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Sohail Ahmed Soomro; Halar Haleem; Bertrand Schneider; Georgi V. Georgiev – IEEE Transactions on Learning Technologies, 2025
This study presents a monocular approach for capturing students' prototyping activities and interactions in digital-fabrication-based makerspaces. The proposed method uses images from a single camera and applies object reidentification, tracking, and depth estimation algorithms to track and uniquely label participants in the space, extracting both…
Descriptors: Learning Activities, Shared Resources and Services, Manufacturing, Photography
Guodong Chen; Zuting Li; Qixun Zhao; Bei Kong; Yana Gao; Rong Pan – International Journal of Art & Design Education, 2025
Cultural creative design activity and education involve the application of cultural inspiration. This study examines the impact of cultural inspiration distance and timing on designer' creativity in Targeted Cultural Creative Design Pattern (TCCDP). Four design novice groups attended the cultural product design experiment with a combination of…
Descriptors: Creativity, Design, Cultural Influences, Learning Activities
Rahmat Aziz; Agus Maimun; Abdul Hamid; Masturin; Alfiana Yuli Efiyanti – Journal of Education and Learning (EduLearn), 2025
Students' creativity is a fundamental goal in education. The school has a strategic role in developing students' creativity. This study elaborates on classroom activities to develop students' creativity. The study used a mixed-method sequential explanatory design. Quantitative data were obtained from six hundred junior and senior high school…
Descriptors: Creativity, Learning Activities, Skill Development, Junior High School Students
Balamuralithara Balakrishnan; Natalia Fedorova; Catherina Ugap – International Journal of Sustainability in Higher Education, 2025
Purpose: The aim of this study is to gauge the consideration toward sustainability and sustainable development in the creative process or activities in design practices among the design undergraduates of University A, Russia, and University B, Malaysia. The beliefs, attitudes and intentions toward all the dimensions of sustainability --…
Descriptors: Undergraduate Students, Design, Sustainability, Sustainable Development
Burdett, Emily R. R.; Ronfard, Samuel – Developmental Psychology, 2023
The human capacity for technological innovation and creative problem-solving far surpasses that of any species but develops quite late. Prior work has typically presented children with problems requiring a single solution, a limited number of resources, and a limited amount of time. Such tasks do not allow children to utilize one of their…
Descriptors: Foreign Countries, Children, Innovation, Problem Solving
Esther S. Levenson; Ruthi Barkai; Anas Mahamid; Sigal Levy – Educational Studies in Mathematics, 2024
This study examines the solutions of 34 kindergarten children as they create equal groups from n bottle caps, where n was equal to 8, 9, 22, and 23. For each n, children were asked to find as many different solutions as possible. The number of solutions they found, i.e., children's fluency, as well as the strategies used to create equal groups,…
Descriptors: Elementary School Mathematics, Kindergarten, Creativity, Mathematical Concepts
Tekin Guler – Journal of Baltic Science Education, 2025
The current study examines the impacts of scenario-based science activities on the scientific creativity and reflective thinking skills of fourth-grade students in primary school. Therefore, it was carried out in a primary school in Yozgat city center during the 2023-2024 Academic Year. An experimental group (24 students [13 girls, 11 boys]) and a…
Descriptors: Grade 4, Elementary School Students, Science Education, Thinking Skills
Zahid Zufar At Thaariq; Fikri Aulia; Reno Nurdiyanto; Jasmine Nurul Izza; Devi Mariya Sulfa; Alby Aruna; Dhimas Adhitya Wijanarko – International Society for Technology, Education, and Science, 2023
This article investigates the incorporation of loose parts as a means to enhance student creativity within educational environments. Loose parts refer to flexible, movable objects that can be manipulated, combined, and repurposed in various ways. The study delves into the theoretical underpinnings that support the connection between loose parts…
Descriptors: Foreign Countries, Junior High School Students, Manipulative Materials, Object Manipulation
Zeynep Temiz; Mustafa Çevik – Early Years: An International Journal of Research and Development, 2024
The Science, Technology, Engineering, Arts and Mathematics (STEAM) approach has a variety of benefits for all children as it triggers multiple senses through hands-on activities, experiential learning, exploration opportunities on different scientific topics, and various tools and materials. Five STEAM activities were designed and implemented with…
Descriptors: STEM Education, Art Education, Early Childhood Education, Learning Activities
Mohamad Ikram Zakaria; Chuzairy Hanri; Sri Hastuti Noer; Mella Triana; Widyastuti – Journal of Education and Learning (EduLearn), 2025
Education 4.0 strongly promotes the development of communication, collaboration, critical thinking, and creativity (4C) skills among students. Consequently, it is crucial for mathematics teachers to integrate activities that facilitate the cultivation of these skills. However, the scarcity of resources, such as recommended instructional…
Descriptors: Skill Development, Learning Activities, Mathematics Teachers, Mathematics Instruction
Sofia Jusslin; Lotta Kaarla; Kaisa Korpinen; Niina Lilja – Modern Language Journal, 2024
There are calls for developing ways to teach language that can inspire and motivate students to study additional languages. While previous research has pointed toward benefits of arts-based activities in language learning, combining language and dance has mainly been studied with younger language learners. Contextualized within the course…
Descriptors: Secondary Education, Intersectionality, Second Language Instruction, Swedish
Da'as, Rima'a – Leadership and Policy in Schools, 2023
The current research explores the effect of principals' ambidexterity on creativity. A model of principals' ambidexterity as predictor of school ambidexterity and organizational support of creativity, further predicting creativity-fostering teacher behavior (CFTB); organizational support of creativity and school ambidexterity as mediators between…
Descriptors: Principals, Creativity, Leadership Styles, Predictor Variables
Jyun-Chen Chen; Chia-Yu Liu – Journal of Computer Assisted Learning, 2024
Background: Society requires individuals to have the ability to synthesise knowledge from diverse sources, typically acquired through science, technology, engineering, and mathematics (STEM) education. Objectives and Methods: We utilised a moderately rigorous design to investigate the effects of combining a hands-on STEM activity with active…
Descriptors: Knowledge Level, Teaching Methods, Flipped Classroom, Academic Achievement
Kobernyk, Oleksandr; Kolomiiets, Nataliia; Komar, Olha; Roienko, Liudmyla; Baidiuk, Liubov – Journal of Curriculum and Teaching, 2022
The relevance of the study is based on the discrepancy between the need for the project management program-methodical support and insufficient development in pedagogical practice. Aims. The aim of the study is to examine the effective development and implementation of the project method in the HEI from the standpoint of pedagogy as a new type of…
Descriptors: Active Learning, Student Projects, Creative Thinking, Creativity Tests
Fan, Yue; Lane, H. Chad; Delialioglu, Ömer – Educational Technology & Society, 2022
Due in part to its flexibility and open design, the video game Minecraft has emerged as a popular tool for teaching and learning. Inspired by prior research showing the influence of problem-solving mindsets in physical settings, this study is an effort to understand the extent to which an open-ended task influences subsequent problem-solving…
Descriptors: Creativity, Game Based Learning, Video Games, Problem Solving

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