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Inchamnan, Wilawan – IAFOR Journal of Education, 2016
This research investigates the extent to which creative processes can be fostered through computer gaming. It focuses on creative components in games that have been specifically designed for educational purposes: Digital Game Based Learning (DGBL). A behavior analysis for measuring the creative potential of computer game activities and learning…
Descriptors: Computer Games, Learning Activities, Science Process Skills, Check Lists
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Niemi, Hannele; Nevgi, Anne; Aksit, Fisun – European Journal of Teacher Education, 2016
This study investigates student teachers' active learning experiences in teacher education (TE) in Finnish and Turkish contexts and attempts to determine how active learning methods' impact student teachers' professional competences. Student teachers (N = 728) assessed their active learning experiences and the professional competences they…
Descriptors: Foreign Countries, Active Learning, Student Teachers, Professional Education
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Hurd, Amy R.; Elkins, Daniel J.; Beggs, Brent A. – Schole: A Journal of Leisure Studies and Recreation Education, 2014
To address the Council on Accreditation of Parks, Recreation, Tourism, and Related Professions accreditation standard 7.01.01, the Entry Level Competency Assessment was developed to measure 46 competencies in four categories needed by entry level professionals. Students rated their competence prior to beginning their senior internship. The results…
Descriptors: Parks, Recreation, Leisure Education, Competency Based Education
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Pask, Judith M.; Saunders, E. Stewart – portal: Libraries and the Academy, 2004
A basic tenet of information literacy programs is that the skills needed to use computers and the skills needed to find and evaluate information are two separate sets of skills. Outside the library this is not always the view. The claim is sometimes made that information skills are acquired by learning computer skills. All that is needed is a…
Descriptors: Factor Analysis, Information Literacy, Information Skills, Computer Literacy