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Carlson, Stephan – Legacy, 1995
A theoretical learning model for educationally oriented recreation settings shows how cognitive outcomes are encouraged from interactive devices when a high level of perceived control is found. In contrast, when interactive devices allow minimum levels of perceived control, visitors gain pleasure but often miss the intent of the message. (LZ)
Descriptors: Cognitive Processes, Communications, Environmental Education, Environmental Interpretation
Peer reviewed Peer reviewed
Mayer, Richard E.; Quilici, Jill L.; Moreno, Roxana – Journal of Educational Computing Research, 1999
An after-school computer club was developed in which language-minority children learned to master a series of educational computer games through reading instructions, interacting with peers, and interacting with adult mentors. Results show how an informal educational environment can foster generalizable problem-solving skills that transfer to…
Descriptors: After School Education, After School Programs, Computer Games, Computer Uses in Education