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Esin Ölmez; Nihan Feyman Gök – International Electronic Journal of Elementary Education, 2025
Playing games occupies an essential place throughout life, particularly in childhood. With technological advances, urbanization, and the reduction of playgrounds, children's engagement with digital games has steadily increased. This shift highlights the importance of raising parental awareness about children's digital game preferences and gaming…
Descriptors: Video Games, Parent Role, Preschool Children, Foreign Countries
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Peidi Gu; Yihang Li; Hailin Ji; Yiran Zhang; Yi Zhang; Yanhong Luo – Educational Psychology Review, 2025
While haptic interactions are increasingly integrated into embodied Extended-Reality (XR) educational systems, their impacts on students' learning outcomes remain underexplored. To address this gap, a comprehensive three-level meta-analysis of 25 studies (50 effect sizes) was conducted to evaluate how haptic interactions in XR learning…
Descriptors: Tactual Perception, Computer Simulation, Computer Uses in Education, Outcomes of Education
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Masabata Anna Thakaso – Discover Education, 2025
This study investigates intervention strategies aimed at enhancing student participation in blended learning and teaching, particularly in low-resource environments. With the increasing adoption of blended learning methodologies, many students face challenges related to access and affordability of technological resources, which can hinder their…
Descriptors: Intervention, Student Participation, Blended Learning, Disadvantaged
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Mhamed Ben Ouahi; Mohamed Droui; Elyazid Hida; Taoufik Hassouni; El Mehdi AL Ibrahmi – Knowledge Management & E-Learning, 2025
Science education, particularly physics, remains a priority for many countries, as their future economic prosperity is closely linked to student success in science and technology. Given the persistent challenges faced by teachers in stimulating students' interest in this discipline, the integration of innovative teaching methods has become…
Descriptors: Science Education, Physics, Student Attitudes, Middle School Students
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Wei Sun; Yousun Shin – SAGE Open, 2025
This quasi-experimental study compared the effects of Computer-assisted Hybrid Dynamic Assessment (HDA) and Interventionist Dynamic Assessment (IDA) on the development of organizational writing skills in L2, aiming to improve both assessment and instruction within Chinese EFL context. A total of 85 first-year university students in China…
Descriptors: Computer Assisted Testing, Writing Skills, Second Language Learning, English (Second Language)
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Jingying Chen; Junlin Hu; Kun Zhang; Xiao Zeng; Yuhao Ma; Wenrui Lu; Kai Zhang; Guangshuai Wang – Interactive Learning Environments, 2024
Virtual reality (VR) technology has shown great potential on intervention of social skills for children with autism spectrum disorder (ASD). This review aimed to review the application of VR in current social skills intervention targeting autistic children and evaluate its effect. After searching and screening three databases, we found 20 papers…
Descriptors: Computer Simulation, Interpersonal Competence, Skill Development, Autism Spectrum Disorders
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Pordelan, Nooshin; Hosseinian, Simin; Baei Lashaki, Abdollah – Education and Information Technologies, 2021
Life design is a postmodern paradigm in career interventions for which technology plays an important role in helping clients in career decision-making process. Accepting the role of technology and information technology in life, this study aims to investigate the effect of digital storytelling on career counseling process with life design…
Descriptors: Story Telling, Career Choice, Intervention, Computer Use
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Sagar, Mehmet Enes; Özabaci, Nilüfer – African Educational Research Journal, 2022
This research aims to investigate the effectiveness of a "solution-focused group counseling program to increase healthy Internet use" and "group guidance to increase healthy Internet use" to increase healthy Internet use among young people. The study group for the research comprised 39 university students (22 females 56%, 17…
Descriptors: College Students, Internet, Computer Use, Safety
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Karagözoglu, Nazike – Education Quarterly Reviews, 2021
The recent rapid developments in technology have caused great changes in all areas of human life. This study aimed to determine the views of teacher candidates on the rights and freedoms affected by information and communication technologies (e.g., telephone, computer, and internet). The study was carried out in the spring term of the 2020-2021…
Descriptors: Preservice Teachers, Student Attitudes, Foreign Countries, Civil Rights
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Pardhan, Shahina; Parkin, John; Trott, Mike; Driscoll, Robin – Journal of School Health, 2022
Background: The COVID-19 pandemic caused an unprecedented move to emergency remote learning around the world, leading to increased digital screen time for children and adolescents. This review highlights the potential risk of increased screen time to the eye and general health and makes recommendations to mitigate the risks posed. Methods: A…
Descriptors: COVID-19, Pandemics, School Closing, Distance Education
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Kirk P. Vanacore; Ashish Gurung; Adam C. Sales; Neil T. Heffernan – Grantee Submission, 2024
Gaming the system is a persistent problem in Computer-Based Learning Platforms. While substantial progress has been made in identifying and understanding such behaviors, effective interventions scarce. This study uses a method of causal moderation known as Fully Latent Principal Stratification to explore the impact of two types of interventions --…
Descriptors: Gamification, Student Behavior, Computer Uses in Education, Intervention
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Kirk P. Vanacore; Ashish Gurung; Adam C. Sales; Neil T. Heffernan – Journal of Educational Data Mining, 2024
Gaming the system is a persistent problem in Computer-Based Learning Platforms. While substantial progress has been made in identifying and understanding such behaviors, effective interventions remain scarce. This study uses a method of causal moderation known as Fully Latent Principal Stratification to explore the impact of two types of…
Descriptors: Gamification, Student Behavior, Computer Uses in Education, Intervention
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Byron, Justin; Sanetti, Lisa M. Hagermoser; Charbonneau, Sarah – International Journal of School & Educational Psychology, 2021
Available data indicate educators struggle to implement interventions consistently across time, which negatively impacts student outcomes. Implementation strategies have been developed to improve treatment fidelity, but many require time and staffing demands that can be unfeasible in practice. The primary purpose of this study was to extend the…
Descriptors: Fidelity, Intervention, Program Implementation, Planning
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Sadeghi, Saeid; Pouretemad, Hamid Reza; Shalani, Bita – International Journal of Developmental Disabilities, 2022
Internet-based intervention approach is one novel strategy to train. However, only a few clinical trials have compared internet-based parent training intervention with an equal face-to-face intervention for children with autism spectrum disorder (ASD)-like symptoms. The primary aim of this study was to compare treatment outcomes of an…
Descriptors: Internet, Intervention, Parent Education, Young Children
Diego F. Angel-Urdinola; Marjorie Chinen – World Bank, 2025
This study evaluates the impact of incorporating mixed reality--including both augmented and virtual reality--into auto-mechanics training for students enrolled in selected public technical technological institutes in Ecuador. The intervention aims to enhance students' understanding of automotive mechanics by teaching the fundamental principles of…
Descriptors: Foreign Countries, Developing Nations, Career and Technical Education, Auto Mechanics
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