 (last 5 years) | 78 |
| Since 2017 (last 10 years) | 152 |
| Since 2007 (last 20 years) | 208 |
Descriptor
| Student Projects | 215 |
| Creativity | 213 |
| Foreign Countries | 131 |
| Active Learning | 108 |
| Teaching Methods | 84 |
| Student Attitudes | 71 |
| Cooperative Learning | 48 |
| Problem Solving | 48 |
| Design | 41 |
| College Students | 40 |
| Undergraduate Students | 36 |
| More ▼ | |
Source
Author
| Wurdinger, Scott | 3 |
| Ambo, Norjanah | 2 |
| Astuti Muh. Amin | 2 |
| Fitriyah Karmila | 2 |
| Lavicza, Zsolt | 2 |
| Lou, Shi-Jer | 2 |
| Noor Hujjatusnaini | 2 |
| Romi Adiansyah | 2 |
| Shih, Ru-Chu | 2 |
| Siew, Nyet Moi | 2 |
| Abdil Munir Pangestu | 1 |
| More ▼ | |
Publication Type
| Reports - Research | 215 |
| Journal Articles | 200 |
| Tests/Questionnaires | 24 |
| Speeches/Meeting Papers | 11 |
| Collected Works - General | 1 |
| Guides - Classroom - Teacher | 1 |
Education Level
Audience
| Teachers | 3 |
| Practitioners | 1 |
Location
| Indonesia | 23 |
| Taiwan | 8 |
| Turkey | 8 |
| Spain | 6 |
| United Kingdom | 5 |
| Australia | 4 |
| Canada | 4 |
| Brazil | 3 |
| California | 3 |
| Finland | 3 |
| Malaysia | 3 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
| Torrance Tests of Creative… | 2 |
What Works Clearinghouse Rating
Sohail Ahmed Soomro; Halar Haleem; Bertrand Schneider; Georgi V. Georgiev – IEEE Transactions on Learning Technologies, 2025
This study presents a monocular approach for capturing students' prototyping activities and interactions in digital-fabrication-based makerspaces. The proposed method uses images from a single camera and applies object reidentification, tracking, and depth estimation algorithms to track and uniquely label participants in the space, extracting both…
Descriptors: Learning Activities, Shared Resources and Services, Manufacturing, Photography
Erik M. Benau – Psychology Teaching Review, 2025
Traditional assessments in undergraduate psychology often prioritise technical accuracy over creativity. In response to growing calls for more inclusive, flexible, and student-centered pedagogy, this article presents two case studies on the use of the 'unessay' in mid-level undergraduate psychology courses. The unessay allows students to…
Descriptors: Undergraduate Students, Science Instruction, Psychology, Creativity
Andrew Rockliffe – Design and Technology Education, 2025
Design and Technology (D&T) in the UK is approaching a crisis point, with declining enrolment, staffing shortages and increasing marginalisation in the curriculum. However, this paper argues that D&T is not a problem to be solved. Rather, it is a solution to be scaled. Positioned at the intersection of material practice, iteration and…
Descriptors: Design, Technology, Foreign Countries, Creativity
Yinmiao Li; Xiaoyang Zhou; Daragh Byrne; Marti Louw – International Journal of Technology and Design Education, 2024
Within creative domains in studio- and project-based education, documentation is often central to demonstrating outcomes, process, and progress. Despite much prior work into the instructional practices, technologies, and tools that support cultivating documentation practices, no prior work explores the student valuing and perception of…
Descriptors: Documentation, Creativity, Active Learning, Student Projects
Ijaz Ul Haq; Manoli Pifarré; Estibaliz Fraca – International Journal of Artificial Intelligence in Education, 2024
Collaborative creativity (cocreativity) is essential to generate original solutions for complex challenges faced in organisations. Effective cocreativity requires the orchestration of cognitive and social processes at a high level. Artificial Intelligence (AI) techniques, specifically deep learning sentence embedding models, have emerged as…
Descriptors: Sentences, Evaluation, Novelty (Stimulus Dimension), Active Learning
R. C. Harwood – International Journal of Mathematical Education in Science and Technology, 2024
After waiting in a long line for your favourite cup of coffee, you finally sit down with your mug and find that the coffee is still scalding hot! How long do you need to wait before you can enjoy it? Once it cools enough, how much time do you have to enjoy it? Are there ways to speed up the process? These questions motivate the presented modelling…
Descriptors: Heat, Thermodynamics, Science Experiments, Food
Irdalisa; Zulherman; Mega Elvianasti; Sri Adi Widodo; Erlia Hanum – International Journal of Educational Methodology, 2024
The objective of this research was to assess the efficacy of project-based learning in enhancing the analysis of student worksheets in the domains of Science, Technology, Engineering, Arts, and Mathematics (STEAM) with the integration of the ecoprint technique, focusing on its influence on student motivation and creativity. This investigation was…
Descriptors: STEM Education, Creativity, Student Motivation, Worksheets
Fifi Mufida Syamra; Ahmad Suryadi – Pedagogical Research, 2025
This quasi-experimental study investigates the effectiveness of project-based learning (PjBL) and its integrated science, technology, engineering, and mathematics (STEM) variant (PjBL-STEM) in enhancing scientific creativity among high school students. Conducted in an Indonesian senior high school, 69 tenth-grade students were assigned to an…
Descriptors: Active Learning, Student Projects, STEM Education, Energy Education
Anak Agung Gde Ekayana; Ni Nyoman Parwati; Ketut Agustini; I Gede Ratnaya – Journal of Technology and Science Education, 2025
Students must grasp creative thinking as a crucial 21st-century talent to enhance learning achievement. Empirical research indicates that pupils' creative thinking skills and learning achievements require enhancement and attention. This study examines the impact of a project-based learning framework with STEAM methodology and self-efficacy levels…
Descriptors: Student Projects, Active Learning, STEM Education, Art Education
Parwoto Parwoto; Sitti N. Ilyas; Muhammad Y. Bachtiar; Kartini Marzuki – South African Journal of Childhood Education, 2024
Background: Early childhood education (ECE) is crucial in cultivating creativity, especially in today's tech-savvy world. This study explores the impact of collaborative project-based learning (PjBL) with computer and play motivation on kindergarten children's creativity. Aim: Our research aimed to determine if collaborative PjBL, combined with…
Descriptors: Creativity, Kindergarten, Student Projects, Active Learning
Eny Winaryati; Yousef Wardat; Agung Setiawan; Zanaton H. Iksan; Rose Amnah Abd Rauf; Wiwik Indah Kusumaningrum; Lizza Nurdiana – Educational Process: International Journal, 2025
Background/purpose: Learning chemistry is often considered challenging due to its abstract nature. To address this, the application of Project-Based Learning (PjBL) emphasizes learning through real-world projects to enhance conceptual understanding. The Science, Technology, Engineering, and Mathematics (STEM) approach enriches this process by…
Descriptors: 21st Century Skills, STEM Education, Active Learning, Student Projects
Astuti Muh. Amin; Fitriyah Karmila; Muh Khalifah Mustami; Noor Hujjatusnaini; Romi Adiansyah; Atia Cahyani Putri Cando; Siti Fatimah Albaar – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
The enhancement of higher-order thinking skills (HOTS) can be achieved through the implementation of active learning models. The current study aimed to examine the efficacy of the Pj4CS (Integrated Project-Based and 4C-Scaffolding) learning model on pre-service biology teachers' HOTS. This study employed a quasi-experimental design. The…
Descriptors: Thinking Skills, Active Learning, Student Projects, Scaffolding (Teaching Technique)
Chayaporn Kaoropthai – Higher Education, Skills and Work-based Learning, 2025
Purpose: Design thinking, as a creative and innovative methodology, has been proposed as a process for non-designers to address complex problems. The purpose of this study was to investigate the effectiveness of using design thinking to foster English-major students' team creativity and collaboration. Design/methodology/approach: This study…
Descriptors: Majors (Students), Teamwork, Creativity, Cooperation
Kobernyk, Oleksandr; Kolomiiets, Nataliia; Komar, Olha; Roienko, Liudmyla; Baidiuk, Liubov – Journal of Curriculum and Teaching, 2022
The relevance of the study is based on the discrepancy between the need for the project management program-methodical support and insufficient development in pedagogical practice. Aims. The aim of the study is to examine the effective development and implementation of the project method in the HEI from the standpoint of pedagogy as a new type of…
Descriptors: Active Learning, Student Projects, Creative Thinking, Creativity Tests
Muhammad Sadam Rizkylillah; Soeprijanto; Muksin – International Journal of Research in Education and Science, 2025
The implementation of project-based learning programs that are in line with the concept of 21st century learning is very important in the era of the Industrial Revolution 4.0 for vocational schools. However, in practice in the field, the learning results in vocational learning programs at vocational schools that implement Project-Based Learning…
Descriptors: Career and Technical Education, Student Projects, Active Learning, Program Effectiveness

Peer reviewed
Direct link
