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Showing 1 to 15 of 19 results Save | Export
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Conrad Borchers; Jeroen Ooge; Cindy Peng; Vincent Aleven – Grantee Submission, 2025
Personalized problem selection enhances student practice in tutoring systems. Prior research has focused on transparent problem selection that supports learner control but rarely engages learners in selecting practice materials. We explored how different levels of control (i.e., full AI control, shared control, and full learner control), combined…
Descriptors: Intelligent Tutoring Systems, Artificial Intelligence, Learner Controlled Instruction, Learning Analytics
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Lee, Morgan P.; Croteau, Ethan; Gurung, Ashish; Botelho, Anthony F.; Heffernan, Neil T. – International Educational Data Mining Society, 2023
The use of Bayesian Knowledge Tracing (BKT) models in predicting student learning and mastery, especially in mathematics, is a well-established and proven approach in learning analytics. In this work, we report on our analysis examining the generalizability of BKT models across academic years attributed to "detector rot." We compare the…
Descriptors: Bayesian Statistics, Models, Generalizability Theory, Longitudinal Studies
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Eva Expósito-Casas; Ana González-Benito; Esther López-Martín – International Journal for Educational and Vocational Guidance, 2024
The purpose of this work is to identify contextual variables that help to explain the occupational aspirations of Spanish 15-year-old students. This is done by performing a secondary analysis of the PISA2018 test. Data have been analysed using decision trees introducing the students' expected occupational status as a dependent variable (DV), and…
Descriptors: Occupational Aspiration, Secondary School Students, Foreign Countries, Self Concept
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Barthakur, Abhinava; Joksimovic, Srecko; Kovanovic, Vitomir; Corbett, Frederique C.; Richey, Michael; Pardo, Abelardo – Assessment & Evaluation in Higher Education, 2022
The success and satisfaction of students with online courses is significantly impacted by the sequencing of learning objectives and activities. Equally critical is designing online degree programs and structuring multiple courses to reduce learners' cognitive load and attain maximum learning success. In its current form, the evaluation of program…
Descriptors: Sequential Approach, Course Objectives, Behavioral Objectives, Online Courses
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Xu, Jiajun; Dadey, Nathan – Applied Measurement in Education, 2022
This paper explores how student performance across the full set of multiple modular assessments of individual standards, which we refer to as mini-assessments, from a large scale, operational program of interim assessment can be summarized using Bayesian networks. We follow a completely data-driven approach in which no constraints are imposed to…
Descriptors: Bayesian Statistics, Learning Analytics, Scores, Academic Achievement
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Yu, Jiaqi; Ma, Wenchao; Moon, Jewoong; Denham, Andre R. – Journal of Learning Analytics, 2022
Integrating learning analytics in digital game-based learning has gained popularity in recent decades. The interactive nature of educational games creates an ideal environment for learning analytics data collection. However, past research has limited success in producing accessible and effective assessments using game learning analytics. In this…
Descriptors: Learning Analytics, Student Evaluation, Educational Games, Computer Games
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Frick, Theodore W.; Myers, Rodney D.; Dagli, Cesur – Educational Technology Research and Development, 2022
In this naturalistic design-research study, we tracked 172,417 learning journeys of students who were interacting with an online resource, the Indiana University Plagiarism Tutorials and Tests (IPTAT) at https://plagiarism.iu.edu. IPTAT was designed using First Principles of Instruction (FPI; Merrill in Educ Technol Res Dev 50:43-59, 2002,…
Descriptors: Time, Educational Principles, Instructional Design, Instructional Effectiveness
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Matayoshi, Jeffrey; Cosyn, Eric; Uzun, Hasan – International Educational Data Mining Society, 2022
As outlined by Benjamin Bloom, students working within a mastery learning framework must demonstrate mastery of the core prerequisite material before learning any subsequent material. Since many learning systems in use today adhere to these principles, an important component of such systems is the set of rules or algorithms that determine when a…
Descriptors: Guidelines, Mastery Learning, Learning Processes, Correlation
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Picones, Gio; PaaBen, Benjamin; Koprinska, Irena; Yacef, Kalina – International Educational Data Mining Society, 2022
In this paper, we propose a novel approach to combine domain modelling and student modelling techniques in a single, automated pipeline which does not require expert knowledge and can be used to predict future student performance. Domain modelling techniques map questions to concepts and student modelling techniques generate a mastery score for a…
Descriptors: Prediction, Academic Achievement, Learning Analytics, Concept Mapping
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Zhang, Qiao; Maclellan, Christopher J. – International Educational Data Mining Society, 2021
Knowledge tracing algorithms are embedded in Intelligent Tutoring Systems (ITS) to keep track of students' learning process. While knowledge tracing models have been extensively studied in offline settings, very little work has explored their use in online settings. This is primarily because conducting experiments to evaluate and select knowledge…
Descriptors: Electronic Learning, Mastery Learning, Computer Simulation, Intelligent Tutoring Systems
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Chen, Fu; Cui, Ying; Chu, Man-Wai – International Journal of Artificial Intelligence in Education, 2020
The purpose of this case study is to demonstrate how to utilize machine learning approaches to analyze student process data for validating and informing digital game-based assessments (DGBAs) with an evidence-centered game design (ECgD). The first analysis was conducted to examine whether students' mastery of the overall skill required by the game…
Descriptors: Game Based Learning, Learning Analytics, Design, Evidence Based Practice
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Zhongzhou Chen; Tom Zhang; Michelle Taub – Journal of Learning Analytics, 2024
The current study measures the extent to which students' self-regulated learning tactics and learning outcomes change as the result of a deliberate, data-driven improvement in the learning design of mastery-based online learning modules. In the original design, students were required to attempt the assessment once before being allowed to access…
Descriptors: Learning Analytics, Algorithms, Instructional Materials, Course Content
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Wan, Han; Zhong, Zihao; Tang, Lina; Gao, Xiaopeng – IEEE Transactions on Learning Technologies, 2023
Small private online courses (SPOCs) have influenced teaching and learning in China's higher education. Learning management systems (LMSs) are important components in SPOCs. They can collect various data related to student behavior and support pedagogical interventions. This research used feature engineering and nearest neighbor smoothing models…
Descriptors: Online Courses, Learning Management Systems, Higher Education, Student Behavior
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Whitcomb, Kyle M.; Guthrie, Matthew W.; Singh, Chandralekha; Chen, Zhongzhou – Physical Review Physics Education Research, 2021
In two earlier studies, we developed a new method to measure students' ability to transfer physics problem-solving skills to new contexts using a sequence of online learning modules, and implemented two interventions in the form of additional learning modules designed to improve transfer ability. The current paper introduces a new data analysis…
Descriptors: Accuracy, Measurement Techniques, Electronic Learning, Learning Modules
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Nguyen, Huy Anh; Hou, Xinying; Stamper, John; McLaren, Bruce M. – International Educational Data Mining Society, 2020
A challenge in digital learning games is assessing students' learning behaviors, which are often intertwined with game behaviors. How do we know whether students have learned enough or needed more practice at the end of their game play? To answer this question, we performed post hoc analyses on a prior study of the game "Decimal Point,"…
Descriptors: Computer Games, Educational Games, Game Based Learning, Instructional Effectiveness
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