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Rubén Abbas; Andrés Sebastián; Jesús Casanova – Education and Information Technologies, 2025
Classroom response systems (CRS) represent an innovative educational technology that can be used to promote active learning and student engagement. This study explores the effectiveness of CRS in enhancing student learning and performance across various engineering courses related to heat engines. During five academic years, CRS have been used…
Descriptors: Engineering Education, Audience Response Systems, Classroom Techniques, Educational Technology
Guo Su; Jia Sun; Taotao Long; Wenli Chen; Aoxue Mei – Journal of Science Education and Technology, 2025
This study explored the impact of "Argumentation-driven inquiry" (ADI) on primary school students' argumentation performance in a blended synchronous learning environment (BSLE). A total of 159 fifth-grade primary school students (79 from an urban school and 80 from a rural school) participated in this quasi-experimental study. Students…
Descriptors: Persuasive Discourse, Inquiry, Academic Achievement, Synchronous Communication
Zhang, Duo – Journal of Civil Engineering Education, 2023
As a learner-centered pedagogy, project-based learning (PBL) is recognized to improve students' engagement and long-term learning effectiveness. The present PBL practices are based on instructor-defined topics and are assigned as a partial or full substitution of traditional assessments. Here, open-topic PBL as an opt-in activity is proposed and…
Descriptors: Student Projects, Active Learning, Gender Differences, Scores
Tadd Farmer; Michael C. Johnson; Jorin D. Larsen; Lance E. Davidson – Advances in Physiology Education, 2025
Team-based learning (TBL) is an active learning instructional strategy shown to improve student learning in large-enrollment courses. Although early implementations of TBL proved generally effective in an undergraduate exercise physiology course that delivered an online individual readiness assurance test (iRAT) before class, the instructor…
Descriptors: Cooperative Learning, Active Learning, Undergraduate Students, Exercise Physiology
Garcia, Manuel B. – Journal of Educational Computing Research, 2023
Computer programming is a difficult course for many students. Prior works advocated for group learning pedagogies in pursuit of higher-level reasoning and conceptual understanding. However, the methodological gaps in existing implementations warrant further research. This study conducted a three-armed cluster-randomized controlled trial to…
Descriptors: Computer Science Education, Programming, Cooperative Learning, Apprenticeships
Jenny Koce Matitaputty; Nanda Saputra; Loso Judijanto; Nugroho Susanto; Muhammad Hanif; Jems Sopacua; Muhammad Rijal Fadli – Journal of Education and Learning (EduLearn), 2024
Digital history-based project-based learning (PjBL) in history learning is a learning medium that can provide a special attraction for students who can improve historical concept skills and historical awareness. However, there are still many teachers who have not used it, so it is very important to study it. This research aims to analyze the…
Descriptors: Active Learning, Student Projects, High School Seniors, Foreign Countries
van Riesen, Siswa A. N.; Gijlers, Hannie; Anjewierden, Anjo A.; de Jong, Ton – Interactive Learning Environments, 2022
Inquiry learning is an effective learning approach if learners are properly guided. Its effectiveness depends on learners' prior knowledge, the domain, and their relationship. In a previous study we developed an Experiment Design Tool (EDT) guiding learners in designing experiments. The EDT significantly benefited low prior knowledge learners. For…
Descriptors: Prior Learning, Inquiry, Active Learning, Research Design
Sohail Ahmed Soomro; Halar Haleem; Bertrand Schneider; Georgi V. Georgiev – IEEE Transactions on Learning Technologies, 2025
This study presents a monocular approach for capturing students' prototyping activities and interactions in digital-fabrication-based makerspaces. The proposed method uses images from a single camera and applies object reidentification, tracking, and depth estimation algorithms to track and uniquely label participants in the space, extracting both…
Descriptors: Learning Activities, Shared Resources and Services, Manufacturing, Photography
Romero Rodríguez, Laura – Education and Information Technologies, 2023
Society is continually evolving and the needs of current generations of students are changing, deriving from the ongoing digital evolution of the whole of society. Gamification tools are increasingly being implemented in education, since previous studies have demonstrated their usefulness to foster motivation, particularly in the case of…
Descriptors: Engineering Education, Educational Games, Gamification, Game Based Learning
Idit Adler; Laila Sarsour – Instructional Science: An International Journal of the Learning Sciences, 2024
Inquiry includes a broad spectrum of approaches, depending on students' responsibility over the process and the extent of the teacher's guidance. While numerous studies have examined students' achievements and engagement across different types of inquiry-based environments, analyses of teachers' guidance during the process are lacking. Therefore,…
Descriptors: Scaffolding (Teaching Technique), Inquiry, Active Learning, Guidance
Manassawee Wannomai; Prasart Nuangchalerm; R. Ahmad Zaky El Islami – Journal of Education and Learning (EduLearn), 2024
The goals of the study were as follows: i) to design an active science learning activity on stoichiometry for grade 10 students, ii) to evaluate the academic achievement of grade 10 students after receiving an active science learning activity on stoichiometry, and iii) to investigate the perspectives of grade 10 students regarding an active…
Descriptors: High School Students, Secondary School Science, Science Education, Active Learning
Xinjian Cen; Rachel J. Lee; Christopher Contreras; Melinda T. Owens; Jeffrey Maloy – Journal of Microbiology & Biology Education, 2024
Active learning, including student thinking and discussion in class, has been shown to increase student learning gains. However, it is less clear how instructor-level variation in the implementation and timing of active learning activities affects student gains. Our study aims to investigate the extent to which the time spent on individual…
Descriptors: Time on Task, Active Learning, Learning Activities, Academic Achievement

Diana Owen; Alissa Irion-Groth – Grantee Submission, 2024
This study examines the effectiveness of the Center for Civic Education's Project Citizen teacher professional development program and curriculum intervention in producing positive student learning outcomes that support civic engagement. Through Project Citizen, students identify and research a problem in their community, explore solutions,…
Descriptors: Civics, Citizenship Education, Faculty Development, Problem Solving
Torres, Elisa R.; Williams, P. Renée; Kassahun-Yimer, Wondwosen; Gordy, Xiaoshan Zhu – Journal of Effective Teaching in Higher Education, 2022
Students perceive crossword puzzles as enjoyable. In addition to students' perceptions, crossword puzzles actually improve knowledge retention. However, crossword puzzles increased exam scores for some students but not others. Recommendations have been made for students to create puzzles for their classmates to complete with the rationale that…
Descriptors: Puzzles, Student Participation, Cooperative Learning, Tests
Wang, Yue; Eysink, Tessa H. S.; Qu, Zhili; Yang, Zhijiao; Shan, Huaming; Zhang, Nan; Zhang, Hai; Wang, Yining – Journal of Educational Computing Research, 2022
This research used a comparative quasi-experimental design to investigate the impacts of an IRS in the ILE on students' academic performance, cognitive load, and satisfaction with the lesson. A total of 31 middle school students were divided into the experimental group and the control group. Mann-Whitney U tests yielded three major results. (1)…
Descriptors: Intelligent Tutoring Systems, Active Learning, Academic Achievement, Cognitive Processes