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Chunsong Jiang; Xuan Chen; Aiping Yu; Guiqin Liang – Education and Information Technologies, 2025
Assignments and tests are the main forms of evaluation in the educational process, students usually lose interest in boring exercises during course learning. In spired of elements from human-computer battle game, a course test system is designed to encourage students to take tests more frequently and actively to achieve better learning effect,…
Descriptors: Computer Games, Educational Games, Game Based Learning, Competition
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Max Kailler Smith; Amelia R. Kracinovich; Brandon J. Schrom; Timothy L. Dunn – Cognitive Research: Principles and Implications, 2025
As automation becomes increasingly integrated into complex military tasks, its role in supporting human performance under fatigue warrants careful evaluation. A specific military use case in which automatic target cuing (ATC) is integrated is undersea threat detection (UTD). These types of tasks demand sustained vigilance, accurate classification,…
Descriptors: Fatigue (Biology), Performance, Metacognition, Cues
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M. Borge; B. K. Smith; T. Aldemir – International Journal of Computer-Supported Collaborative Learning, 2024
In this paper, and as a tribute to our friend and collaborator Barbara White, we explore how Generative AI (GenAI) technology can create stimulating new learning environments that support complex sense-making activities. We present a case study of expert use of a chat-based generative AI tool to examine the feasibility of using human-computer…
Descriptors: Artificial Intelligence, Simulation, Thinking Skills, Technology Uses in Education
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Boehm, Udo; Matzke, Dora; Gretton, Matthew; Castro, Spencer; Cooper, Joel; Skinner, Michael; Strayer, David; Heathcote, Andrew – Cognitive Research: Principles and Implications, 2021
Human operators often experience large fluctuations in cognitive workload over seconds timescales that can lead to sub-optimal performance, ranging from overload to neglect. Adaptive automation could potentially address this issue, but to do so it needs to be aware of real-time changes in operators' spare cognitive capacity, so it can provide help…
Descriptors: Prediction, Cognitive Processes, Difficulty Level, Automation
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Goli, Amir; Teymournia, Fatemeh; Naemabadi, Maedeh; Garmaroodi, Ali Andaji – Education and Information Technologies, 2022
The present article introduces and develops an educational tool as an interactive digital game for architectural design, allowing the architectural students to challenge their knowledge and experiences. The framework of this educational tool supports a serious open-ended game, which helps students get involved with the game through self-assessment…
Descriptors: Architectural Education, Building Design, Educational Games, Video Games
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Kock, Ned; Chatelain-Jardón, Ruth; Carmona, Jesus – Decision Sciences Journal of Innovative Education, 2009
It seems that surprise events have the potential to turn short-term memories into long-term memories, an unusual phenomenon that may have limited but interesting applications in learning tasks. This surprise-enhanced cognition phenomenon is theoretically modeled based on the notion that many human mental traits have evolved through natural…
Descriptors: Electronic Learning, Man Machine Systems, Interaction, Computer Interfaces
Burton, Richard R.; Brown, John Seely – 1976
This paper describes a paradigm for tutorial systems capable of automatically providing feedback and hints in a game environment. The paradigm is illustrated by a tutoring system for the PLATO game "How the West Was Won." The system uses a computer-based "Expert" player to evaluate a student's moves and construct a "differential model" of the…
Descriptors: Computer Assisted Instruction, Educational Games, Elementary Education, Feedback
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Berven, Norman L.; Scofield, Michael E. – Journal of Counseling Psychology, 1980
Computerized case simulations have considerable potential application in counseling psychology. Methods have been demonstrated in the present study for quantifying and evaluating performance of both individuals and groups of subjects; these methods appear promising. (Author)
Descriptors: Clinical Psychology, Computer Assisted Instruction, Counselors, Man Machine Systems
May, Donald M.; And Others – 1978
The Computerized Decision Training (CDT) system, which focuses on improving and sharpening higher order cognitive skills in judgmental decision making, incorporates an adaptive computer program which learns the student's value structure, and uses this structure to train the student in practical decision making. The application of decision models…
Descriptors: Algorithms, Computer Assisted Instruction, Computer Programs, Decision Making
Wulfeck, J. W. – 1973
Use of a predictor display has been shown to virtually transform the difficulty of a variety of complex, manual control pursuit tracking tasks to the level of those having relatively simple control requirements. With 15-minutes practice, naive operators are able to perform some complex tasks with a predictor display at accuracy levels previously…
Descriptors: Display Systems, Eye Hand Coordination, Flight Training, Man Machine Systems
Illinois Univ., Urbana. Savoy Aviation Research Lab. – 1974
The report is concerned with research performance and results at the Savoy Aviation Research Lab. Research accomplishments are described according to eight tasks which are of two general types, those dealing with human resources research and those dealing with manned systems research. Specifically, four tasks deal primarily with pilot selection…
Descriptors: Aircraft Pilots, Display Systems, Efficiency, Flight Training
Campbell, J. Olin; And Others – 1983
This third and final report on a 3-year project, which developed authoring and production procedures for interactive videodisc based on the Interservice Procedures for Instructional Systems Development (IPISD), reviews the current state of the art, provides an overview of the project, and describes two videodiscs made for the project and the…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Software, Delivery Systems
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McManus, John F., Ed. – 1972
This is a collection of 12 working papers dealing with instructional management systems (IMS). The papers are divided into three sections--systems definition, pedagogical studies, and hardware/software studies. IMS is generically defined as a set of procedures and mechanisms for gathering and processing pupil data and returning useful information…
Descriptors: Computer Assisted Instruction, Computer Science, Computers, Data Processing