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Jing Li – Interactive Learning Environments, 2024
The development of new approaches to digital art is based on improving a variety of technologies. The main goal of this paper is to identify the gamification of digital art through the promotion of speculative design and interactive experiences. To achieve this goal, theoretical and practical methods were used in the research. A survey determined…
Descriptors: Art, Gamification, Computer Use, Technology
Nikolaos Pellas – Journal of Educational Computing Research, 2026
Despite the increasing integration of generative Artificial Intelligence (GenAI) in education, a significant research gap exists in its comparative effectiveness against traditional instructor-led guidance in specialized humanities like philology. This quasi-experimental study compares an experimental group (EG, n = 26), using GenAI chatbots for…
Descriptors: Artificial Intelligence, Technology Uses in Education, Feedback (Response), Computer Mediated Communication
Oberiri Destiny Apuke; Khowanas Saeed Qader; Bahiyah Omar; Ugwuanyi Chidi John; Charles Chukwudi Eze; Ngozi Agujiobi-Odoh; Gever Esther Rita; Gever Verlumun Celestine – Interactive Learning Environments, 2024
This study examined the usefulness of interactive visual multimedia in improving business capabilities and financial management competencies of women vegetable farmers. The researchers utilized a quasi-experimental design and assigned participants to a training group (n = 270) and a no-training group (n-270). The result of the study showed a…
Descriptors: Multimedia Materials, Interactive Video, Money Management, Females
Barman, Munmi; Jena, Ananta Kumar – International Journal of Developmental Disabilities, 2023
Interactive video-based instruction (IVBI) session was organized in day-care rehabilitation settings to provide training in acquiring new skills related to social skills development for targeted moderate intellectual disability (MID) population. The main objective is to inter-relate the effect of individual and collaborative interactive…
Descriptors: Educational Technology, Interpersonal Competence, Students with Disabilities, Intellectual Disability
Loughlin, Wendy A.; Cresswell, Sarah L. – Journal of Chemical Education, 2021
Students in advanced undergraduate chemistry laboratories are required to undertake a wide range of complex and multistep syntheses and analytical procedures, and prospective employers of chemistry graduates seek students with proven skills in these areas. Our approach has been to use video resources which are made available to students both ahead…
Descriptors: Interactive Video, Technology Integration, Science Instruction, Instructional Effectiveness
Cinthya Lady Butron Revilla; Edith Gabriela Manchego Huaquipaco; Diana Lizeth Prado Arenas; Alexandra Milagros Perez Ramirez – Journal of Education and e-Learning Research, 2023
The aim of higher education is to make the student the protagonist of their learning. In this context, the researchers must create appropriate scenarios that enable students to explore and develop critical thinking both independently and cooperatively while making use of information technology. This paper presents a model of pedagogical practice…
Descriptors: Interactive Video, Bulletin Boards, Visual Aids, Educational Technology
Carle, Myriam S.; Visser, Rebecca; Flynn, Alison B. – Chemistry Education Research and Practice, 2020
We developed an online learning module called ''Organic Mechanisms: Mastering the Arrows'' to help students learn part of organic chemistry's language--the electron-pushing formalism. The module guides students to learn and practice the electron-pushing formalism using a combination of interactive videos, questions with instant feedback, and…
Descriptors: Science Instruction, Organic Chemistry, Open Educational Resources, Pretests Posttests
Hammond, James; Cherrett, Tom; Waterson, Ben – British Journal of Educational Technology, 2015
Skills and awareness of young pedestrians can be improved with on-street practical pedestrian training, often delivered in schools in the UK by local authorities with the intention of improving road safety. This training is often supplemented by in-class paper-based worksheet activities that are seen to be less effective than practical training in…
Descriptors: Skill Development, Training, Pedestrian Traffic, Class Activities
Soydan, Sema – EURASIA Journal of Mathematics, Science & Technology Education, 2015
This study, an education program was developed to improve addition-subtraction skills of 6-year old children using educational toys and smart boards. The program was implemented with children, and its effects on their operational skills were analysed. The study group of the research is composed of 90 children who attended preschool classes in…
Descriptors: Addition, Subtraction, Mathematics Skills, Young Children
Colasante, Meg; Douglas, Kathy – Australasian Journal of Educational Technology, 2016
Annotation of video provides students with the opportunity to view and engage with audiovisual content in an interactive and participatory way rather than in passive-receptive mode. This article discusses research into the use of video annotation in four vocational programs at RMIT University in Melbourne, which allowed students to interact with…
Descriptors: Active Learning, Video Technology, Audiovisual Aids, Interactive Video
Yakubova, Gulnoza; Taber-Doughty, Teresa – Journal of Autism and Developmental Disorders, 2013
The effects of a multicomponent intervention (a self-operated video modeling and self-monitoring delivered via an electronic interactive whiteboard (IWB) and a system of least prompts) on skill acquisition and interaction behavior of two students with autism and one student with moderate intellectual disability were examined using a multi-probe…
Descriptors: Intervention, Autism, Video Technology, Teaching Methods
Evmenova, Anna S.; Behrmann, Michael M.; Mastropieri, Margo A.; Baker, Pamela H.; Graff, Heidi J. – Journal of Special Education Technology, 2011
This study investigated the effects of alternative narration, highlighted text, picture/word-based captions, and interactive video searching features for improving comprehension of nonfiction academic video clips by students with intellectual and developmental disabilities (ID/DD). Combined multiple baselines across participants and alternating…
Descriptors: Developmental Disabilities, Interactive Video, Mental Retardation, Video Technology
Senn, Gary J. – Journal of Information Technology Education, 2008
Online learning continues to be among the fastest-growing sectors of higher education. K-12 teachers and education professionals outside of the K-12 classroom are among the consumers taking interest in online learning. With many opportunities for technology-enriched learning, educators are becoming more interested in educational technology…
Descriptors: Online Courses, Computer Software, Educational Technology, Interactive Video
Interactive Video Negotiator Training: A Preliminary Evaluation of the McGILL NEGOTIATION SIMULATOR.
Peer reviewedRoss, William H., Jr.; Pollman, William; Perry, Dana; Welty, John; Jones, Keith – Simulation & Gaming, 2001
Describes a study that investigated undergraduate student reactions to an interactive video training program on CD-ROM called the MCGILL NEGOTIATION SIMULATOR designed to teach negotiation skills using a sales negotiation scenario. Also determined whether the program increased learning of negotiation concepts as measured by a pretest and posttest.…
Descriptors: Higher Education, Interactive Video, Optical Data Disks, Pretests Posttests
Cates, Ward Mitchell – 1992
Defining metacognition as the set of skills and strategies one uses in monitoring and modifying how one learns, this paper addresses ways in which interactive hypermedia/multimedia instructional programs might enhance the meta-cognitive abilities of the learners who use them. It begins by identifying key issues and approaches to metacognition,…
Descriptors: Cognitive Style, Evaluation Methods, Hypermedia, Interactive Video
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