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Szu-Yu Ruby Chen – Technology in Language Teaching & Learning, 2025
As technology becomes increasingly integrated into educational settings, computer-assisted translation (CAT) tools are gaining recognition as valuable aids in language learning. This study introduces "Termsoup", a CAT application, as a tool to support learners in bridging the gap between disciplines or subject areas within English for…
Descriptors: English for Special Purposes, Writing Skills, Translation, Computer Uses in Education
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Parwoto Parwoto; Sitti N. Ilyas; Muhammad Y. Bachtiar; Kartini Marzuki – South African Journal of Childhood Education, 2024
Background: Early childhood education (ECE) is crucial in cultivating creativity, especially in today's tech-savvy world. This study explores the impact of collaborative project-based learning (PjBL) with computer and play motivation on kindergarten children's creativity. Aim: Our research aimed to determine if collaborative PjBL, combined with…
Descriptors: Creativity, Kindergarten, Student Projects, Active Learning
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Nikola Luburic; Jelena Slivka; Luka Doric; Simona Prokic; Aleksandar Kovacevic – Education and Information Technologies, 2025
Project-based learning (PBL) is a learning technology praised for its ability to grow domain-specific and domain-general skills and related knowledge and attitudes. However, consistently designing effective PBL experiences is challenging, primarily due to the lack of instructor support and guidance for designing PBL experiences aligned with…
Descriptors: Computer Software, Computer Uses in Education, Engineering Education, Active Learning
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Klára Rybenská – International Association for Development of the Information Society, 2025
This paper explores the fundamental possibilities of employing mobile technologies for 3D scanning in primary, secondary, and tertiary history education. Students can use the Luma AI tool to create 3D models of historical artefacts, thereby gaining a deeper understanding of cultural heritage through immersive and interactive engagement. The…
Descriptors: History Instruction, Handheld Devices, Elementary Secondary Education, Higher Education
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Jean Ferguson; Rachel Weiss; Andrea Ettekal – Journal of the Scholarship of Teaching and Learning, 2025
This Scholarship of Teaching and Learning study evaluates a digital storytelling project that taught students in a university class on youth programming to apply research on youth work to the practice of working with diverse, underserved youth. The study examines the project's learning outcomes, which targeted the higher levels of Bloom's taxonomy…
Descriptors: College Students, Story Telling, Computer Uses in Education, Student Attitudes
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Jorden Smith – Teaching English with Technology, 2025
UNESCO (2023) has called for educators to use pedagogical approaches that prioritize human agency and a responsible interaction between humans and generative artificial intelligence (GenAI). The present study, therefore, sought to design and implement an innovative 5-stage GenAI-based project with Sports Science English for Specific Purposes (ESP)…
Descriptors: English for Special Purposes, Critical Thinking, Thinking Skills, Vocabulary
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Rita N. To – Marketing Education Review, 2024
The Packaging Mockup Project directs students to (1) learn the basic tools in the Adobe Photoshop application, (2) research and create a new brand concept for different product categories, and (3) design an original packaging mockup of their own brand concept. This project is designed to allow students to apply what they learn about branding as…
Descriptors: Design, Computer Software, Visual Aids, Editing
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Wilson, Nicholas C. – Cognition and Instruction, 2021
This paper presents two examples of production-centered, technology-mediated activities in a one-to-one laptop classroom, and examines how those activities supported vastly divergent forms of student agency and participation. As schools turn to large-scale technology programs, such as one-to-one initiatives, to overcome persistent educational and…
Descriptors: Computer Uses in Education, Personal Autonomy, High School Seniors, Class Activities
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Tawfik, Andrew A.; Graesser, Arthur; Love, Jenee – Technology, Knowledge and Learning, 2020
Researchers suggest that solving ill-structured problems using project-based learning approaches is one way to engender STEM learning outcomes. However, project based learning poses unique challenges in practice, including the translation of technical information, design of scenarios, facilitation of instruction, and management of student…
Descriptors: Active Learning, Student Projects, STEM Education, Computer Uses in Education
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Ravikantha Prabhu; Sharun Mendonca; Pavana Kumara Bellairu; Noel Deepak Shiri – Innovations in Education and Teaching International, 2025
In response to evolving engineering education, there is a growing focus on fostering students' practical skills. This study implemented a Mini Project Based Learning (MPBL) approach within the Computer Integrated Manufacturing (CIM) course. The tasks involved SOLIDWORKS modelling, writing CNC code using CADEM seeNC Turn software, and hands-on CNC…
Descriptors: Engineering Education, Student Projects, Active Learning, Computer Uses in Education
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Meng-Han Tsai – Journal of Civil Engineering Education, 2024
This research describes a case study of an integrated human-computer interaction (HCI) course for construction engineering students using project-based learning and experiential learning cycle methods. To help engineering students keep pace with the increasing use of information technology (IT) in the construction industry, educational…
Descriptors: Design, Thinking Skills, Student Projects, Active Learning
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Rodríguez-Peñarroja, Manuel – Teaching English with Technology, 2022
ESP courses have been considered as crucial for the academic training of future professionals in different areas of knowledge. Their broad spectrum mainly includes the mastery of a foreign language, the learning of specific terminology, and the development of skills related to students' career needs. Recent research has examined the implementation…
Descriptors: Active Learning, Student Projects, Task Analysis, English for Special Purposes
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Koranteng, Felix Nti; Sarsah, Francis K.; Kuada, Eric; Gyamfi, Samuel Adu – Education and Information Technologies, 2020
Technology has penetrated all aspects of the society in recent years. In the education sector, collaborative software such as GoogleDocs is pervasively used by both faculty and students. This is often because they enable frequent, cheaper and faster communication opportunities. Nonetheless, little evidence exists on the factors that influences its…
Descriptors: Computer Uses in Education, Computer Assisted Instruction, Computer Software, Cooperative Learning
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Stephens, Sonia H. – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2019
Humanities researchers have expressed concern about the uncritical adoption of information visualization techniques originating in the sciences by digital humanities classrooms. This paper describes an approach to information visualization that encourages students to foreground humanistic concerns by adopting a narrative focus. This approach to…
Descriptors: Humanities Instruction, Visual Aids, Student Projects, Graduate Students
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Steinhardt, Isabel – Education for Information, 2020
Openness in science and education is increasing in importance within the digital knowledge society. So far, less attention has been paid to teaching Open Science in bachelor's degrees or in qualitative methods. Therefore, the aim of this article is to use a seminar example to explore what Open Science practices can be taught in qualitative…
Descriptors: Active Learning, Student Projects, Seminars, Qualitative Research
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