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Hanna Hofverberg – International Journal of Art & Design Education, 2024
The aim of this paper is to contribute to the concept of design literacy by exploring what it means to learn design literacy through making. To support my argumentation, I draw on a case study where I followed two student teachers of design and craft as they learned design literacy through woodworking. Due to COVID-19, the learning environment was…
Descriptors: COVID-19, Pandemics, Educational Environment, Handicrafts
Pirttimaa, Matti; Husu, Jukka; Metsärinne, Mika – International Journal of Technology and Design Education, 2017
Different knowledge types have their own specific features and tasks in the learning process. Procedural knowledge is used in craft and technology education when students solve problems individually and share their working knowledge with others. This study presents a detailed analysis of a one student's learning process in technology education and…
Descriptors: Design Crafts, Technology Education, Hands on Science, Experiential Learning
Hargrove, Ryan A.; Nietfeld, John L. – Journal of Experimental Education, 2015
This study examined the impact of teaching creativity in the form of associative thinking strategies within a metacognitive framework. A representative sample of 30 university design students was selected from a larger section (N = 122) to participate in a 16-week supplemental course. Each week a new creative thinking strategy was integrated with…
Descriptors: Metacognition, Creative Thinking, Problem Solving, Teaching Methods
Ronkko, Marja-Leena; Mommo, Sanna; Aerila, Juli-Anna – Design and Technology Education, 2016
The Finnish curriculum for crafts emphasises the creative problem-solving skills of the student, the completion of different design tasks and the implementation of designs, while seeking to nurture the student's self-esteem. Furthermore, students should draw up the designs for their artefacts, plan their work, and also develop designs when needed.…
Descriptors: Foreign Countries, Teacher Attitudes, Design Crafts, Teaching Methods
Hackbert, Peter H.; Glotzback, Tim; Mahoney, Gary – American Journal of Business Education, 2009
This paper illustrates three academic units collaborative process to solve a design problem in the development of new wood products for the Historic Boone Tavern Hotel, Berea, Kentucky. The Boone Tavern Hotel chronology and renovation needs after 99 years are summarized. The Berea College Student Crafts Program is then described and the need for a…
Descriptors: Case Studies, Creative Activities, Entrepreneurship, Woodworking
Mettas, Alexandros C.; Constantinou, Constantinos C. – International Journal of Technology and Design Education, 2008
This paper presents an innovative way in which university education can help pre-service teachers become better problem-solvers. The central idea is to use the "Technology Fair" as a means for promoting pre-service teachers pedagogical content knowledge about technological problem solving skills. This innovation is supported with results from a…
Descriptors: Student Projects, Active Learning, Problem Solving, Pedagogical Content Knowledge

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