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Showing 1 to 15 of 33 results Save | Export
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Hagge, Julia – Technology, Knowledge and Learning, 2018
Full participation in the twenty-first century requires the skills, strategies, and dispositions necessary to adapt to changing technologies influencing all aspects of life. Online programming communities provide a space for youth to create, collaborate, and share as they engage in computational participation. A recent development in the digital…
Descriptors: Early Adolescents, Computer Science Education, Programming, Communities of Practice
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Marlatt, Rick – Journal of Adolescent & Adult Literacy, 2018
This article describes a recent teacher researcher's investigation of digitized literature study at a Midwestern U.S. high school during the 2015-2016 school year that explored the use of digital literacies to support student-centered literary analysis. Digital literacy practices position literature students to connect with texts in authentic…
Descriptors: High School Students, Asian American Students, Literary Criticism, Student Centered Learning
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Zur, Ayala; Ravid, Rachel – Teaching in Higher Education, 2018
This paper presents an approach to planning academic courses for pre-service teachers and for researching development of teacher identity. The approach was implemented in a course, conducted in an Israeli Master Teach program, designed to foster pre-service teacher identity transformation. The research described here addresses two questions: (1)…
Descriptors: Preservice Teachers, Preservice Teacher Education, Professional Identity, Student Developed Materials
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Tucker-Raymond, Eli; Gravel, Brian E.; Kohberger, Kaitlin; Browne, Kyle – Journal of Adolescent & Adult Literacy, 2017
This article presents results from developing and applying an initial analytic frame for observing and explaining literacy practices in making activities. It describes literacy-related themes that emerged when the framework was applied. These themes are discussed within the making process of fabrication, one of a number of goal-directed stages of…
Descriptors: STEM Education, Learning Activities, Student Developed Materials, Active Learning
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Ares, Nancy; Evans, Dawn M.; Harnischfeger, Alice M. – Critical Questions in Education, 2018
We investigate 10th-grade Latinx and African American high school students' engagement in a reform-oriented curriculum designed to foster their critical social analysis of urban schooling. Students' designs of "ideal schools" based on their studies of their neighborhoods largely reproduced existing inequitable structures and practices of…
Descriptors: African American Students, High School Students, Hispanic American Students, Grade 10
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Yang, X.; Guo, X.; Yu, S. – Journal of Computer Assisted Learning, 2016
This study investigates the quality of course content, behavioural patterns of students and learning performance in teaching of student-generated content (SGC). A total of 49 third-year university students in educational technology participated in this study. By combining the methods of questionnaire, lag sequence analysis and interview, the study…
Descriptors: College Students, Educational Technology, Educational Quality, Course Content
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Ochoa Alpala, Carol Anne; Ortíz García, William Ricardo – PROFILE: Issues in Teachers' Professional Development, 2018
This research paper reports on the development of oral presentation skills in a 3D virtual world called "Moviestorm" machinima, in contrast with real-life videos. In this way, the implementation of both types of videos sought to promote the improvement of oral communication skills, specifically oral presentations in a foreign language,…
Descriptors: Foreign Countries, College Students, Private Colleges, English for Special Purposes
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Quan, Guolong; Gu, Xiaoqing – Journal of Educational Computing Research, 2018
Recent studies have demonstrated the integration of visualization technology to support collaboration and stimulate learning performance. The use of visualization tools during the collaborative activities of international students is a worthy topic for further exploration. Based on grounded and activity theories, this research uses observation and…
Descriptors: Visualization, Cross Cultural Training, Cooperative Learning, Computer Assisted Instruction
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Ellwood, Robin; Abrams, Eleanor – Cultural Studies of Science Education, 2018
This research investigated how student social interactions within two approaches to an inquiry-based science curriculum could be related to student motivation and achievement outcomes. This qualitative case study consisted of two cases, Off-Campus and On-Campus, and used ethnographic techniques of participant observation. Research participants…
Descriptors: Middle School Students, Females, Grade 8, Peer Relationship
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Branscombe, Margaret; Schneider, Jenifer Jasinski – Action in Teacher Education, 2018
Through a lens focused on imagining the future, and with a pedagogical goal to help novice teachers embody effective teaching practices in a writing methods course, the authors (two teacher educators) conducted a design-based experiment to determine if we could access teacher candidates' pedagogical decisions and their future intentions through…
Descriptors: Preservice Teachers, Teaching Methods, Beginning Teachers, Instructional Effectiveness
Chutataweesawas, Sirikoy; Tanchareon, Sumate; Wilang, Jeffrey Dawala – Online Submission, 2018
To create appropriate educational learning media resources for the Karen community in Chiang Mai, Thailand, a project called 'The Research and Development Process of Multimedia Learning Resources' was initiated by a group of researchers from a top-ranked university in Bangkok. It consisted of picture books and an animation film derived from oral…
Descriptors: Educational Media, Educational Resources, Multimedia Instruction, Material Development
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An, Yun-Jo – Educational Technology Research and Development, 2016
Only a limited number of research studies have investigated how students design educational computer games and its impact on student learning. In addition, most studies on educational game design by students were conducted in the areas of mathematics and science. Using the qualitative case study approach, this study explored how seventh graders…
Descriptors: Case Studies, Educational Games, Computer Games, Design
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Hoban, Garry; Nielsen, Wendy; Hyland, Christopher – International Journal of Mobile and Blended Learning, 2016
The aim of this study was to gather university student perspectives on a new type of assessment task requesting them to create "blended media". Blended media is a new form of student-generated multimedia whereby students devise a narration or voiceover to explain a science concept complemented by any combination of visuals such as video,…
Descriptors: Blended Learning, Multimedia Instruction, Multimedia Materials, Student Developed Materials
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Loch, Birgit; Lamborn, Julia – International Journal of Mathematical Education in Science and Technology, 2016
Many approaches to make mathematics relevant to first-year engineering students have been described. These include teaching practical engineering applications, or a close collaboration between engineering and mathematics teaching staff on unit design and teaching. In this paper, we report on a novel approach where we gave higher year engineering…
Descriptors: Foreign Countries, Engineering Education, Undergraduate Students, Mathematics Education
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Foomani, Elham Mohammadi; Hedayati, Mohsen – English Language Teaching, 2016
Recent developments in information communication technology (ICT) have resulted in a paradigm shift in e-Learning and there is a growing interest in developing design-based research (DBR) focusing on learners and their involvement in knowledge sharing in a contextualized mode. The present study reports a mobile-assisted language learning (MALL)…
Descriptors: Foreign Countries, Information Technology, Instructional Design, English (Second Language)
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