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Rosenblum, Jason; Hughes, Joan E. – Journal of Ethnographic & Qualitative Research, 2017
Using a phenomenological study of educational games, this article describes how computer-based digital tools were used to simultaneously record computer applications (such as games), voice and sounds, participant facial expressions, and gestures to enliven phenomenological interviews and provide rich, thickly described data. In a study,…
Descriptors: Phenomenology, Educational Games, Recall (Psychology), Protocol Analysis
An, Pengcheng; Bakker, Saskia; Eggen, Berry – Education and Information Technologies, 2017
Secondary school teachers have quite busy and complex routines in their classrooms. However, present classroom technologies usually require focused attention from teachers while being interacted with, which restricts their use in teachers' daily routines. Peripheral interaction is a human-computer interaction style that aims to enable interaction…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Classroom Techniques
LeMaistre, Tiffany; Embry, Rebecka L.; Van Zandt, Lindsey L.; Bailey, Diane E. – Library Quarterly, 2012
In a comparative field study of ten libraries, we show how technological advances in electronic and digital resources have led to an onslaught of technology questions at the reference desk while prompting new and challenging work away from the desk. Libraries in our sample varied in their approaches to dealing with technological change, with…
Descriptors: Public Libraries, Academic Libraries, Reference Services, Librarians
Vestad, Ingeborg Lunde – Action, Criticism, and Theory for Music Education, 2014
In this article I discuss children's everyday uses of recorded music (such as CDs, Mp3-files) in the light of sociological notions of "children" and "childhood". The discussion provides perspectives on musical engagement and musicality that supplement perspectives within developmental psychology. The study is based on…
Descriptors: Music Education, Music Activities, Young Children, Interviews
Wong, Lung-Hsiang; Chai, Ching-Sing; Gao, Ping – Turkish Online Journal of Educational Technology - TOJET, 2011
This paper reports an exploratory study on Singapore secondary and primary school students' perceptions and behaviors on using a variety of Chinese input methods for Chinese composition writing. Significant behavioral patterns were uncovered and mapped into a cognitive process, which are potentially critical to the training of students in…
Descriptors: Foreign Countries, Writing (Composition), Student Attitudes, Second Language Learning
Bhukuvhani, Crispen; Mupa, Mathew; Mhishi, Misheck; Dziva, Daimond – International Journal of Education and Development using Information and Communication Technology, 2012
The practical work component offers unique challenges for university science courses. This is even more pertinent in an Open and Distance Learning (ODL) environment like the Bindura University of Science Education's Virtual and Open Distance Learning (VODL) programme. Effective ODL education should be flexible enough to accommodate science…
Descriptors: Case Studies, Distance Education, Teacher Education, Problem Solving
Wei, Chun-Wang; Hung, I-Chun; Lee, Ling; Chen, Nian-Shing – Turkish Online Journal of Educational Technology - TOJET, 2011
This research demonstrates the design of a Joyful Classroom Learning System (JCLS) with flexible, mobile and joyful features. The theoretical foundations of this research include the experiential learning theory, constructivist learning theory and joyful learning. The developed JCLS consists of the robot learning companion (RLC), sensing input…
Descriptors: Foreign Countries, Educational Strategies, Constructivism (Learning), Experiential Learning
Kay, Robin – Canadian Journal of Learning and Technology, 2007
A comprehensive, formal comparison of resources used to learn computer software has yet to be researched. Understanding the relative strengths and weakness of resources would provide useful guidance to teachers and students. The purpose of the current study was to explore the effectiveness of seven key resources: human assistance, the manual, the…
Descriptors: Foreign Countries, Adults, Computer Software, Resources
Robbins, Christopher – Educational Technology & Society, 2006
A recent research and development project conducted at the University of the South Pacific (USP) examined how educational multimedia can be built according to the learning approaches of the region. Through interviews, questionnaires and usability tests with staff and students at USP, the research team drafted a set of recommendations for the…
Descriptors: Multimedia Materials, Tests, Foreign Countries, Cultural Context
Woollard, John – Technology, Pedagogy and Education, 2005
The teaching of computing, like all subjects, requires a range of strategies to take the curriculum content (skills, knowledge, understanding and attitudes) and put it in a form that is more easily learned by students. Metaphor has a particular role in the world of computing: embedded in the design of computer hardware and software; part of the…
Descriptors: Grounded Theory, Figurative Language, Computer Software, Computer Interfaces

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