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PDF pending restorationPiestrup, Ann M. – 1982
This document primarily consists of source code listings for software developed under a grant from the National Science Foundation and the National Institute of Education (NSF/NIE). The code contains the following learning games: (1) Turn and Match; (2) Logic Arcade; and (3) Logic Gates. Also included are an assembler for the 6502 microprocessor…
Descriptors: Academically Gifted, Computer Programs, Educational Games, Elementary Education
Rieber, Lloyd P. – 1986
This study was conducted to determine whether young children, given the experience of Logo programming, would acquire problem-solving skills and be able to transfer those skills to other areas. The study also investigated Logo's effectiveness in teaching certain fundamental geometric concepts to children who were supposedly not developmentally…
Descriptors: Computer Assisted Instruction, Computer Graphics, Geometry, Grade 2
Peer reviewedDugdale, Sharon – Journal of Mathematical Behavior, 1990
The third in a series of 3 articles, a study of 30 students was conducted to test the effect of restructuring a unit on trigonometric identities around microcomputer activities based on the themes of educational undercurrents identified in Part II. Experimental-group students scored significantly higher relating trigonometric functions to their…
Descriptors: Analytic Geometry, Computer Assisted Instruction, Computer Software, Discovery Learning
Kaput, James J. – 1986
Higher order thinking skills are inevitably developed or exercised relative to some discipline. The discipline may be formal or informal, may or may not be represented in a school curriculum, or relate to a wide variety of domains. Moreover, the development or exercise of thinking skills may take place at differing levels of generality. This paper…
Descriptors: Cognitive Development, Cognitive Processes, Cognitive Structures, Computer Uses in Education


