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Showing 1 to 15 of 68 results Save | Export
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Irem Nur Çelik; Kati Bati – Informatics in Education, 2025
In this study, we aimed to investigate the impact of cooperative learning on the computational thinking skills and academic performances of middle school students in the computational problem-solving approach. We used the pretest-posttest control group design of the quasiexperimental method. In the research, computational problem-solving…
Descriptors: Cooperative Learning, Academic Achievement, Computation, Thinking Skills
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Christian Basil Omeh; Musa Adekunle Ayanwale; Lindelani E. Mnguni; Chijioke Jonathan Olelewe – Journal of New Approaches in Educational Research, 2025
Despite the increasing emphasis on computational literacy in higher education, we observed that many undergraduate students particularly in developing contexts struggle to master fundamental programming skills and develop critical thinking. Conventional instructional approaches often lack interactivity and personalized scaffolding, which are…
Descriptors: Skill Development, Programming, Computer Science Education, Critical Thinking
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Weng, Xiaojing; Ng, Oi-Lam; Cui, Zhihao; Leung, Suzannie – Journal of Educational Computing Research, 2023
Creativity, one of the cornerstones of students' 21st-century skills, is regarded as an important learning outcome of science, technology, engineering, arts, and mathematics (STEAM) education. Meanwhile, problem-based digital making (DM), which combines the child-friendly programming activities of DM with problem-solving elements, is an emerging…
Descriptors: Creativity, Creative Development, 21st Century Skills, Problem Based Learning
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Mark Frydenberg; Anqi Xu; Jennifer Xu – Information Systems Education Journal, 2025
This study explores student perceptions of learning to code by evaluating AI-generated Python code. In an experimental exercise given to students in an introductory Python course at a business university, students wrote their own solutions to a Python program and then compared their solutions with AI-generated code. They evaluated both solutions…
Descriptors: Student Attitudes, Programming, Computer Software, Quality Assurance
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Ibrahim Abdullah Alshaye; Zaidatun Tasir; Nurul Farhana Jumaat – Open Education Studies, 2023
This study aims to examine the effectiveness of online problem-based learning (PBL) tasks on problem-solving ability (PSA) and programming skills of secondary school students. A quantitative research design of a quasi-experimental research was adopted in this study. A purposive non-random sampling method was used to select two schools. Then, a…
Descriptors: Electronic Learning, Problem Based Learning, Learning Activities, Foreign Countries
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Kwon, Kyungbin; Jeon, Minji; Guo, Meize; Yan, Ge; Kim, Jiyoung; Ottenbreit-Leftwich, Anne T.; Brush, Thomas A. – Journal of Research on Technology in Education, 2023
The primary goals of this research were to investigate the development of computational thinking (CT) skills among elementary students and to identify areas for improvement in their CT practices. Empirical investigations, accomplished in a learner-centered, problem-based learning curriculum for sixth-graders, sought to examine student proficiency…
Descriptors: Computation, Thinking Skills, Problem Based Learning, Elementary School Students
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Hui Zhang; Haihan Zhang; Qian Zhang – Innovations in Education and Teaching International, 2024
Computer programming and municipal engineering (ME) students' specialised knowledge are still poorly integrated, leading to limited improvement of students' programming abilities. This paper describes an effective attempt in ME at Xi'an University of Architecture and Technology (XAUAT). Students were divided into several teams and required to…
Descriptors: Engineering Education, Municipalities, Skill Development, Universities
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Rahel Schmid; Robbert Smit; Nicolas Robin; Alexander Strahl – British Journal of Educational Psychology, 2025
Background: Students make many errors in visual programming. In order to learn from these, it is important that students regulate their emotions and view errors as learning opportunities. Aims: This study aimed to explore to what extent momentary emotions, specifically enjoyment, anxiety and boredom, as well as the error learning orientation of…
Descriptors: Psychological Patterns, Emotional Response, Learning Processes, Error Patterns
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Michael Tscholl; Ying Xie; Thomas J. Smith; Wei-Chen Hung – Education and Information Technologies, 2025
In elementary school classrooms, Computational Thinking (CT) teaching often is embedded in problem- or project-based pedagogies and involves programming using Educational Robotics. Little is known, however, about how children solve problems in these contexts, and how task designs influence which CT and problem-solving processes they apply. In this…
Descriptors: Elementary School Students, Task Analysis, Design, Problem Solving
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Raweewarn Rattanakha; Pinanta Chatwattana – Higher Education Studies, 2023
The problem-based learning model via cloud technology (PBL model via cloud technology) is a research tool fabricated with the concepts of problem-based learning management, in which students are stimulated and enabled to foresee the problems that will arise. Also, in this learning style, teachers will define the problem situations and encourage…
Descriptors: Problem Based Learning, Computer Science Education, Teaching Methods, Programming
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Alejandra J. Magana; Joreen Arigye; Abasiafak Udosen; Joseph A. Lyon; Parth Joshi; Elsje Pienaar – International Journal of STEM Education, 2024
Background: This study posits that scaffolded team-based computational modeling and simulation projects can support model-based learning that can result in evidence of representational competence and regulatory skills. The study involved 116 students from a second-year thermodynamics undergraduate course organized into 24 teams, who worked on…
Descriptors: Scaffolding (Teaching Technique), Thermodynamics, Science Education, Undergraduate Study
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Grethe Sandstrak; Bjorn Klefstad; Arne Styve; Kiran Raja – IEEE Transactions on Education, 2024
Teaching programming efficiently to students in the first year of computer science education is challenging. It is especially cumbersome to retain the interest of both groups, when the student group consists of novice (i.e., those who have never programmed before) and expert programmers in the same crowd. Thus, individualized teaching cannot be…
Descriptors: Computer Science Education, Programming, Teaching Methods, College Freshmen
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Daniela Orozova; Nadezhda Angelova – International Association for Development of the Information Society, 2025
The development of modern technologies and the integration of AI into all aspects of life pose challenges for participants in the educational process. On the one hand, using chatbots and generative AI tools provides learners with unlimited opportunities to quickly and easily access a large amount of information and receive help with various…
Descriptors: Problem Based Learning, Artificial Intelligence, Natural Language Processing, Technology Integration
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Cui, Zhihao; Ng, Oi-lam; Jong, Morris Siu-Yung – Educational Technology & Society, 2023
Grounded in problem-based learning and with respect to four mathematics domains (arithmetic, random events and counting, number theory, and geometry), we designed a series of programming-based learning tasks for middle school students to co-develop computational thinking (CT) and corresponding mathematical thinking. Various CT concepts and…
Descriptors: Computation, Thinking Skills, Mathematics Education, Problem Based Learning
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Niina Niinimäki; Kati Sormunen; Pirita Seitamaa-Hakkarainen; Sini Davies; Kaiju Kangas – Journal of Computer Assisted Learning, 2025
Background: Implementing maker education in schools is on the rise, fuelled by its potential to move formal education towards a creative, technology-driven 21st century learning culture. In maker education, collaborative learning takes place through and around various digital and traditional technologies, which provide the means for students'…
Descriptors: Cooperative Learning, Experiential Learning, Technological Literacy, Student Projects
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