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Showing 1 to 15 of 30 results Save | Export
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Ali Rezaei – Journal of Interactive Learning Research, 2024
Educational tools like EdPuzzle, PlayPosit, and Kaltura have gained recent attention, as they purportedly empower educators to incorporate questions, quizzes, and discussions into instructional videos. However, there is no empirical evidence on how or under what circumstances these platforms may impact students' learning. A quasi-experimental…
Descriptors: College Students, Interactive Video, Student Attitudes, College Faculty
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Gülay Öztüre Yavuz; Gökhan Akçapinar; Hatice Çirali Sarica; Yasemin Koçak Usluel – Education and Information Technologies, 2024
This study aims to develop a predictive model for predicting gifted students' engagement levels and to investigate the features that are important in such predictions. Features reflecting students' emotions, social-emotional learning skills, learning approaches and video-watching behaviours were used in the prediction models. The study group…
Descriptors: Secondary School Students, Academically Gifted, Gifted Education, Learner Engagement
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Li Ye; Ruoyan Wang; Yongxin Hang – Journal of Educational Computing Research, 2024
The pedagogical value and global relevance of heritage education regarding the safeguarding of global tradition and practice for future generations is indisputable. This research aims to investigate the efficacy of integrating a puzzle-based game, with scaffolding strategies, to enhance students' understanding and appreciation of cultural heritage…
Descriptors: College Students, Game Based Learning, Scaffolding (Teaching Technique), Heritage Education
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Ting, Fridolin Sze Thou; Shroff, Ronnie H.; Lam, Wai Hung; Chin, David C. W. – Journal on Excellence in College Teaching, 2020
This study aimed to better understand the effect that the flipped method of instruction has on students' learning approaches using interactive math lecture videos in a second-year vector calculus course. Three hypotheses were tested to determine if students' perceptions of their level of active engagement, the number of interactive lecture videos…
Descriptors: Flipped Classroom, STEM Education, Mathematics Instruction, Instructional Effectiveness
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Chen, Hong-Ren – Journal of Educational Computing Research, 2012
Recognition of students' facial expressions can be used to understand their level of attention. In a traditional classroom setting, teachers guide the classes and continuously monitor and engage the students to evaluate their understanding and progress. Given the current popularity of e-learning environments, it has become important to assess the…
Descriptors: Foreign Countries, Interactive Video, Computer Software Evaluation, Distance Education
Shaw, Edward L., Jr.; And Others – 1994
Basic and integrated science process skills form the basis for inquiry-based, hands-on learning. This study explores conditions that are essential for students to master the process skill of prediction. The following question is asked: Is there a significant difference between kindergarten students' prediction ability using hands-on objects…
Descriptors: Hands on Science, Interactive Video, Kindergarten Children, Learning Strategies
Hooper, Simon; Hannafin, Michael J. – Educational Technology, 1988
Guidelines presented for the design of instruction using interactive technologies are based on theory and research in learning, instruction, and/or media development. Also explained is a meta-model, ROPES, which highlights retrieval of information, orienting activities, presentation, encoding in the cognitive structure, and the sequencing of…
Descriptors: Encoding (Psychology), Guidelines, Information Retrieval, Instructional Design
Cates, Ward Mitchell – 1992
Defining metacognition as the set of skills and strategies one uses in monitoring and modifying how one learns, this paper addresses ways in which interactive hypermedia/multimedia instructional programs might enhance the meta-cognitive abilities of the learners who use them. It begins by identifying key issues and approaches to metacognition,…
Descriptors: Cognitive Style, Evaluation Methods, Hypermedia, Interactive Video
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Gay, Geri; And Others – TechTrends, 1988
Discussion of the effectiveness of learner control in computer assisted instruction focuses on a study of undergraduates at Cornell University using an interactive videodisc lesson on waterfowl identification. Opportunities for students to modify the delivery of the program are described, and the effects of student expectations of control on…
Descriptors: Academic Achievement, Computer Assisted Instruction, Correlation, Decision Making
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Sherwood, Robert D.; And Others – Journal of Research in Science Teaching, 1987
Presents data indicating that learning can be enhanced when information is presented that illustrates how science information can be used to solve problems. The experiments showed positive results through use of video-based macro-contexts. (ML)
Descriptors: Audiovisual Communications, College Science, Computer Assisted Instruction, Educational Technology
Kim, Eunsoon; Young, Michael F. – 1991
This study investigated the effects of interactive video (IVD) instruction with embedded rules (production system rules) and practice with feedback on learners' academic achievement and perceived self efficacy in the domain of procedural knowledge for watching professional football. Subjects were 71 female volunteers from undergraduate education…
Descriptors: Academic Achievement, Computer Assisted Instruction, Drills (Practice), Feedback
Phillips, Timothy L.; And Others – Educational Communication and Technology Journal, 1988
Describes study conducted with undergraduate students to examine the combined effects of orienting activities and levels of practice on learning from interactive video. The videodisc used, "Tour of the National Gallery of Art," is described, posttests and results are analyzed, and suggestions for further research are given. (27…
Descriptors: Analysis of Variance, Feedback, Higher Education, Instructional Design
Ramsberger, Peter F.; And Others – 1985
One of a series of developmental projects that have produced and evaluated applications of an advanced multimedia, computer-based technology for basic skills education for Army enlisted personnel, this project focused on the development of an integrated curriculum to teach learning strategies and problem-solving skills. The first task was to…
Descriptors: Computer Simulation, Courseware, Instructional Development, Interactive Video
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Robbins, Christopher – Educational Technology & Society, 2006
A recent research and development project conducted at the University of the South Pacific (USP) examined how educational multimedia can be built according to the learning approaches of the region. Through interviews, questionnaires and usability tests with staff and students at USP, the research team drafted a set of recommendations for the…
Descriptors: Multimedia Materials, Tests, Foreign Countries, Cultural Context
Elder, B. Leon; And Others – 1985
Interactive videodisc computer-assisted instruction (CAI) on land navigation tasks for M1 Abrams tank commander was developed and installed in a Basic Noncommissioned Officer's Course (BNOC) classroom at Fort Knox, Kentucky. A two-sided videodisc was developed to support the CAI courseware, which was developed on Hazeltine Corporation's…
Descriptors: Computer Assisted Instruction, Courseware, Formative Evaluation, Instructional Development
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