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Magruder, Lewis – Journal on Excellence in College Teaching, 2016
Learning how to transform an empty space into one alive with dramatic possibilities is one of the challenges facing students in several disciplines--for example, graphic design, filmmaking, gaming, architecture, interior design, visual arts, and designing and directing for the theatre. The author, a professor of directing for the theatre,…
Descriptors: Virtual Classrooms, Computer Simulation, Theater Arts, Theaters
Morrison, Gary R.; And Others – 1990
Learner preferences for varying screen density levels were examined using multiple screen designs (high external validity) and single screen designs (high internal validity). Subjects were 23 graduate and 23 undergraduate student volunteers. When viewing multiple screens for each design in Study I, they indicated the highest preference for medium…
Descriptors: Comparative Analysis, Design Preferences, Display Systems, Graduate Students
Morrison, Gary R.; And Others – Educational Communication and Technology Journal, 1988
Describes study that examined text density levels as a design variable in print and computer-based instructional presentations. The six treatment groups are explained, including low density, high density, and learner controlled density; attitude surveys and achievement posttests are described; and implications of the findings for instructional…
Descriptors: Academic Achievement, Analysis of Variance, Computer Assisted Instruction, Design Preferences
Koroghlanian, Carol M.; Sullivan, Howard J. – 1999
This study investigated the effects of audio and text density on the achievement, time-in-program, and attitudes of 134 undergraduates. Data concerning the subjects' preexisting computer skills and experience, as well as demographic information, were also collected. The instruction in visual design principles was delivered by computer and included…
Descriptors: Academic Achievement, Audiovisual Instruction, Auditory Stimuli, Comparative Analysis

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