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Ruben A. Mendoza; Liyuan Liu – International Journal for Business Education, 2025
This paper shows the effectiveness of an experiential learning activity for teaching core Hadoop concepts to undergraduate business students across all majors (Finance, Marketing, etc.). The complexity of Hadoop, with its distributed computing model and deep technical requirements, presents significant challenges in educational settings. The…
Descriptors: Undergraduate Students, Business Education, Active Learning, Simulation
Ehsan, Hoda; Quintana-Cifuentes, Jenny P.; Purzer, Senay; Rehmat, Abeera P. – International Journal of Education in Mathematics, Science and Technology, 2023
Over the last two decades, a remarkable number of studies have examined the role of engineering education in supporting knowledge and skill building among children. In this paper, we present a synthesis of this literature to evaluate the added value of pre-college engineering design experiences at the elementary level, and ways researchers have…
Descriptors: Design, Learner Engagement, Learning Processes, Databases
Margulieux, Lauren; Parker, Miranda C.; Cetin Uzun, Gozde; Cohen, Jonathan D. – Journal of Technology and Teacher Education, 2023
Educators across disciplines are implementing lessons and activities that integrate computing concepts into their curriculum to broaden participation in computing. Out of myriad important introductory computing skills, it is unknown which--and to what extent--these concepts are included in these integrated experiences, especially when compared to…
Descriptors: Programming, Programming Languages, Computer Science Education, Age Differences
Taipalus, Toni; Seppänen, Ville – ACM Transactions on Computing Education, 2020
Structured Query Language (SQL) skills are crucial in software engineering and computer science. However, teaching SQL effectively requires both pedagogical skill and considerable knowledge of the language. Educators and scholars have proposed numerous considerations for the betterment of SQL education, yet these considerations may be too numerous…
Descriptors: Programming Languages, Computer Science Education, Literature Reviews, Learning Activities
Neumann, Michelle M. – Early Childhood Education Journal, 2020
Due to recent advances in technology, social robots are emerging as educational tools with the potential to enhance early language and literacy skills in young children. Social robots are defined as machines that can socially interact and communicate intelligently with humans. A review of the literature was conducted to explore current knowledge…
Descriptors: Emergent Literacy, Language Acquisition, Literacy Education, Robotics
Ruofei Zhang; Di Zou; Gary Cheng – Language Learning & Technology, 2023
Since 2000, technology-enhanced L2 listening development (TELD) has been increasingly investigated. However, systematic reviews concerning the technologies, learning tasks, and outcomes of TELD remain limited. To fill this gap, we conducted a systematic review of publications from 2000 to 2022 on TELD from the perspectives of technologies,…
Descriptors: Second Language Learning, Second Language Instruction, Listening Comprehension, Listening Skills
Badia, Antoni; Martín, David; Gómez, Marta – Technology, Knowledge and Learning, 2019
Moodle has become popular worldwide in all levels of education. Although several studies have focused on analyzing the use of the Moodle platform as a whole, few contributions have examined the use of each activity included in Moodle, and its potential impact in learning. The survey collected data from 132 teachers in 43 secondary schools in…
Descriptors: Integrated Learning Systems, Secondary School Teachers, Teacher Attitudes, Learning Activities
López-Fitzsimmons, Bernadette M.; Nagra, Kanu A. – Journal of Electronic Resources Librarianship, 2019
Twenty-first century undergraduates demand quick access to authoritative sources that are easily read without challenging technical and disciplinary language. They expect comprehensible natural language--exactly like Google's--which can be read without concentrating for long periods of time. Integrating Google and Google Scholar in library…
Descriptors: Undergraduate Students, Critical Thinking, Thinking Skills, Teaching Methods
Chen, Xingliang; Mitrovic, Antonija; Mathews, Moffat – International Journal of Artificial Intelligence in Education, 2019
Agency refers to the level of control the student has over learning. Most studies on agency in computer-based learning environments have been conducted in the context of educational games and multimedia learning, while there is little research done in the context of learning with Intelligent Tutoring Systems (ITSs). We conducted a study in the…
Descriptors: Problem Solving, Intelligent Tutoring Systems, Educational Games, Independent Study
Santoso, Harry B.; Batuparan, Alivia Khaira; Isal, R. Yugo K.; Goodridge, Wade H. – Journal of Educators Online, 2018
Student Centered e-Learning Environment (SCELE) is a Moodle-based learning management system (LMS) that has been modified to enhance learning within a computer science department curriculum offered by the Faculty of Computer Science of large public university in Indonesia. This Moodle provided a mechanism to record students' activities when…
Descriptors: Case Studies, Educational Environment, Student Centered Learning, Electronic Learning
Usai, Francesco; O'Neil, Kiera G. R.; Newman, Aaron J. – IEEE Transactions on Learning Technologies, 2018
Computer and smartphone-based applications for second language (L2) learning have become popular tools, being integrated in many classroom-based courses and adopted by the public at large. Yet, despite a significant body of research that suggests that individuals differ in their ability to learn L2, it is still unclear what factors predict…
Descriptors: Second Language Instruction, Educational Technology, Technology Uses in Education, Educational Games
Schwendimann, Beat A.; Rodriguez-Triana, Maria Jesus; Vozniuk, Andrii; Prieto, Luis P.; Boroujeni, Mina Shirvani; Holzer, Adrian; Gillet, Denis; Dillenbourg, Pierre – IEEE Transactions on Learning Technologies, 2017
This paper presents a systematic literature review of the state-of-the-art of research on learning dashboards in the fields of Learning Analytics and Educational Data Mining. Research on learning dashboards aims to identify what data is meaningful to different stakeholders and how data can be presented to support sense-making processes. Learning…
Descriptors: Literature Reviews, Educational Research, Data Analysis, Data Processing
Nguyen, Viet Anh – International Journal of Information and Learning Technology, 2017
Purpose: The purpose of this paper is to build an assessment-centred blended learning (BL) framework to assess learners, to analyse and to evaluate the impact of the technology support in the form of formative assessment in students' positive learning. Design/methodology/approach: This research proposed an assessment-centred BL framework at the…
Descriptors: Blended Learning, Formative Evaluation, Management Systems, Teaching Methods
Iskeceli-Tunc, Sinem; Oner, Diler – Education and Information Technologies, 2016
This study investigated whether a teacher professional development module built around designing WebQuests could improve teachers' technological and pedagogical skills. The technological skills examined included Web searching and Web evaluating skills. The pedagogical skills targeted were developing a working definition for higher-order thinking…
Descriptors: Inservice Teacher Education, Faculty Development, Database Design, Instructional Materials
Hoic-Bozic, Natasa; Dlab, Martina Holenko; Mornar, Vedran – IEEE Transactions on Education, 2016
Blended learning models that combine face-to-face and online learning are of great importance in modern higher education. However, their development should be in line with the recent changes in e-learning that emphasize a student-centered approach and use tools available on the Web to support the learning process. This paper presents research on…
Descriptors: Blended Learning, Models, Web 2.0 Technologies, Hypermedia
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