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Hammond, Simon Patrick; Polizzi, Gianfranco; Bartholomew, Kimberley Jane – Education and Information Technologies, 2023
Educationalists', researchers', and policy makers' work on children's digital resilience has marginalised the role of the broader context within which digital resilience is constituted, experienced and derived. We aimed to address this lacuna by exploring how pre-teen's digital resilience operates as a dynamic socio-ecological process. Addressing…
Descriptors: Children, Parents, Teachers, Child Caregivers
Dimitrije Curcic – International Journal of Technology in Education and Science, 2024
Within digital drawing courses, students are immersed in the utilization of software tools and technological advancements to craft a diverse array of artwork, illustrations, graphics, and animations, adhering to both industry standards and artistic principles. However, tailoring the complexity of digital drawing assignments to accommodate students…
Descriptors: Freehand Drawing, Computer Uses in Education, Assignments, Higher Education
Jing Li – Interactive Learning Environments, 2024
The development of new approaches to digital art is based on improving a variety of technologies. The main goal of this paper is to identify the gamification of digital art through the promotion of speculative design and interactive experiences. To achieve this goal, theoretical and practical methods were used in the research. A survey determined…
Descriptors: Art, Gamification, Computer Use, Technology
Hafidhatul Furqoniyah Jauhari; Muhammad Ilham A'raafi; Siti Zubaidah; Abdul Gofur – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
Communication skills are important to support students in conveying information orally or in writing. This research aims to analyze the effectiveness of the Remap-TPS learning model assisted Wizer.me website and MindMup to improve students' communication skills at SMAN 8 Malang. Quasiexperimental research uses pretest-posttest control groups…
Descriptors: Communication Skills, High School Students, Grade 11, Computer Uses in Education
Rieke Ammoneit; Christoph Reudenbach; Carina Peter – Journal of Geography in Higher Education, 2024
Modeling is a key scientific practice and is usually computer-implemented, but it is challenging to teach because it seems high on presuppositions, for example, coding. This design-based research study presents a geography course offered during the 2019/20 winter semester in computer modeling, with no prior coding knowledge. It was implemented in…
Descriptors: Preservice Teacher Education, Preservice Teachers, Geography, Undergraduate Students
Pinet, Svetlana; Zielinski, Christelle; Alario, F.-Xavier; Longcamp, Marieke – Cognitive Research: Principles and Implications, 2022
Typing has become a pervasive mode of language production worldwide, with keyboards fully integrated in a large part of many daily activities. The bulk of the literature on typing expertise concerns highly trained professional touch-typists, but contemporary typing skills mostly result from unconstrained sustained practice. We measured the typing…
Descriptors: Office Occupations, College Students, Expertise, Skill Development
Odelia Adler; Nelly Elias – Journal of Children and Media, 2025
This study sheds light on sibling mediation of young children's media use, focusing on older brothers and sisters as significant mediators in imparting preferences, skills, and norms of media use in early childhood. The sample included 20 families with two or three children, one of whom was four to seven years of age and had at least one older…
Descriptors: Foreign Countries, Siblings, Computer Use, Sibling Relationship
Ju Ling; Min Gao – International Journal of Information and Communication Technology Education, 2025
This study investigates the integration of computer-aided design (CAD), a technology for creating digital drawings and models, into art education to enhance creativity and improve teaching quality. Utilizing a mixed-methods approach with a cohort of 150 students, the results demonstrate significant advancements in creativity (a 33.3% increase),…
Descriptors: Computer Assisted Design, Art Education, Computer Uses in Education, Creativity
Yonggang Gao; Lu Gan; Kaiyuan Wang – Education and Information Technologies, 2025
This investigation sought to discern the impacts of different electronic note-taking strategies--collaborative, individual, and a hybrid of both--on the academic writing skills of Chinese EFL graduate students. The study engaged 185 participants, systematically assigned to one of four groups: those practicing collaborative electronic note-taking,…
Descriptors: Notetaking, Computer Uses in Education, Collaborative Writing, Writing Skills
Roberta Di Palma; Simon Beausaert; Dominik Mahr; Jonas Heller; Tim Hilken – Journal of Computer Assisted Learning, 2025
Background: Despite the recognised potential of Virtual Reality (VR) in education, the role of VR in enhancing presentation skills remains uncertain. Mixed findings, coupled with low adoption rates in educational settings, highlight the need to investigate how current VR applications are designed to facilitate effective learning outcomes for…
Descriptors: Computer Simulation, Computer Uses in Education, Public Speaking, Communication Skills
Hai-Jie Wang; Kai Chen; Youmei Wang; Chen-Chen Liu – Journal of Computer Assisted Learning, 2025
Background: Vocal music is a multifaceted subject, as students not only need to master skills but also to appreciate and critically interpret the singing process. Conventional vocal music learning methods emphasise practice and feedback, but deeper learning often stems from reflective assessment, especially when students adopt the perspective of…
Descriptors: Music Education, Teaching Methods, Singing, Music Appreciation
Mehmet Ekizoglu; Ayse Nesil Demir – Discover Education, 2025
This study examines the impact of AI-assisted writing feedback on the writing skills of secondary-level EFL students. A sample of 60 Turkish high school students was divided into an experimental group receiving feedback from an AI writing assistant and a control group receiving traditional teacher feedback. Over an 8 week period, students wrote…
Descriptors: Artificial Intelligence, Computer Uses in Education, Writing Skills, Skill Development
Xuemei Ni; Kanyarat Sonsupap – Higher Education Studies, 2025
This study investigates the effectiveness of Virtual Simulation Systems (VSS) in improving cardiopulmonary resuscitation (CPR) training outcomes for vocational nursing students through a cluster randomized controlled trial. A total of 100 second-year nursing students from Sichuan Health Rehabilitation Vocational College were divided into an…
Descriptors: Nursing Students, Computer Simulation, First Aid, Nursing Education
Nagamurali Eragamreddy – JALT CALL Journal, 2025
This study explores how Google Assistant can enhance the speaking skills of English as a foreign language (EFL) learners with an emphasis on involvement, pronunciation, accuracy, and fluency. The study addresses the main question of whether Google Assistant helps EFL students become more proficient speakers through various approaches. A total of…
Descriptors: Literature Reviews, Artificial Intelligence, English (Second Language), Second Language Learning
Jingying Chen; Junlin Hu; Kun Zhang; Xiao Zeng; Yuhao Ma; Wenrui Lu; Kai Zhang; Guangshuai Wang – Interactive Learning Environments, 2024
Virtual reality (VR) technology has shown great potential on intervention of social skills for children with autism spectrum disorder (ASD). This review aimed to review the application of VR in current social skills intervention targeting autistic children and evaluate its effect. After searching and screening three databases, we found 20 papers…
Descriptors: Computer Simulation, Interpersonal Competence, Skill Development, Autism Spectrum Disorders

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