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Catalina Cortázar; Iñaki Goñi; Andrea Ortiz; Miguel Nussbaum – ACM Transactions on Computing Education, 2024
Integrating graduate education with professional skills development is still a challenge. People's beliefs about learning impact their learning processes. Therefore, we need to understand the mindset of graduates to determine best practices for promoting professional skills development. In this study, we explore the perspective of computing…
Descriptors: Computer Science Education, Graduate Students, Computer Literacy, Job Skills
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Bogdan Simion; Lisa Zhang; Giang Bui; Hancheng Huang; Ramzi Abu-Zeineh; Shrey Vakil – ACM Transactions on Computing Education, 2025
Although ample research has focused on computing skill development over a single course or specific programming language, relatively little attention is paid to how computing skills evolve across a program. Our work aims to understand how specific skills develop throughout a progression of CS courses. We use qualitative content analysis to catalog…
Descriptors: Skill Development, Computer Science Education, Computer Literacy, Prerequisites
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Filiz, Ozan; Kurt, Adile Askim – Journal of Educational Technology and Online Learning, 2022
Developing the digital competencies and innovativeness of preservice teachers enables them to utilize technology more effectively and efficiently in their future professional life. However, poor technology training can lead preservice teachers to potentially misuse technology in the classroom. Moreover, little is known about how to design…
Descriptors: Preservice Teachers, Flipped Classroom, Technological Literacy, Competence
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Juanjuan Wu; Shiman Li; Scott Spicer; Charlie Heinz – Marketing Education Review, 2025
The development of the VR ecosystem presents an unprecedented opportunity for the future of retail. Cultivating the foundational knowledge and skills necessary for retail students to thrive in this environment is essential. This study explores the potential of one such intervention through a Virtual Reality Retailing course that integrates a…
Descriptors: Business Education, Retailing, Computer Simulation, Computer Literacy
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Alison Lui; Catharina Womack; Penny Orton – Education and Information Technologies, 2025
This article critically evaluates the effects of the ACU Virtual Mobility (VM) Project Digital Information Security Course (DISC) programme on improving students' awareness of cyber security skills, pre and post the educational intervention. Our selected VM tool is Collaborative Online International Learning (COIL). Building on a conceptual…
Descriptors: Cooperative Learning, Electronic Learning, Foreign Countries, Information Security
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Andreas Giannakoulas; Stelios Xinogalos – Journal of Educational Computing Research, 2025
This study critically reviews sixteen empirical studies that investigate the various difficulties that primary school students encounter while learning programming through educational games. Specifically, the challenges that students face in understanding basic programming concepts and the game elements that contribute to these difficulties, as…
Descriptors: Elementary School Students, Elementary School Teachers, Programming, Game Based Learning
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Lang, Guido; Triantoro, Tamilla – Information Systems Education Journal, 2022
Governments, businesses, and educational institutions need to collaborate and make significant investments in order to address the growing digital skills crisis. In Europe, hundreds of digital skills initiatives have been launched with different forms of government and private industry support in the last five years alone. Consequently, digital…
Descriptors: Foreign Countries, Computer Literacy, Technological Literacy, Labor Force Development
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Torbaghan, Mehran Eskandari; Sasidharan, Manu; Jefferson, Ian; Watkins, Jonathan – IEEE Transactions on Education, 2023
Through this study, a vehicle to enhance existing education curricula was demonstrated, by exposing students to research-informed educational activities and to experience the key digital systems used in different industrial sectors. Digital skills are in high demand across the globe, with over a million digitally skilled people required by 2022 in…
Descriptors: Digital Literacy, Computer Literacy, Problem Based Learning, Skill Development
McDonnell, Rachel Pleasants; Fraser, Shakari; Sullivan, Felicia; Webber, Alison Ascher; Vanek, Jen; Harris, Jamie – Jobs for the Future, 2022
With the urgency of adult digital skill development as a backdrop, the Digital Resilience in the American Workforce (DRAW) initiative, funded by the U.S. Department of Education's Office of Career, Technical, and Adult Education (OCTAE), conducted a national landscape scan to identify existing resources and effective approaches for digital skills…
Descriptors: Adult Students, Adult Learning, Technological Literacy, Computer Literacy
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Prasad, Alvin; Chaudhary, Kaylash; Sharma, Bibhya – Education and Information Technologies, 2022
As a novice, learning computer programming is challenging. It requires learners to be inquisitive and acquire skills to analyze problems to get to solutions critically. Unfortunately, students drop out of programming courses because students think that programming is difficult to understand. The student's understanding of the problem definition is…
Descriptors: Programming, Computer Science Education, Skill Development, Computer Literacy
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Bettin, Briana; Jarvie-Eggart, Michelle; Steelman, Kelly S.; Wallace, Charles – IEEE Transactions on Education, 2022
In the wake of the so-called fourth industrial revolution, computer programming has become a foundational competency across engineering disciplines. Yet engineering students often resist the notion that computer programming is a skill relevant to their future profession. Here are presented two activities aimed at supporting the early development…
Descriptors: College Freshmen, Engineering Education, Programming, Coding
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Fuhai An; Jiawei Guo – Education and Information Technologies, 2024
Peer relationships play important roles in middle-school students' individual development. Peer support is indispensable in computer-supported learning contexts. This study is designed to explore the connection between perceived peer support and deeper learning, while examining the mediating role of computer self-efficacy and perceived classroom…
Descriptors: Peer Relationship, Goal Orientation, Mastery Learning, Prediction
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Daniel M. Muepu; Franck M. Buhendwa; Joel K. Mumbanza; Jakin M. Kabongo; Dieu-Merci N. Kinguangu; David M. Kutangila – Discover Education, 2024
This paper evaluates the impact of an English and Business Computer Science program in the Democratic Republic of Congo (DRC), the world's second-largest French-speaking country after France. The program addresses the gap between academic training and market needs by combining English language proficiency with essential business and computer…
Descriptors: Foreign Countries, Program Evaluation, Business Administration Education, Computer Science Education
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Wong, Adam; Lee, Daisy; Chan, Catherine – Education and Information Technologies, 2022
Taking courses by continuing education (CE) providers is one of the main ways for adults to learning digital skills. CE is provided in either face-to-face (F2F) or online distance learning (ODL) mode. While F2F courses are natural and well-understood, ODL is flexible and less expensive. However, ODL lacks the natural teacher-student and…
Descriptors: Adult Students, Adult Learning, Continuing Education, Digital Literacy
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Gillott, Lauren; Joyce-Gibbons, Andrew; Hidson, Elizabeth – International Journal of Computer Science Education in Schools, 2020
This study compares computational thinking skills evidenced by two groups of students in two different secondary schools: one group per school was studying a qualification in Computer Science. The aim was to establish which elements of computational thinking were more prevalent in students studying Computer Science to a higher level. This in turn…
Descriptors: Computation, Thinking Skills, Computer Science Education, Exit Examinations
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