Publication Date
| In 2026 | 0 |
| Since 2025 | 4 |
| Since 2022 (last 5 years) | 8 |
| Since 2017 (last 10 years) | 11 |
| Since 2007 (last 20 years) | 18 |
Descriptor
Source
Author
| Aysha Abubaker | 1 |
| Bakieva, Margarita | 1 |
| Barrett, Alex | 1 |
| Chen, Yan | 1 |
| Collentine, Karina | 1 |
| Di Silvio, Francesca | 1 |
| Diao, Wenhao | 1 |
| Donovan, Anne | 1 |
| Faizahani Ab Rahman | 1 |
| Farris, Candace | 1 |
| Garcia Laborda, Jesus | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 18 |
| Reports - Research | 18 |
Education Level
| Higher Education | 11 |
| Postsecondary Education | 6 |
| Secondary Education | 2 |
| Early Childhood Education | 1 |
| Grade 9 | 1 |
| High Schools | 1 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
Audience
Location
| China | 2 |
| Canada | 1 |
| Hong Kong | 1 |
| Hungary | 1 |
| Indonesia | 1 |
| Iran | 1 |
| Japan | 1 |
| Malaysia | 1 |
| Spain | 1 |
| Texas | 1 |
| United Arab Emirates | 1 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
| International English… | 1 |
| Raven Progressive Matrices | 1 |
What Works Clearinghouse Rating
Nor Sanak Mohd Nabil; Hasniza Nordin; Faizahani Ab Rahman – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: This study aims to explore how the integration of augmented reality (AR) filters into English as a second language (ESL) can enhance speaking fluency teaching. The study sheds light on how AR filter can be best implemented in speaking fluency teaching by the innovative opportunities to transform language learning experiences. In this…
Descriptors: Computer Simulation, English (Second Language), Second Language Instruction, Language Teachers
Aysha Abubaker; Robin Ogdol – International Journal of Research in Education and Science, 2025
This qualitative study investigates the impact of simulation-based instruction (SBI) on the emerging English-speaking skills of kindergarten students in a government school in the United Arab Emirates (UAE). This study explores how real-life scenarios simulated through games and role plays affect vocabulary, pronunciation, grammar and fluency in…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Simulation
Yizhen Wang – Innovation in Language Learning and Teaching, 2025
Purpose: This study investigated the effects of an AR application (Civilisations AR) on EFL learners' oral proficiency in the dimensions of content, fluency, vocabulary, pronunciation, and grammar, as well as their attitudes and perceptions toward AR technology. Design: Utilizing a quasi-experiment, twenty-four EFL learners engaged in a…
Descriptors: Computer Simulation, Technology Uses in Education, English (Second Language), Second Language Learning
Jing Cao; Haiyan Luo – Education and Information Technologies, 2025
This study investigated the effectiveness of a Virtual Reality (VR) intervention with integrated Electroencephalography (EEG) biofeedback (VR-EEG) in enhancing English as a Foreign Language (EFL) learner proficiency compared to a traditional classroom setting. Learners (N = 60) were randomly assigned to either the VR-EEG group or the traditional…
Descriptors: Computer Simulation, Diagnostic Tests, Teaching Methods, Conventional Instruction
Thang Ho-Minh; Suksan Suppasetseree – Educational Process: International Journal, 2025
Background/purpose: This study explores the integration of Augmented Reality (AR) into English for Tourism and Hospitality (ETH) instruction to examine its effects on the speaking skills of Vietnamese EFL university students. The research investigates how AR-supported lessons influence learners' fluency, pronunciation, confidence, and engagement…
Descriptors: Foreign Countries, Computer Simulation, English for Special Purposes, Tourism
I. Wayan Eka Dian Rahmanu; Gyöngyvér Molnár – Cogent Education, 2024
The main focus of this study is to explore the use of Spherical Video-based Immersive Virtual Reality (SV-IVR) in investigating learners' fluency and vocabulary acquisition among sophomores in English as a Foreign Language (EFL) classrooms in higher education in Indonesia. Data were collected through 360-degree panoramic Virtual Reality (VR)…
Descriptors: Video Technology, Computer Simulation, Technology Uses in Education, Vocabulary Development
Xie, Ying; Chen, Yan; Ryder, Lan Hui – Computer Assisted Language Learning, 2021
This article reports a mixed-methods study about using virtual reality (VR) tools (Google Cardboard and Expeditions) for developing students' oral proficiency in learning Chinese as a second language. Twelve students role-played as tour guides for six locations throughout a semester: four of them with VR tools and two without. Data collection…
Descriptors: Electronic Learning, Computer Simulation, Foreign Countries, Second Language Learning
Jabbari, Nasser; Peterson, Mark – Language Learning Journal, 2023
Many English as a foreign language (EFL) learners worldwide spend hours playing commercial-off-the-shelf massively multiplayer online games. They engage in a multitude of different interactions with the game environment and possibly with other gamers, using English as the predominant medium of communication. This raises the question of whether…
Descriptors: Accuracy, Video Games, English (Second Language), Second Language Learning
Quaid, Ethan; Barrett, Alex – Language Education & Assessment, 2021
Research examining test taker fluency in simulated and face-to-face oral proficiency interview performances has primarily focused on quantitative spoken utterance fluency data alone, with further qualitative investigation of test taker processing fluency's effect being neglected. This study compared four test takers' spoken utterance and…
Descriptors: Speech Communication, Oral Language, Language Proficiency, Comparative Analysis
Tokutake, Hayato; York, James; Shibata, Koichi; Nakayama, Hiroshi – Journal of Educational Multimedia and Hypermedia, 2021
This study explored the effect of differing levels of interactivity in a VR language learning system on learner oral task performance. 30 participants were divided into 15 pairs which undertook two spot-the-difference tasks. One in a static-VR system, the other in an interactive-VR system which required them to move objects into the correct…
Descriptors: Oral Language, Computer Simulation, Second Language Learning, Second Language Instruction
Song, Shuxian; Li, Dechao – Interpreter and Translator Trainer, 2023
Cognitive factors have been recognised as important in the interpreting process, but whether they could serve as valid components of interpreting aptitude still awaits further investigation. This study explores the predictive value of cognitive fluency in the simultaneous interpreting (SI) performance of trainee interpreters. Cognitive fluency…
Descriptors: Translation, Language Fluency, Psycholinguistics, Language Aptitude
Di Silvio, Francesca; Diao, Wenhao; Donovan, Anne – Modern Language Journal, 2016
Examining speech samples from 75 American university students learning 1 of 3 languages (Mandarin, Russian, and Spanish), this article reports on a study of second language (L2) learners' oral fluency development and its relationship with their gains in holistic proficiency ratings during a semester abroad. In study abroad research, there is a…
Descriptors: Second Language Learning, Language Fluency, Study Abroad, Case Studies
Killham, Jennifer E.; Saligman, Adam; Jette, Kelli – International Journal of Game-Based Learning, 2016
This classroom-based action research study investigated the creative implementation of fluency instruction for English as a Foreign Language (EFL) learners through the use of a virtual character-playing simulation called Place Out of Time (POOT). The researchers sought to identify what supported and impeded student participation in this game-based…
Descriptors: Teaching Methods, Action Research, Language Fluency, English (Second Language)
Garcia Laborda, Jesus; Luque Agullo, Gloria; Muñoz, Ana Isabel; Bakieva, Margarita – Online Submission, 2015
The debate over the Foreign Language Test (English) in the University Entrance Examination (PAU) has become a critical issue in the Spanish Educational system. Despite the Ministry of Education's interest in changing a test that has its strong emphasis on reading, writing and grammar but a general negligence towards listening and speaking, limited…
Descriptors: College Freshmen, College Entrance Examinations, Language Tests, English (Second Language)
Milton, James; Jonsen, Sunniva; Hirst, Steven; Lindenburn, Sharn – Language Learning Journal, 2012
On-line virtual 3D worlds offer the opportunity for users to interact in real time with native speakers of the language they are learning. In principle, this ought to be of great benefit to learners, and mimicking the opportunity for immersion that real-life travel to a foreign country offers. We have very little research to show whether this is…
Descriptors: Evidence, Travel, Learning Activities, Vocabulary Development
Previous Page | Next Page »
Pages: 1 | 2
Peer reviewed
Direct link
