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Michaela Arztmann; Jessica Lizeth Domínguez Alfaro; Lisette Hornstra; Jacqueline Wong; Johan Jeuring; Liesbeth Kester – British Journal of Educational Technology, 2025
A distinct feature of educational games using augmented reality (AR) is that the game is played through physically interacting with the environment, whereas physical interaction is typically rather limited in other digital games. Understanding and performing the interactive game mechanics can be cognitively demanding. Adding pre-training could…
Descriptors: Computer Simulation, Artificial Intelligence, Training, Cognitive Processes
Zhang, Bo; Robb, Nigel – SAGE Open, 2021
We compared two versions of an n-back training program, differing from the graphical perspective, on the effects of working memory (WM) training and transfer. Sixty participants were trained on a traditional n-back task (2D perspective) or an augmented reality (AR) version of the same program. The AR version was rated more engaging and graphically…
Descriptors: Short Term Memory, Training, Transfer of Training, Simulated Environment
Tugtekin, Ufuk; Odabasi, Hatice Ferhan – Education and Information Technologies, 2022
In this study, considering the effect of interactive learning environments on human cognition, we have examined extraneous processing effects of multimedia materials on cognitive load, metacognitive judgments and learning outcomes. This study examines Augmented Reality Learning Environments (ARLE) and Virtual Reality Learning Environments (VRLE)…
Descriptors: Outcomes of Education, Interaction, Educational Environment, Cognitive Processes
Liu, Xiaoxing; Thomas, Geb W.; Cook, Susan W. – Applied Cognitive Psychology, 2018
Pointing to locations can either help or hinder people's ability to recall spatial information. Prior research has focused on two-dimensional spatial memory and pointing in real world tasks. The effect of pointing on three-dimensional spatial memory in virtual environments remains unexplored. We examine this effect by comparing participants'…
Descriptors: Spatial Ability, Short Term Memory, Virtual Classrooms, Recall (Psychology)
Squires, David R. – Journal of Educational Technology, 2017
The structure of the literature review features the current trajectory of Augmented Reality in the field including the current literature detailing how Augmented Reality has been applied in educational environments; how Augmented Reality has been applied in training environments; how Augmented Reality has been used to measure cognition and the…
Descriptors: Short Term Memory, Computer Simulation, Simulated Environment, Electronic Learning
Zacharis, Georgios K.; Mikropoulos, Tassos Anastasios; Kalyvioti, Katerina – Themes in Science and Technology Education, 2016
Studies showed that two-dimensional (2D) and three-dimensional (3D) educational content contributes to learning. Although there were many studies with 3D stereoscopic learning environments, only a few studies reported on the differences between real, 2D, and 3D scenes, as far as cognitive load and attentional demands were concerned. We used…
Descriptors: Foreign Countries, Undergraduate Students, Females, Cognitive Processes
Weisberg, Steven M.; Newcombe, Nora S. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2016
Research on the existence of cognitive maps and on the cognitive processes that support effective navigation has often focused on functioning across individuals. However, there are pronounced individual differences in navigation proficiency, which need to be explained and which can illuminate our understanding of cognitive maps and effective…
Descriptors: Cognitive Mapping, Cognitive Processes, Short Term Memory, Individual Differences

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