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Hang Wei; Rogier Bos; Paul Drijvers – Digital Experiences in Mathematics Education, 2024
In addressing the challenge of fostering functional thinking (FT) in secondary school students, our research centered on the question of how an embodied design can enhance FT's different aspects, including input-output, covariation, and correspondence views. Drawing from embodied cognition theory and focusing on an action- and perception-based…
Descriptors: Thinking Skills, Abstract Reasoning, Design, Input Output Analysis
Sokratis Tselegkaridis; Theodosios Sapounidis; Christos Tokatlidis; Dimitrios Papakostas – IEEE Transactions on Education, 2025
Contribution: This study focuses on microcontroller circuits and aims to: 1) investigate the impact of formal reasoning on students' post-knowledge using catastrophe theory; 2) compare the different combination sequences of tangible user interface (TUI) and graphical user interface (GUI); and 3) assess the usability of both interfaces and explore…
Descriptors: College Students, Electronics, Electronic Equipment, Engineering Education
Matcha, Wannisa; Uzir, Nora'ayu Ahmad; Gasevic, Dragan; Pardo, Abelardo – IEEE Transactions on Learning Technologies, 2020
This paper presents a systematic literature review of learning analytics dashboards (LADs) research that reports empirical findings to assess the impact on learning and teaching. Several previous literature reviews identified self-regulated learning as a primary focus of LADs. However, there has been much less understanding how learning analytics…
Descriptors: Learning Analytics, Computer Interfaces, Educational Research, Learning Strategies
Furtado, Pedro Gabriel Fonteles; Hirashima, Tsukasa; Hayashi, Yusuke – IEEE Transactions on Learning Technologies, 2019
Computer-assisted concept map building from provided pieces by using Kit-build is an activity which can promote comprehension and retention. However, users are burdened with searching for pieces and organizing the layout, which are believed to increase the overall cognitive load of the activity. In this paper, we describe the Airmap interface,…
Descriptors: Cognitive Processes, Difficulty Level, Concept Mapping, Reading Comprehension
Shahzad, Muhammad; Nadeem, Muhammad Asif; U-Nisa, Zaib – Pakistan Journal of Distance and Online Learning, 2021
The study was conducted in three phases that is testing, using multimedia and observation of the controlled group. Major objective of the research were to assess the implications of software development design on learners and to identify effects of interactive multimedia environment on learning patterns of learners' at graduate level. The…
Descriptors: Educational Environment, Multimedia Instruction, Instructional Effectiveness, Hypermedia
Veerbeek, Jochanan; Vogelaar, Bart; Verhaegh, Janneke; Resing, Wilma C. M. – Journal of Computer Assisted Learning, 2019
Task solving processes and changes in these processes have long been expected to provide valuable information about children's performance in school. This article used electronic tangibles (concrete materials that can be physically manipulated) and a dynamic testing format (pretest, training, and posttest) to investigate children's task solving…
Descriptors: Young Children, Pretests Posttests, Problem Solving, Outcomes of Education
Meng, Michael; Steinhardt, Stephanie; Schubert, Andreas – Journal of Technical Writing and Communication, 2018
The success of an application programming interface (API) crucially depends on how well its documentation meets the information needs of software developers. Previous research suggests that these information needs have not been sufficiently understood. This article presents the results of a series of semistructured interviews and a follow-up…
Descriptors: Programming, Computer Interfaces, Documentation, Computer Software
AlKhuder, Shaikha B.; AlAli, Fatma H. – International Journal of Virtual and Personal Learning Environments, 2017
Training and education have evolved far beyond black boards and chalk boxes. The environment of knowledge exchange requires more than simple materials and assessments. This article is an attempt of parsing through the different aspects of e-learning, understanding the real needs, and conducting the right requirements to build the appropriate…
Descriptors: Electronic Learning, Needs Assessment, Design Requirements, Computer System Design
Ku, D. T.; Huang, Y.-H.; Hus, S. C. – Journal of Computer Assisted Learning, 2015
This study investigated how the integration of a game-based learning strategy and a tangible user interface (TUI) device improves the learning achievement of fifth-grade students in studying Chinese idioms. By using the sifting, and sorting, features of Sifteo Cubes, learners, via a gaming situation, manually composed the cubes to the correct…
Descriptors: Teaching Methods, Academic Achievement, Chinese, Educational Games
Yang, Jie Chi; Chien, Kun Huang; Liu, Tzu Chien – Turkish Online Journal of Educational Technology - TOJET, 2012
Energy education has been conducted to equip learners with relevant energy conservation knowledge for many years. However, learners seldom put the knowledge into practice and even have few ideas about how to reduce energy consumption. To this end, there is a need to address this issue to improve the efficiency of energy education. One of the…
Descriptors: Foreign Countries, Learning Motivation, Learning Strategies, Energy Conservation
Manches, Andrew; O'Malley, Claire; Benford, Steve – Computers & Education, 2010
This research aims to explore the role of physical representations in young children's numerical learning then identify the benefits of using a graphical interface in order to understand the potential for developing interactive technologies in this domain. Three studies are reported that examined the effect of using physical representations…
Descriptors: Young Children, Computer Interfaces, Problem Solving, Mathematics Instruction
Wang, Fu Lee, Ed.; Fong, Joseph, Ed.; Kwan, Reggie, Ed. – Information Science Reference, 2010
Hybrid learning is now the single-greatest trend in education today due to the numerous educational advantages when both traditional classroom learning and e-learning are implemented collectively. This handbook collects emerging research and pedagogies related to the convergence of teaching and learning methods. This significant "Handbook of…
Descriptors: Electronic Learning, Knowledge Management, Higher Education, Programming Languages
Peer reviewedMartin-Michiellot, S.; Mendelsohn, P. – Journal of Computer Assisted Learning, 2000
Discusses cognitive load theory and describes a study that investigated how undergraduates learned the basic commands of a CAD (computer-assisted design) software package using manuals with different formats of presentation of instructions. Results show that graphical interface, using a manual that juxtaposes text and screen images, was most…
Descriptors: Computer Assisted Design, Computer Assisted Manufacturing, Computer Interfaces, Courseware
Peer reviewedBannert, Maria – Journal of Computer Assisted Learning, 2000
This paper focuses on the effectiveness and feasibility of two different kinds of individual learners' support in software training in undergraduate classroom settings. Describes varied user interfaces, including a training wheels interface; compares tutor instruction versus self-learning material; and considers learning time, learning outcomes,…
Descriptors: Comparative Analysis, Computer Interfaces, Computer Software, Higher Education
Recker, Margaret M. – 1994
This document presents a theoretical approach and a methodology for analyzing data from students interacting with and learning from hypermedia systems. Interactions are mutually influenced by individual students' goals and strategies and the actions supported by the interface of the learning environment. The approach is illustrated by modelling…
Descriptors: Cognitive Processes, Computer Interfaces, Computer System Design, Educational Environment
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