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Amarpreet Gill; Derek Irwin; Linjing Sun; Dave Towey; Gege Zhang; Yanhui Zhang – IEEE Transactions on Learning Technologies, 2025
The rapid changes in technology available for teaching and learning have led to a wide variety of potential tools that can be deployed to support a student's education experience. This article examines the learning interfaces for pedagogical virtual reality (VR) environments, including immersive VR (iVR). It also looks at how microlearning (ML)…
Descriptors: Computer Simulation, Learning Activities, Electronic Learning, Learning Modules
Sujithra Raviselvam; Karupppasamy Subburaj; Katja Hölttä-Otto; Kristin L. Wood – Biomedical Engineering Education, 2022
Extreme-user experiences refer to experiences that simulate the extremes of user abilities like reduced or no visual attention or auditory attention. Inspired by the needs experienced by the users who experience physical or cognitive challenges, extreme-user perspectives can make designers understand their designs from an inclusive design…
Descriptors: Usability, Outcomes of Education, Undergraduate Students, Learning Modules
Jean-Baptiste Ndagijimana; Jeannette Musengimana; Henriette Mushimiyimana; Evode Mukama; Olivier Habimana; Paulin Manirakiza; Jean Claude Dushimimana; Jean Pierre Alpha Munyaruhengeri; Samia Khan; Elizabeth Lakin – Chemistry Education Research and Practice, 2025
The current study ascertained the influence an instructional module had on enhancing students' understanding of chemical reactions and acid-base topics. The sample size for this study consisted of 197 students, including 101 in an "experimental" group and 96 in a "control" group, selected from schools in two Districts…
Descriptors: Foreign Countries, Secondary School Science, Secondary School Students, Chemistry
Padios, Alfredo C., Jr.; Tobia, Macario V., Jr. – Turkish Online Journal of Distance Education, 2023
Due to the necessity to continue learning even during the pandemic, schools opened utilizing distance learning modalities. However, there is a dearth of evidence on the effectivity of this modalities in physics. In this study, we investigated the effects of three physics distance learning modes; the module-only (MO), virtual lab plus module (VLM),…
Descriptors: COVID-19, Pandemics, Physics, Science Instruction
Booth, Christine S.; Song, Changsoo; Howell, Michelle E.; Rasquinha, Achilles; Saska, Aleš; Helikar, Resa; Sikich, Sharmin M.; Couch, Brian A.; van Dijk, Karin; Roston, Rebecca L.; Helikar, Tomáš – CBE - Life Sciences Education, 2021
Understanding metabolic function requires knowledge of the dynamics, interdependence, and regulation of metabolic networks. However, multiple professional societies have recognized that most undergraduate biochemistry students acquire only a surface-level understanding of metabolism. We hypothesized that guiding students through interactive…
Descriptors: Science Instruction, College Science, Undergraduate Study, Metabolism
Alex, Deepa; Kumari, Yatinesh; Kadirvelu, Amudha – Education Sciences, 2021
A rapid demographic transition to aging populations is imminent over the next decade, especially in Southeast Asian countries. An aging population presents a host of medical challenges, such as multimorbidity; chronic illnesses; and geriatric syndromes, such as frailty, falls, dementia, and incontinence. In order to tackle such issues efficiently,…
Descriptors: Undergraduate Students, Medical Students, Student Attitudes, Learning Modules
Lee, Carole K.; Shea, Marilyn – Journal of Research on Technology in Education, 2020
This research was conducted on two groups of pre-service elementary teachers (PSETs) (N = 38) in a pre/post within-subjects design. Participants were asked to critique, create, and evaluate the use of virtual reality (VR) classroom applications during a three-stage intervention. Pre/post questionnaires assessed the change in attitudes toward using…
Descriptors: Computer Simulation, Preservice Teachers, Elementary Schools, Science Instruction
Onjewu, Adah-Kole Emmanuel; Haddoud, Mohamed Yacine; Nowinski, Witold – Industry and Higher Education, 2021
The literature has been enriched by studies examining the effect of entrepreneurship education on entrepreneurial or goal intention. Yet, few articles have considered how entrepreneurship education affects nascent entrepreneurship as a more sought-after outcome. Similarly, some scholars assess entrepreneurship education as an aggregate rather than…
Descriptors: Entrepreneurship, Business Administration Education, Economics Education, Graduate Students
Pereira, Audrey S.; Wahi, Monika M. – Online Learning, 2021
Research has established that "cognitive rehearsal," (CR) or the visualization of application of a behavioral response to a situation, can increase self-efficacy through vicarious experience, but is challenging to induce online. Online higher education curricula can include collaborative game-based learning (GBL) in the form or…
Descriptors: Role Playing, Game Based Learning, Cooperative Learning, Online Courses
Xinyi Wang; Mohd Nazri Bin Abdul Rahman; Mohd Shahril Nizam Shaharom – Cogent Education, 2024
Augmented reality (AR) technology is increasingly utilized in cognitive development and education of preschoolers. The Augmented Reality Integrated STEM Preschooler (ARISP) module combines AR technology with STEM (Science, Technology, Engineering, and Mathematics) in teaching and learning activity. This study aims to assess the impacts of the…
Descriptors: Foreign Countries, Preschool Education, STEM Education, Learning Activities
Packard, Becky Wai-Ling; Solyst, Jaemarie; Pai, Anisha; Yu, Lu – Journal of College Science Teaching, 2020
While research has demonstrated the links between active learning and student success, lecture remains a dominant instructional method within introductory STEM courses. In this project, we used the strategy of enlisting peer mentors to develop and facilitate active learning modules within introductory computer science. First, we describe the…
Descriptors: Active Learning, Learning Modules, Student Developed Materials, Self Efficacy
Pellas, Nikolaos – Education and Information Technologies, 2016
The contemporary era provides several challenges which extend from the reconstitution of an innovative knowledge domain and curricula to candidate learning platforms that support online course delivery methods. Educators and scholars on these demands have recently started to rethink alternative ways for the assimilation of the experiential…
Descriptors: Online Courses, Electronic Learning, Experiential Learning, Computer Simulation
Carey, Cayelan C.; Gougis, Rebekka Darner – Journal of Science Education and Technology, 2017
Ecosystem modeling is a critically important tool for environmental scientists, yet is rarely taught in undergraduate and graduate classrooms. To address this gap, we developed a teaching module that exposes students to a suite of modeling skills and tools (including computer programming, numerical simulation modeling, and distributed computing)…
Descriptors: Climate, Concept Teaching, Computer Simulation, Environmental Education
Creel, Sarah C. – Language Learning and Development, 2014
Many studies have examined language acquisition under morphosyntactic or semantic inconsistency, but few have considered "word-form" inconsistency. Many young learners encounter word-form inconsistency due to accent variation in their communities. The current study asked how preschoolers recognize accent-variants of newly learned words.…
Descriptors: Suprasegmentals, Word Recognition, Language Acquisition, Preschool Children
Allen, Lauren K.; Eagleson, Roy; de Ribaupierre, Sandrine – Anatomical Sciences Education, 2016
Neuroanatomy is one of the most challenging subjects in anatomy, and novice students often experience difficulty grasping the complex three-dimensional (3D) spatial relationships. This study evaluated a 3D neuroanatomy e-learning module, as well as the relationship between spatial abilities and students' knowledge in neuroanatomy. The study's…
Descriptors: Anatomy, Neurosciences, Undergraduate Students, Medical Students

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