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Johnson, Marlon C.; Gibbons, Melinda M.; Sexton, Kody; Hardin, Erin; Bagwell, Leigh – International Journal for Educational and Vocational Guidance, 2023
The purpose of this study was to explore how group leader affect impacted facilitation of a career education program. Through a case study design, data were gathered via focus groups and blog posts from 16 program staff members. Five major themes were derived, highlighting group leader affect and experience: Emotions During Intervention,…
Descriptors: Career Education, Group Dynamics, Leadership, Psychological Patterns
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Prue Miles; Kylie Boltin – Pedagogies: An International Journal, 2025
Teachers and students rely more on online-learning environments than ever before, including open, trusted and high-quality online learning resources produced by public broadcasters. For educators, this represents both an inspiration and challenge in the wake of new techologies and online learning environments. This article is a case study of one…
Descriptors: Technology Uses in Education, Educational Technology, Refugees, Program Development
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Harris, Richard; Blundell-Birtill, Pam; Pownall, Madeleine – Assessment & Evaluation in Higher Education, 2023
National student surveys reveal that feedback is an aspect of the education experience with which students are less satisfied. One method to increase student engagement with their written feedback and to improve feedback literacy is promotion of critical self-reflection on the feedback content. We describe two interventions aimed at improving…
Descriptors: Intervention, Student Attitudes, Reflection, Feedback (Response)
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Sunny Kwok; Rachel Childers – Biomedical Engineering Education, 2023
Commercial escape rooms have grown in popularity as an enjoyable experience that also doubles as an exercise in communication and collaboration. Educators can take advantage of these natural qualities to engage and support students in a low-stress learning environment. The primary goal of this study is to share the development and application of…
Descriptors: Educational Games, Biomedicine, Engineering, Program Development
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Steffen Wild; Olga Kunina-Habenicht – European Journal of Psychology of Education, 2025
Longitudinal research on students' interest in higher education showed that interest declines throughout the study program. While researchers reported numerous factors explaining interest on the student level, research on the relationship between the lecturer level and students' interest development is considered scarce. This study aimed to…
Descriptors: College Students, Student Interests, Predictor Variables, College Faculty
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Jasin, Jamil; Ng, He Tong; Atmosukarto, Indriyati; Iyer, Prasad; Osman, Faiezin; Wong, Peng Yu Kelly; Pua, Ching Yee; Cheow, Wean Sin – Education and Information Technologies, 2023
Low student engagement and motivation in online classes are well-known issues many universities face, especially with distance education during the COVID-19 pandemic. The online environment makes it even harder for teachers to connect with their students through traditional verbal and nonverbal behaviours, further decreasing engagement. Yet,…
Descriptors: Artificial Intelligence, Synchronous Communication, Electronic Learning, Chemistry
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David Banzer; Jeremy Riel; Kathleen M. Sheridan – International Journal of Designs for Learning, 2024
This design case presents the conceptualization, design, and development of Early Science Matters (ESM), an online teacher professional development (oTPD) program for early childhood teachers. The program design consisted of five primary features that were expected to promote participant learning, including (1) visually oriented content, (2)…
Descriptors: Early Childhood Education, Early Childhood Teachers, Faculty Development, Science Instruction
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Carah Ong Whaley; Dena Pastor; Abraham Goldberg – Journal of Higher Education Outreach and Engagement, 2024
Mandated under Article 1, Section 2 of the United States Constitution, the decennial census determines the distribution of power and resources based upon population counts. College students are a hard-to-count population with limited knowledge about why the census matters and how to complete it. Politics and the global health pandemic made the…
Descriptors: Census Figures, College Students, Citizen Participation, Civics
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Rebecca S. Rivard – Journal of College Science Teaching, 2025
Escape rooms are collaborative puzzle solving activities that require the participants to utilize logical reasoning and teamwork. With a slight refocusing on previously acquired knowledge, escape rooms can also be used to test and promote learning of certain topics. This paper describes the development of a one-hour in-person STEM focused escape…
Descriptors: STEM Education, Problem Solving, Educational Games, Learner Engagement
Ela Joshi; Rebecca Griffiths; Jodie Lawrence – SRI International, 2025
Open educational resources (OER) have gained widespread adoption in higher education as an alternative to traditional textbooks. Beyond affordability, OER enable transformative, student-centered instructional strategies--known as open educational practices (OEP)--as well as culturally responsive educational (CRE) practices. A state's annual OER…
Descriptors: Open Educational Resources, Student Experience, Teaching Experience, Culturally Relevant Education
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Tuten, James H.; Westcott, Kathryn M.; White, William J. – Journal of Campus Activities Practice and Scholarship, 2020
Undergraduate seniors at a residential liberal-arts college reflected on their experiences attending on-campus cultural events. These focus groups were transcribed, coded, and analyzed using a grounded theory-derived approach to understand how these events shaped their college experience. The resulting communication artifact revealed a variety of…
Descriptors: Program Effectiveness, Cultural Activities, College Seniors, Attendance
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Shannon Thacker Cregg; Dana Carlisle Kletchka – Art Education, 2024
The authors explored how art centers for people with disabilities -- a form of day program -- could collaborate with art museums to create inclusive and integrated programming with artists from the broader community. Museums are in a particularly salient period of a paradigm shift, becoming more socially responsive and considering audience…
Descriptors: Community Based Instruction (Disabilities), Adults, Museums, Community Centers
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Narelle Eather; Nicholas Riley; Mark Babic; Andrew Bennie; John Maynard; Philip J. Morgan – Journal of Teaching in Physical Education, 2024
Purpose: The aim of this study was to develop, implement, and evaluate a 16-lesson integrated physical education program focusing on Indigenous games: Education, Movement, and Understanding (EMU). Method: The study aligned with current physical education, English, and mathematics syllabi and involved 105 children (9-12 years) from two primary…
Descriptors: Physical Education, Indigenous Populations, Games, Elementary School Students
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Beasley, Samuel T.; Vandiver, Beverly J.; Dillard, Ronald; Malone, Walter; Ott, Randy – Innovative Higher Education, 2020
"Reclaim the W" is an academic recovery program at a medium-sized midwestern university that offers undergraduates who have been academically dismissed a chance to reenroll at the institution. In this article we describe the Reclaim the W program and its target population of academically at-risk undergraduates. We then outline the first…
Descriptors: Learner Engagement, Intervention, Academic Failure, Expulsion
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Marcos Cabezas-González; Sonia Casillas-Martín; Ana García-Valcárcel Muñoz-Repiso – Journal of Social Studies Education Research, 2024
Digital competence, the ability to use and understand technology effectively, is fundamental in today's society. For this reason, several programs have been launched in recent years to develop and improve it. DigiCraft, an educational program of the Vodafone-Spain Foundation that aims to give Spanish children access to quality training in digital…
Descriptors: Digital Literacy, Technological Literacy, Skill Development, Elementary School Students
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