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Ashish Gurung; Kirk Vanacore; Andrew A. McReynolds; Korinn S. Ostrow; Eamon S. Worden; Adam C. Sales; Neil T. Heffernan – Grantee Submission, 2024
Learning experience designers consistently balance the trade-off between open and close-ended activities. The growth and scalability of Computer Based Learning Platforms (CBLPs) have only magnified the importance of these design trade-offs. CBLPs often utilize close-ended activities (i.e. Multiple-Choice Questions [MCQs]) due to feasibility…
Descriptors: Multiple Choice Tests, Testing, Test Format, Computer Assisted Testing
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Mark O'Rourke; Andreanne Doyon – International Journal of Educational Technology in Higher Education, 2024
This research explores using blogs as an innovative assessment tool to enhance authentic learning and professional skill development in students. Unlike traditional methods, blogs foster active knowledge building and peer interaction, making learning more engaging and aligned with industry contexts. The study involved third-year planning students,…
Descriptors: Electronic Publishing, Web Sites, Creativity, Computer Assisted Testing
Samosa, Resty C. – Online Submission, 2022
Due to the unprecedented COVID-19 incident, basic education institutions have faced different challenges in their teaching-learning activities. Particularly conducting assessments remotely during COVID-19 has posed extraordinary challenges for basic education institutions owing to lack of preparation superimposed with the inherent problems of…
Descriptors: Educational Change, COVID-19, Pandemics, Teaching Methods
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Daminda Kuruppu, Kuruppu Achchige Dulani – International Journal of Educational Reform, 2022
The objective of this study was to outline the education reform approaches which could implement during online teaching and learning activities. The approaches consisted with online teaching, online mentoring /student induction programmes, online examinations and online guest lectures/webinars. The approaches practiced, were discussed in activity…
Descriptors: Educational Change, Interaction, Engineering Education, Distance Education
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Jeff Ford; Rachel Erickson; Ha Le; Kaylee Vick; Jillian Downey – PRIMUS, 2024
In this study, we analyzed student participation and success in a college-level Calculus I course that utilized standards-based grading. By measuring the level to which students participate in this class structure, we were able to use a clustering algorithm that revealed multiple groupings of students that were distinct based on activity…
Descriptors: Calculus, Mathematics Instruction, Mathematics Achievement, Grades (Scholastic)
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Sajeni Mahalingam; Ali Moinuddin; Veronica G. Rodriguez Moncalvo – Canadian Journal for the Scholarship of Teaching and Learning, 2024
Large enrollments in undergraduate courses pose several teaching and learning challenges that impact students' learning experience and performance. Implementing co-learning activities in tutorials of large courses can help mitigate these challenges and improve the learning environment. One type of collaborative learning activity that has become…
Descriptors: Undergraduate Study, Outcomes of Education, Cooperative Learning, Tutorial Programs
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Su, King-Dow – Journal of Baltic Science Education, 2022
This research conceived multivariate learning concepts and aimed at the implementation of integrating artificial intelligence (AI) life learning of face recognition, self-driving, and robots' situational issues into problem-based learning (PBL) in natural science. This research put forward problem-solving and group cooperation in which students…
Descriptors: Foreign Countries, Artificial Intelligence, Robotics, Natural Sciences
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Song, Yi; Zhu, Mengxiao; Sparks, Jesse R. – Journal of Educational Computing Research, 2023
In this research, we use a process data analysis approach to gather additional evidence about students' argumentation skills beyond their performance scores in a computer-based assessment. This game-enhanced scenario-based assessment (named Seaball) included five activities that require students to demonstrate their argumentation skills within a…
Descriptors: Data Analysis, Academic Achievement, Interaction, Performance
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de Chantal, Pier-Luc; Gagnon-St-Pierre, Émilie; Markovits, Henry – Child Development, 2020
This study explored the hypothesis that preschoolers' deductive reasoning would be improved by encouraging use of divergent thinking (DT). Children of 4-5 years of age (n = 120) were randomly given DT or neutral control exercises before deductive reasoning problems. To allow a stronger test of the hypothesis, half of the children receiving the DT…
Descriptors: Preschool Children, Creative Thinking, Teaching Methods, Hypothesis Testing
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Ozdemir, Duygu – International Electronic Journal of Mathematics Education, 2022
Nowadays, mathematics education providing challenging, interesting, interactive and technology-oriented learning experiences to students attracts attention both in research and practice. Among those experiences, competitions, due to their role of integrating the interest and desire of students to compete in education, challenging their potentials…
Descriptors: Student Attitudes, Mathematics Education, Competition, Gifted Education
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Frances Heaney; Trinidad Velasco-Torrijos; Carmel Breslin; Robert Elmes; John Stephens; Ria Collery-Walsh; Anne Cleary; Orla Joyce; Brian Murphy; Bernard Drumm; Ronan Bree; Eric Moore; Aoife Morrin; Bla´naid White; Denise Rooney – Journal of Chemical Education, 2025
In a technology-enhanced learning environment and underpinned by a unique hybrid pedagogic model that borrows from gamification, constructivism, and experiential learning approaches, badges were purposefully used to foster engagement. This approach promoted the development of a mindset that identifies and appreciates the worth of a portfolio of…
Descriptors: Science Instruction, Blended Learning, Large Group Instruction, Experiential Learning
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Roelle, Julian; Roelle, Detlev; Berthold, Kirsten – Journal of Experimental Education, 2019
Providing test questions after an initial study phase is a common instructional technique. In theory, questions that require higher-level (deep) processing should be more beneficial than those that require lower-level (shallow) processing. However, empirical evidence on the matter is inconsistent. To shed light on two potential reasons for these…
Descriptors: Testing Problems, Test Items, Cognitive Processes, Problem Based Learning
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Morano, Stephanie – TEACHING Exceptional Children, 2019
Retrieval practice may be a good fit for the needs of students with learning disability (LD) because it improves academic performance by strengthening memory (Roediger & Butler, 2011). Memory deficits are a central characteristic of LD and are linked to performance in both academic and cognitive areas (Toffalini, Giofrè, & Cornoldi, 2017).…
Descriptors: Recall (Psychology), Retention (Psychology), Transfer of Training, Students with Disabilities
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Zhao, Fang – International Journal of Higher Education, 2019
This study investigates the effectiveness of Quizizz on enhancing students' learning experiences in an accounting classroom. Quizizz is an educational app that enables students to participate in fun multiplayer class activities. After doing in-class exercises using Quizizz, students report that this app brings positive impact on their learning…
Descriptors: Accounting, Business Administration Education, College Students, Educational Games
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Wong, Billy Tak-ming – Asian Association of Open Universities Journal, 2021
Purpose: This paper examines the pedagogical features of massive open online courses (MOOCs) for language learning--known as language MOOCs. The mainstream pedagogy of MOOCs typically involves the provision of short videos and reading materials for self-study; discussion forums, mostly for peer-to-peer interaction on course content; and…
Descriptors: Online Courses, Teaching Methods, Learning Activities, Video Technology
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