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María Burgos; Nicolás Tizón-Escamilla; Jorhan Chaverri – Mathematics Education Research Journal, 2025
The invention of problems is a fundamental competence that enhances the didactic-mathematical knowledge of mathematics teachers and therefore should be an objective in teacher training plans. In this paper, we revise different proposals for categorizing problem-creation activities and propose a theoretical model for problem posing that, based on…
Descriptors: Mathematics Instruction, Problem Solving, Models, Preservice Teachers
Juan D. Pinto; Luc Paquette – International Educational Data Mining Society, 2025
The increasing use of complex machine learning models in education has led to concerns about their interpretability, which in turn has spurred interest in developing explainability techniques that are both faithful to the model's inner workings and intelligible to human end-users. In this paper, we describe a novel approach to creating a…
Descriptors: Artificial Intelligence, Technology Uses in Education, Student Behavior, Models
Fu Chen; Chang Lu; Ying Cui – Education and Information Technologies, 2024
Successful computer-based assessments for learning greatly rely on an effective learner modeling approach to analyze learner data and evaluate learner behaviors. In addition to explicit learning performance (i.e., product data), the process data logged by computer-based assessments provide a treasure trove of information about how learners solve…
Descriptors: Computer Assisted Testing, Problem Solving, Learning Analytics, Learning Processes
Siripon Saenboonsong; Akarapon Poonsawad – Journal of Education and Learning, 2024
The aims of this study were to synthesize and evaluate the learning model in gamification environment together with cartoon animation media to promote students' creative problem-solving skills. This study was divided into three phases, (i) synthesized and evaluated the appropriateness of learning model (ii) developed cartoon animation and (iii)…
Descriptors: Problem Solving, Creative Thinking, Cartoons, Gamification
Mussa Saidi Abubakari; Gamal Abdul Nasir Zakaria; Juraidah Musa – Discover Education, 2025
In the contemporary world of digitalisation, comprehensive digital competence (DC) is and should be an integral part of students' repertoire to guarantee not only academic but also professional success. However, the level and requirements for DC may vary within specific educational contexts, especially in culturally oriented institutions. This…
Descriptors: College Students, Digital Literacy, Student Evaluation, Foreign Countries
Muhammad Syahrul Kahar; Irmawati; Muhammad Fathurrahman; Suparman Suparman; Wanida Simpol; Muhammad Ali – Educational Process: International Journal, 2025
Background/purpose: The application of learning models is expected to significantly promote the enhancement of students' problem-solving abilities through the development of interactive learning models. This study aims to (1) determine whether the Development of the Component Display Theory (CDT) Model is categorized as valid, practical, and…
Descriptors: Problem Solving, Skill Development, Models, Validity
Cano-Moreno, Juan David; Arenas Reina, José Manuel; Sánchez Martínez, Francisca Victoria; Cabanellas Becerra, José María – International Journal of Technology and Design Education, 2022
One of the popular creativity methods to solve technical problems is the Theory of Inventive Problem Solving, (TRIZ), however, requires a considerable investment of time. A teaching methodology for a simplified version of TRIZ (TRIZ10) has been developed for reducing learning time and improving the creative process in solving technical problems.…
Descriptors: Problem Solving, Creativity, Engineering Education, Design
Zhang, Maoxin; Andersson, Björn – Educational Assessment, 2023
Process data from educational assessments enhance the understanding of how students answer cognitive items. However, effectively making use of these data is challenging. We propose an approach to identify solution patterns from operation sequences and response times by generating networks from process data and defining network features that…
Descriptors: Problem Solving, Network Analysis, Cognitive Processes, Mathematics
Navjot Kaur; Chand S. Navaneeth; Ritesh Khunyakari – International Journal of Technology and Design Education, 2025
Contemporary literature in engineering education calls for focused efforts towards revitalizing the curriculum, pedagogic practice, and assessments. Creating multidisciplinary, experiential learning opportunities through a biomimicry module offers authentic and situated experiences for designing sustainable solutions inspired by and in harmony…
Descriptors: Foreign Countries, Undergraduate Students, Engineering Education, Intervention
Nadav Marco; Alik Palatnik – Educational Studies in Mathematics, 2024
This study proposes a model of several dimensions through which products of teachers' context-based mathematics problem posing (PP) can be modified. The dimensions are Correctness, Authenticity, Task Assortment (consisting of Mathematical Diversity, Multiple Data Representations, Question-Answer Format, Precision-Approximation, and…
Descriptors: Models, Problem Solving, Mathematics Instruction, Faculty Development
Qi Zhang – Education and Information Technologies, 2024
This study investigates the affective and performative effects of ludicization, i.e., the process of transforming the original contexts into immersive ludic experiences based on metaphorized desired behaviors and reflexive space, on language learning. The effects of ludicization are based on an integrated model involving multidimensional…
Descriptors: Language Acquisition, Motivation, Models, Adoption (Ideas)
Verma, Shiv Kumar; Punekar, Ravi Mokashi – International Journal of Technology and Design Education, 2023
Nature-inspired designs/organic designs exhibit a very close resemblance with nature especially in terms of form and structure. Form giving for organic design is a special class of design problem that involves the use of inspiration and analogies from nature for creative problem-solving. There is insufficient research in understanding this…
Descriptors: Creativity, Design, Problem Solving, Natural Resources
Toukiloglou, Pavlos; Xinogalos, Stelios – Journal of Educational Computing Research, 2023
Serious games are a growing field in academic research and they are considered an effective tool for education. Game-based learning invokes motivation and engagement in students resulting in effective instructional outcomes. An essential aspect of a serious game is the method of support for presenting the teaching material and providing feedback.…
Descriptors: Educational Games, Programming, Sequential Learning, Cognitive Processes
Adebayo Akinyinka Omoniyi; Sarah Jane Johnston; Loyiso Currell Jita – Journal of Education and e-Learning Research, 2025
Achieving proficiency in fundamental differential calculus concepts remains a persistent challenge for grade 12 students, raising concerns among mathematics teachers and policymakers. Despite the widely acknowledged applications of differential calculus across diverse disciplines, global examination diagnostic reports consistently highlight…
Descriptors: Calculus, Mathematics Instruction, Grade 12, High School Students
Galafassi, Cristiano; Galafassi, Fabiane Flores Penteado; Vicari, Rosa Maria; Reategui, Eliseo Berni – International Journal of Artificial Intelligence in Education, 2023
This work presents the intelligent tutoring system, EvoLogic, developed to assist students in problems of natural production in propositional logic. EvoLogic has been modeled as a multiagent system composed of three autonomous agents: interface, pedagogical and specialist agents. It supports pedagogical strategies inspired by the theory of…
Descriptors: Intelligent Tutoring Systems, Logical Thinking, Models, Teaching Methods

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