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Girma Tessema; Kassa Michael; Solomon Areaya – Pedagogical Research, 2024
This study aimed to examine the application of a realist hands-on learning approach and its contributions to optimizing the solid geometry conceptual understanding and problem-solving skills of students. It employed a non-equivalent pre-/post-test quasi-experimental research design. The results showed that there was a statistically significant…
Descriptors: Geometry, Experiential Learning, Teaching Methods, Problem Solving
Atthaphon Wongla; Pinanta Chatwattana; Pallop Piriyasurawong – Journal of Education and Learning, 2025
The architecture of the computational thinking with gamified using artificial intelligence prompt engineering, or architecture of the CT platform with gamified, is a learning tool intended to promote activity-based learning that focuses on problem-solving by doing. This platform is fabricated with the combination of computational thinking process…
Descriptors: Artificial Intelligence, Gamification, Experiential Learning, Problem Solving
Jeaninne Horowitz Gassol – Discover Education, 2025
Entrepreneurship is a key driver of economic growth, innovation, and societal change. Yet, encouraging entrepreneurial engagement among undergraduates is challenging. Despite numerous initiatives, few students translate their education into ventures, revealing shortcomings in traditional teaching. Moreover, a focus on disciplinary specialization…
Descriptors: Interdisciplinary Approach, Systems Approach, Problem Solving, Undergraduate Students
Rusheng Jia – Education and Information Technologies, 2025
An off-campus practical course is one in which students receive practical training in a vocational workplace outside of their educational institution. These courses focus on practical skills rather than academic knowledge and are essential for students to gain real-world experience and develop skills needed in the modern workforce. The research…
Descriptors: College Students, Skill Development, Extracurricular Activities, Outcome Based Education
Kostas Karadakis; Trevor Bopp; Matthew Walker – Sport Management Education Journal, 2025
The esport industry is an ever-evolving field for which students must have industry-specific skills and knowledge if they intend to secure career opportunities. Scholarly curricula and the associated experiential conduits are essential to the acquisition and development of such skills among students. The purpose of this study was to better…
Descriptors: Experiential Learning, Athletics, Electronic Learning, Internet
Maciej Rys – Innovations in Education and Teaching International, 2024
Hackathon has been growing and taking various industries by storm thanks to its flexibility and ability to fit into them. It has been proven successful and helpful in solving different IT and non-IT challenges. They also serve as an intriguing educational and networking tool, encouraging people to pursue innovative studies and activities. However,…
Descriptors: Educational Innovation, Problem Solving, Attendance, Learning Motivation
Richard Lee Davis; Bertrand Schneider; Leah F. Rosenbaum; Paulo Blikstein – Educational Technology Research and Development, 2024
This study investigated the impact of participating in a year-long digital-fabrication course on high-school seniors' problem-solving skills, with a focus on problems involving mechanistic systems. The research questions centered on whether working in a makerspace impacted students' abilities to solve such problems and whether the process data…
Descriptors: Experiential Learning, Learning Analytics, Problem Solving, Expertise
Charisa De Klerk; Jason Ker-Fox; Laurika Steenekamp – Accounting Education, 2025
Critical thinking has been identified as a very important skill by employers for the employment of graduates. A need exists to develop and assess critical thinking skills in tertiary institutions as employers have noted a gap in these skills among graduates. This skill can be developed, over time, by collaborative learning and given that student…
Descriptors: Accounting, Business Education, Critical Thinking, Cooperative Learning
Matsuda, Noboru; Lv, Dan; Zheng, Guoguo – International Journal of Artificial Intelligence in Education, 2023
When students learn skills to solve problems by teaching others, they often need to receive scaffolding to benefit from learning by teaching. To facilitate learning by teaching (aka tutor learning), two types of scaffolding have been commonly studied--the scaffolding on how to teach (to induce appropriate teaching activities) and the one on how to…
Descriptors: Scaffolding (Teaching Technique), Teaching Methods, Experiential Learning, Instruction
Jyun-Chen Chen; Chia-Yu Liu – Journal of Computer Assisted Learning, 2025
Background: Based on the embodied cognition perspective, interdisciplinary hands-on learning combines several disciplines, such as science, technology, engineering and mathematics (STEM), to improve students' capacity to solve real-world problems. Despite the popularity of interdisciplinary hands-on learning, particularly the six-phase 6E model,…
Descriptors: Interdisciplinary Approach, Experiential Learning, STEM Education, Problem Solving
Simon Quick; John Lyle – Journal of Teaching in Physical Education, 2024
Psychology-based research has been a characteristic of empirical inquiry in sport coaching for over 50 years, and cognitive function is widely accepted as a fundamental component of sport coaching expertise. Within the academic literature, much empirical research on coaches' cognitions has tended to adopt retrospective approaches, such as…
Descriptors: Athletic Coaches, Team Sports, Cognitive Processes, Psychological Patterns
Sangwan, Kuldip Singh; Singh, Rajni – Higher Education, Skills and Work-based Learning, 2022
Purpose: Problem solving skills (PSS), an important component of learning outcomes, is one of the desirable skills in engineering graduates as stated by many employers, researchers and government bodies in India for a strong foothold in professional world. There is a need to develop comprehensive understanding and integration of theory (concept)…
Descriptors: Experiential Learning, Problem Solving, Engineering Education, College Students
Zamecnik, Andrew; Kovanovíc, Vitomir; Joksimovíc, Srécko; Grossmann, Georg; Ladjal, Djazia; Marshall, Ruth; Pardo, Abelardo – Journal of Computer Assisted Learning, 2023
Background: Maintaining cohesion is critical for teams to achieve shared goals and performance outcomes within a work-integrated learning (WIL) environment. Cohesion is an emergent state that develops over time, representing the synchrony of different behavioural interactions. Cohesive teams will exhibit such phenomena by their temporal…
Descriptors: Data Use, Group Dynamics, College Students, Cooperative Learning
Gao, Yizhu; Zhai, Xiaoming; Bulut, Okan; Cui, Ying; Sun, Xiaojian – Journal of Intelligence, 2022
This study investigated how one's problem-solving style impacts his/her problem-solving performance in technology-rich environments. Drawing upon experiential learning theory, we extracted two behavioral indicators (i.e., planning duration for problem solving and human-computer interaction frequency) to model problem-solving styles in…
Descriptors: Problem Solving, Cognitive Style, Technology Uses in Education, Adults
Paulina Chu – Action Learning: Research and Practice, 2024
This is a reflective Account of Practice paper that delves into the author's role as an Action Learning coach, emphasizing the crucial role of intuition in facilitating breakthroughs and creating an environment conducive to problem-solving. It narrates a transformative 2019 coaching session where the author used unconventional techniques to…
Descriptors: Coaching (Performance), Experiential Learning, Problem Solving, Group Dynamics

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